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tekwoj

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Everything posted by tekwoj

  1. Reported also in the module forum. PL5 seeker doesn't uncage - HUD shows uncaged but target still has to be moved to the center of HUD for the missile to acquire lock. There's one set of tracks in the original post, and another attached here. start_informing_3rd_party_devs_about_changes_pl5.trk
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  2. After some testing it feels like the missile seeker is not actually uncaging even though HUD behaves as if it was. When uncaged and locked with radar I can get a long range tone but I have to move target within the center of my hud.
  3. Use your radar to determine the correct target size. Here you can see in my comment how different size targets look on the radar.
  4. Some people don't have enough buttons to map all that, and having them as option doesn't impact you in any way. The stupid part is forcing them on server level.
  5. Yep, that's what I said above, to confirm it even more - you can interact with the brightness knob of the modern IFF even though when you're on the server you see the old panel and it's not there. Strangely that seems to be the only part of the panel you can interact with.
  6. I can confirm that this happens when I have the new mode 4 IFF option checked. This is probably a desync when the option in special settings has different value than the option on the server.
  7. Ironically I think that explains the IFF desync issue on multiplayer when the mode 4 iff is enabled in special options.
  8. As per the title. When flying F1 EE in multiplayer the simplified firing safety doesn't work and layer has to unlock all trigger covers.
  9. So that's a funny one. It works in single player. It doesn't in multiplayer. I've attached the track from multiplayer and 2 screenshots. 1 screenshot is from the replay (panel with bright plate), the other is from the server. On the server I was able to interact only with the brightness knob from the panel we see in the replay. Additional info - I have the mode 4 installed checked in special options. cau_Devour_My_Dust-20250421-135955.trk
  10. I haven't tried running autostart cause I assumed it would simulate what I do, starting with the 3 power switches on the right console. Unless it somehow switches systems behind the curtain I don't know how that would give different result.
  11. @uboats Here's a track of tgp losing track. After that the slav option stops working until I press TDC depress to select a new target. In the track I tried: - select wpt 40 and then slav - copy wpt 40 to 41 (markpoint) and then slav - copy wpt 40 to 04 and 02 and then slav for any of those - select wpt 01 and then slav Later I press TDC to select a new target and the tgp starts to work again. tgp_losing_track.trk
  12. As in the title, sometimes plane doesn't seem to intialize properly or maybe reset from the previous flight. After entering there's no power at all, requires external power source to start up. Possibly impacts other things.
  13. Never mind, just had it happen when my max g during the whole flight was 2g. It just loses target or doesn't lock at all. I don't know if it's related but the plane had no batter power when I entered.
  14. S5 will switch between hardpoints with the selected weapon, S8 will cycle through your SMS pages (and so change the weapon). It's important to notice that you'll most probably have multiple SMS pages for the same weapon, and what you set on one page will not be set on the other (for example it's better to activate fuze on all SMS pages for your rockets/bombs or you might launch a dud) .
  15. It looks to me like it might be pod's gyro going crazy after some maneuvers which also happens on some other modules and is normal simulation, weird thing though is that the computer loses target instead of just having to reset the gyro and reslew the tpod.
  16. Does it make the jf-17 unusable? I remember someone having issues with RBM-90s because of a 39 mod.
  17. Which SAM and does it have the setting to turn off when it detects an attack enabled?
  18. I might have had same thing, but I'm sure at least once it was because I haven't noticed I've put an empty tank on one wing and a full one on the other.
  19. Check this mission, you should have 2 PP, 2 RP, and 3 mark points. If you see something else when you launch it: - what's your game version? - do you have mods installed? WAYPOINTS.miz
  20. Weapon related bugs should be reported here https://forum.dcs.world/forum/540-weapon-bugs/ 3rd party devs are not responsible for weapon code anymore.
  21. FYI nullhttps://chucksguides.com/aircraft/dcs/jf-17/#[433,"XYZ",-8e-06,540,1] You have a table here with waypoints explained and what they are used for.
  22. You have at least 2 types of points that can be detached from navigation PP and RP. Just from your navigation target point the module is not able to deduce which one you want so you have to give it a correct name in the comment. If you name it wrong that's your problem.
  23. Hmm, I've seen very weird behavior on the Su 25T's anti radiation missile, KH 25 UMT, which should have both passive radar and inertial guidance. The moment the target turned off its radar the missiles did a 120deg turn going for I don't even know what. There were other sams nearby but it didn't turn their way. I wasn't able to reproduce it in single player though.
  24. If you always fly JF-17 with the same joystick then why not set a curve for roll and pitch in DCS controls? I don't see a reason why you would want a higher response curve when flying normally, when you still need precision for things like bombing, strafing, or formation flying?
  25. Ok, this solves the INS issue but not the off button issue.
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