Jump to content

tekwoj

Members
  • Posts

    185
  • Joined

  • Last visited

Everything posted by tekwoj

  1. There is no water injection, there's also no reason at the moment to respect the "do not exceed" limits as long as you pay attention to the temperature. I was flying low lever at 2700 RPM and Manifold at 60+ for a long time and nothing broke. Mixture at auto-rich helps cooling down engine to the point it's fine even with all cooling closed or almost closed.
  2. Well, the manufacturing plate in the model says it's a -8 engine. It's just a texture but still, the manufacturing number doesn't seem to match any existing model...
  3. You're doing something wrong if you need cowl flaps all the time. I can usually close them fully when cruising. Experiment with other cooling levers. Also, once you switch to the main fuel tank, turn off the fuel pump. It's not a really a detent thing like an afterburner, literally the moment you push throttle 100% it should inject the water.
  4. Mil power max time indicated in the dcs manual also suggests it's the worse engine.
  5. For me a small red flag would be calling a mount unique when it's a monstertech with their logo stamped on. If the uniqueness is in hole set up then it's another small red flag.
  6. Compared to regular joystick bases it's a night and day and I don't think I can go back to non-ffb experience anymore. Hardware seems solid, firmware and software though need a lot of work to fully unlock the base's potential.
  7. I do own one and I have reported this on their discord. I'm the guy who has written fixes for their export script to support chinook and kiowa. The forces that come from telemetry or cockpit app settings have full range, the forces that come from a game through direct input are not translated to the base's full range and cut off early.
  8. Not just software, firmware is bad too, right now their base is pulling a little above half advertised force for Direct Input forces.
  9. If they are compatible with TM base, it MIGHT be compatible, but I would avoid MOZA anyway. They have a ton of issues and are not worth the money compared to other options FFB. Unless you're restricted by things like being able to mount it to your desk there's no reason to pick it up.
  10. This is starting to get ridiculous. To whoever implemented the radar stabilization: the pod is supposed to be stabilized optically in the rear hemisphere up to 3-4nm. It literally makes no sense to have a targeting pod for your GBUs that will start shaking like a squirrel on caffeine the moment you turn away from your target and lose the point track in process.
  11. I think this is a bug, there's definitely not enough sideways friction on the wheels. Alternatively brakes axis need some strong curves, because even slight difference in braking throws you around like crazy.
  12. tekwoj

    So few

    You can either go a2a, or you can go a2g. You can't do both, which means most people will choose multirole fighters. On servers without active radar missiles jf 17 loses most of its a2a capabilities.
  13. And you won't because it's DCS limitation that won't be possible to go around unless the engine is modified (which is unlikely).
  14. Thing is deka is not in charge of the ships and their RCS in game has changed and might change again at a whim.
  15. I agree, the a2g weapons that make JF17 stand out the most right now are in bad shape. If the tpod issue can't be resolved easily I wouldn't mind if they reverted it to the state it was before the radar stabilization if possible. Less realistic but working is better than realistic but buggy IMO.
  16. Create a mission with all ships, about 2 miles from each other and your plane in radar range of them, start, active pause, note down what is what.
  17. Have you tried reducing axis travel limits in the Axis Travel window? Kiowa and Chinook are not "officially" supported by the software. Here are modified export scripts to make them work (they'll pretend to be Ah-64 and Ka-50 respectively, so you will need to switch profiles manually when using them). To install replace the 2 files in the %userprofile%\Saved Games\DCS\Scripts\MOZA directory MainRotorRPM.lua MOZA.lua
  18. Big difference at least in case of Su25 I've seen was that the missile would attempt to do a 180 to home on the jammer when the SAM turned off its radar. Not sure they are supposed to target things behind them.
  19. The su25 Kh-something anti radar missiles do the same.
  20. Just wanted to say I appreciate the force feedback quality of the module, the stall buffeting, the stick response (or its lack in certain situations), all very nicely modeled.
  21. Compare the size of the marker on the radar with the TDC cursor. Small target is thin and slightly below half arm, medium is visibly thicker than cursor and less long than arm, large is larger than cursor arm and thick.
  22. I share your point of view, however we're talking DCS here, from what can be observed ED changes weapons code without informing 3rd party devs, so at most we can ping mods to maybe move certain topics between subforums, or report in both places.
  23. If you realize this then you probably should post it in the weapons bug reporting forum and then keep pinging ED mods until they either fix it or ban you... https://forum.dcs.world/forum/540-weapon-bugs/
  24. ls-6-100-still-bugged.trk Bumping the topic with a fresh track of it happening. I was able to release without the bomb flying into my wing at higher speeds than in the track. Generally it seems to happen in a narrow window of speed/altitude/distance to target parameters, and it should not happen.
  25. no, I used lock from dogfight mode, which is STT and it's the same. It really behaves as if the missile didn't uncage its seeker.
×
×
  • Create New...