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lester

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  • Flight Simulators
    DCS
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    NJ, USA
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    Doing only pointless things

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  1. @BIGNEWY I know that SLAM-ER thread was locked and the issue has been taken into work, just wanted to link the message above ^ with track recorded in SP reproducing it (still present on 2.9.11.4686 MT) in case it's needed for testing.
  2. Более детальное объяснение изменений от тестера поступило (англ):
  3. Now that's an explanation! Thank you very much for your time writing this, now it's clear as day. Well, a bit different perspective, don't you think?
  4. Thank you for reply. I watched the video before, but I did miss this part: Which I believe confirms what you wrote above: Axis Tuning dead zone setting is only effective when Pitch/Roll Axis Force Stick Gradient is set to OFF. Also I didn't touch Special Options after the update at all and I had Pitch/Roll Axis Force Stick Gradient set to ON which is NOT recommended setting for traditional self-centering stick that I have. So based on recommendations I in fact should have touched Special Options and set Pitch/Roll Axis Force Stick Gradient to OFF. Now I wrote already that I got used to previous behavior (which was optimized for force sensing sticks) so much that I feel uncomfortable with Pitch/Roll Axis Force Stick Gradient set to OFF (linear gradient) specifically during AAR so I prefer to have it set to ON even with my traditional self-centering stick. Another thing in my post relates to this comment from ED Closed Beta tester: Behavior with these specific settings doesn't exactly match the one I experienced before this change (again during AAR), might be subjective ofc.
  5. Yeah, I'd also be interested to know. I had deadzone set to 4 in the traditional Axis Tune settings for both Pitch and Roll. Now with the Gradients on (tried to turn them off and quickly realized it's not for me despite I have traditional self-centering, spring-loaded stick - due to years of practice with the old scheme I think) and Deadzone values maxed out in the Special settings (which and according to the post above should give me the previous behavior) I feel it's still different from what I used to feel before (need more input in the Pitch axis during AAR for example), with Deadzone values set to 0 it's also different (too sensitive for me). I found it when I have Deadzones set to ~ middle values (2.25 pitch and 3 roll) to be closer to what I got used to. If "The higher value counts" were true that might have explained it (as both values are less than my old deadzone setting of 4 in the Axis Tune panel), but on the other hand there shouldn't have been any difference when both Deadzones set to 0 I definitely feel it's much more sensitive though.
  6. Hey. I don't have any anti-virus software (besides default Windows Defender) if that's what you meant by AV. I did upload the log, it's attached to the post I linked (I can't upload it 2 times).
  7. Got game crash associated with WeaponBlocks.dll flying Viper on Sinai map. zip file with crash log (but with track excluded, it's too heavy as it's from MP mission, I sent it to ED right after crash though) is linked in this post (moderators feel free to delete it as it's in a wrong thread it seems):
  8. Also got game crash associated with WeaponBlocks.dll flying Viper. Added zip file with crash log (but with track excluded, it's too heavy as it's from MP mission, I sent it to ED right after crash though) dcs.log-20241229-034804.zip
  9. I second that. SLAM-ER just go straight when intermediate steerpoints (as waypoints) are present (also was on MP server). As if they are unable to turn. It's unfortunate that such a powerful weapon in the Hornet inventory is broken for such a long time.
  10. Hi, just wanted to ask if something changed recently in AI Mirage 2000 FM logic? Flying on one of the servers I noticed that AI M2K flying to intercept you at ~2.3M are able to trash high energy AMRAAM shot by performing maneuvers up to 9.5G at that M number (often still maintaining lock). I might be wrong, but I didn't notice that behavior before. I don't have anything besides tacview recordings right now. I can try to reproduce it locally, but wanted to ask if anyone else noticed that? Is it expected? m2k_9G_2M.zip
  11. Присоединяюсь, спасибо!
  12. ОФФТОП Насколько я понимаю, sustained turn rate у него по-прежнему лучше всех в DCS, даже Хорнета. По данным https://dcs.silver.ru/ из соседней ветки (высота 1000м, заправка 50%): Есть еще EM-диаграммы для DCS от Contact Light 2023 года выложенные на DCS Dogfighters дискорде: https://discord.com/channels/743133715672072192/1092582325591740516/1092610588162654280 Да и несколько веток было с обсуждениями, вот одна из них, созданная позднее чем 2 года назад:
  13. Хорнет уже не в раннем:
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