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Everything posted by LawnDart
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Ctrl-T as a keystroke has always worked; however, it does not neutralize the control inputs 100%. You always end up with a slight roll either left or right, hardly noticeable until you fast forward the track/sim. IDK of any way around that. I program all my trims outside of Lock-On using Foxy commands for the Cougar and that's how I get around never using any trim in the game.
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Sounds like momentum to me! For any type of hesitation roll, you'd have to make the input but also counter it with a small, but quick deflection of the stick in the opposite direction. I'd 2nd the suggestion to check your joystick curves too!
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O'boy, let me see if I'm following this correctly. 1.12 tracks will not be compatible with 1.11 or 1.1... Phew, that makes for some very time consuming video frapping when you have to keep three different installations of Lock-On. Is this a confirmed fact for 1.12? If so then we'll hold off on acquiring more tracks until the new patch is released...
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Sounds like you both have browsed and read the other Cougar threads around. While it can be misconstrued that a Cougar is only going to be good enough if you invest a lot of money in a/several mods, this is not true! While it's common knowledge that the stock Cougar has it's shortcomings, it is HANDS DOWN the best joystick for its purpose! I'd buy another one in a heartbeat!
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Initially when the Viper was developed it had no movement. Now, it moves just enough to give you some physical feedback which way the stick is deflected to, but not relating to any control inputs being transmitted to the flight control system. Having recently felt how much it moves, I can say that it barely moves at all (still)...
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I didn't mean to be pushy and hurry things up! I understand completely that things of this nature take time, it was just a simple question that slipped out. ;) Thanks for your support and open comms ED/(VFTC)! Lawndart
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Any ETA on then we can expect a download? Is this another temp "fix" or actually patch 1.12 that will have the F-15 flaps & takeoff "shake" corrected? Regards, Lawndart
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Thanks for the quick info Han! I cannot argue with the fact that what you guys are doing is good and correct, but unfortunately it means we'll have to "re-write" our parameters for flight since we rely on combat flaps in our show program. I certainly appreciate the rapid response and fix(es) you make though (including the "takeoff bug"! Does that mean padlock will work while on the ground as well?). Lawndart
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Are you saying the intermediate flap setting has been removed completely for the F-15C? That there's only full UP or full DOWN now? Lawndart
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Think they got the point Alias.:icon_wink
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I know what you mean about putting 3rd party mods in an expensive stick like the Cougar, but I can honestly tell you that any of the mods (and the NXT in particular) which you can find on Cougar World are nothing but the very best in the world! Bottom line is that these mods have FAR better quality, made by skilled craftsmen than anything you'll find made from any company. I didn't like the idea myself until I tried it, but the precision and quality these mods have outshine the stock parts in a big way! I've also heard good things about the force sensor mods (FCC's and FSSB's) and I'm about to get a 2nd Cougar modded with one of these. To backtrack just a tad, I'd still fly the stock Cougar any day over any other joysticks if I didn't have the funds to buy a mod and these sticks are not made for anything but flight simming anyways, so I wouldn't worry about using a Cougar for other games... LD
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F16 in Lock On still planned?
LawnDart replied to meangreen's topic in Lock On: Flaming Cliffs 1 & 2
The Viper has to be one of the most liked airplanes and also used worldwide, which is why I think it never disappears from the radar of those who've flown other F-16 sims. I'm one of those guys who grew up flying Falcon, since it's original release and (regardless that it may seem as if I'm biased because of our Virtual Squad using Vipers) I'd rather see ED make a F-16 sim than any other plane! It's simply my favorite fighter! Lock-On has the best feel and flight modeling for any sim, hands down and whether their non-Russian product line ends up being 100% accurate or not with all its modes and avionics, it would still be a smart business move on ED's part since the Viper has so many fans around the world! Besides, to answer your last question. This would be a new game! Putting a beloved plane in an already proven "sim-engine" could put ED out on a bigger market for sales than say another Russian airplane?! Assuming they give the F-16 their trademark AFM, I don't see how they can go wrong with an F-16 project! Good for business and great for all the F-16 wannabe drivers! -
Can't get here soon enough!!! :D As far as the price, yes $234 (for a new Cougar) is good. Even with all it's design shotcomings, I would never fly again without one! ..and once you get into modding it, it's unbeatable! Lawndart
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A Cougar is still good and better than most joysticks in its stock state! Just order spare pots right away (warranty) and start practicing your soldering, cause they've had a prior history of braking down occasionally and you wouldn't want to wait for spare parts should the unfortunate happen.
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Anyone else seeing problems displaying the correct "season" and clouds when playing back a track for the 2nd time (or loading a mission after watching a track). Scenario: Mission saved as "spring" with clouds. Recorded track with same settings. 1st time playing back the track everything shows up as it should. 2nd time and afterwards (even flying again) and the scenery is played back as "summer" with no clouds. A restart of Lock-On/reboot of the computer "resets" the tracks/missions to show the correct "season" and clouds again seems like. I don't remember seeing this phenomenon since 1.02... Lawndart
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If there is one maneuver in flightsimming that is the nemisis for everyone in it, it has to be the Line Break Loop (Trail is tough, but take that times 10 in this maneuver). Essentially, a line abreast formation the Thunderbirds perform it with a 5-ship, straight up the Solo rolls 180 degrees and pulls away in his own loop meeting the diamond back at show center for a crossover hit. The loop(s) turn out looking like a heart with the smoke trails in the sky. Once the solo is separated from the line abreast, the remaining pilots reform the diamond up-side-down, in the float of the loop. An extremely hard maneuver for #4 who has to go from the far left abreast, down, back and up into slot as the formation is coming over the top of the loop. This maneuver is really hard in a sim, since you have litterally no inside reference to your roll, pitch or power from the cockpit while in line abreast. It requires very precise control movements with rudder, power and ailerons to maintain distance, fore/aft spacing and wings alligned with the formation. Here are some pics from one of our practices (one pilot short, with 4 planes in a line abreast loop). More to come later... Lawndart Near to far: #2 Burner, #1 Bon Jobie, #3 Toast, #6 Lawndart Near to far: #6 Lawndart, #3 Toast, #1 Bon Jobie, #2 Burner For more info check us out @ www.virtualthunderbirds.com or visit our forums @ http://forum.virtualthunderbirds.com Hundreds of screenshots and more @ http://gallery.virtualthunderbirds.com (requires macromedia flashplayer)
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Thanks Han! "You da man"!! If we find anything else related to formation flying we'll let you know for sure, since we spend so much time in close formation and usually pick up things most combat fliers don't see regarding mulitplayer. 1.11 looks real good though, so far! :D Lawndart
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Haven't tested other planes, but the "unmodded" version of FC 1.11 had the same flap "bug" with the F-15's (before applying our Falcon mod). IDK about other airplanes, but I'll check it out tomorrow.
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In FC 1.1, you could padlock as soon as you reached an airspeed of 80-100 KIAS (for formation takeoffs). Now, it's back to the way it was in 1.02 where padlock doesn't become available until you and the other airplane are actually airborne. It also has a little "spike" or "jump" right as this happens when you break ground during the takeoff. 1.11 is great otherwise, but was this changed intentionally or is it a reoccurring bug? Takeoffs were so nice before... Regards, Lawndart
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First off, awesome patch! Smooth netcode... I concur about the flaps issue. In multiplayer, you can see your own plane's flaps in the up position, intermediate and down position. All clients (or host plane, if you're joining a server as client) either show flaps up (when up), down all the way (when combat) and down all the way (when down). There is no "combat flaps" seen from outside views for other players in the game, although that pilot definitely uses combat flaps. Not a big deal, but a little bug that wasn't in the game before. Lawndart
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(Wedge or Delta?) + Some formations
LawnDart replied to zaGURUinzaSKY's topic in Lock On: Flaming Cliffs 1 & 2
Made me think of this: The Dance Wedgie or Delta what again?!? Sorry for the distraction! -
Slight fps hit, but hardly noticable.
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Computerpilot Magazine - September
LawnDart replied to LawnDart's topic in Lock On: Flaming Cliffs 1 & 2
Thanks Thomas! -
Magazines should be hitting the shelves now! http://www.computerpilot.com LawnDart
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http://www.virtualthunderbirds.com/forum/viewtopic.php?t=313