

MeanJim
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Why are payments to you always blocked?
MeanJim replied to MeanJim's topic in Payment and Activation
I'm in the US. I just seems odd that two cards from two banks don't allow transactions to ED. The payment does show up as going to Switzerland on my account. In order to get the payment to go through, I have to call the bank, then make the order while on the phone with them so they can override the block as it goes through. The person said it's blocked because it's an international transfer, but I don't buy that. I also bought a new HOTAS back in March after getting the modules, which was also an international payment. It didn't get blocked, but it was held until I called and approved it. That was quick and automated, unlike when I try to make purchases here, it flat out blocks it and I have to spend ~30 minutes on the phone to get someone to override it. I'm also wondering why PayPal is setup different here. It only lets me chose my debit/credit cards and not my bank accounts to pay with like it does everywhere else. -
Back in February I bought my first modules. I prefer to use PayPal, Google, etc. because I don't like entering my debit and credit card numbers online. I first tried PayPal, then Google Pay with my debit card before trying with the credit card and those transactions were denied. I gave in and tried the Saferpay thing, they denied that too. These are two different cards from different banks, and they both blocked the transaction. The next day both cards were locked due to suspicious activity, and I had to call to get them re-activated. Normally when I pay with PayPal, I can choose any payment method on file, debit, credit or directly from my checking account, but when I pay through PayPal to here, it only lets me use my debit or credit cards. I was eventually able to pay by calling the bank and having them on the phone while I made the payment and they had to override it as it went through. I just tried to buy a couple of modules now and it happened again. I had to call again and get the transaction overridden. I bet my credit card is now locked. Like the last time it was locked, the notification didn't come through until the morning. This has never happened anywhere else except here. Do need to start buying modules from Steam? I don't like using Steam if I can buy directly from the source, but I don't want to have to spend 30+ minutes on the phone every time I want to buy a module.
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So they should be judged by the effort put into them? You can put a lot of effort to stage bad screenshot, meanwhile lots of good screenshots just happen all the time naturally, with no effort.
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I've had this happen to me twice now. Both times it happened, I had a center-line tank, but I've refueled with a center tank before without issues. The first time it happened I was still practicing. Both times I don't know if I disconnected and caused it, or if the trapped fuel caused the disconnect. Both times I didn't notice the warning in the HUD right away because I'm not paying much attention to the HUD, I'm looking out and using visual cues to keep in place with the tanker. I would get cleared to reconnect, and get in position but not get connected or take fuel. The first time, I eventually noticed the warning in the HUD. Since I was practicing, I paused and looked in the manual and didn't find anything. I went back, and I don't know what fixed it, I was just flipping switches. I flipped the tank inert switch, closed and re-opened the fuel door and some other things. The error went away and I was able to continue filling up. Last night however, even after getting the error cleared, I could not get more fuel. I had been flying a while that night before this mission, so I was a little tired. I didn't need to refuel to make it back, but decided to do it to get in the practice since it had been a while. I had the bingo page up on the DED so I didn't have to look down at the fuel gauge. Just as I was cleared contact with the tanker, the bingo fuel warning went off. I hooked up and got to just over 6000lbs when I disconnected when the tanker started its turn and I got too slow. I was able to re-connected, but not long after that I got disconnected again when the tanker leveled off. It didn't feel as if it was my fault, I thought I was still in position, but I'm not 100% sure. I was unable to get reconnected though. I was in position, but not hooking up. I then looked and saw the error in the HUD, so I aborted the refueling, backed off and tried troubleshooting it. I'm pretty sure the fuel gauge was showing over 8000lbs total. I turned the QTY switch to center and it was showing 1000lbs. in the center tank. I closed the fuel door, flipped the tank inert switch, and now the gauge was showing the center tank empty. The error went away, so I re-opened the fuel door and tried topping off. The tanker just would not hook up though. I was cleared, the lights were on, the boom was moving, but I could not get fuel. I eventually gave up and landed.
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If I understand correctly, the AI Task Set action makes the AI stop all other tasks and perform that task immediately. That sounds exactly what I want, but it's not working at all. I want an AI convoy to stop what it's doing and go straight to their last waypoint if attacked, but when AI Task Set is triggered, they just stop when triggered. In the attached sample missions there is a HMMWV with 3 waypoints and a triggered action at waypoint 1 to go to waypoint 3. If it were to follow the waypoints without the trigger, it would turn left to waypoint 2, turn around and then to to 3. At waypoint 1 is a trigger zone set to AI Task Push/Set the unit to Go to Waypoint 3. In the one with AI Task Push, it works correct and bypasses waypoint 2 and drives straight to waypoint 3. In the one with AI Task Set, the unit stops immediately when the trigger is set off. Task Set.miz Task Push.miz
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If the convoy even makes it that far, I still want them to engage us if we find and attack them before they retreat to safety.
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How are you supposed to use Harpoon in R/BL mode?
MeanJim replied to MeanJim's topic in DCS: F/A-18C
That can't be how it's supposed to work? The manual hasn't been updated yet because it says RBL mode will be added when the SEA radar mode is added. You're able to set multiple profiles, so it doesn't make sense to let you set it to make a profile for RBL only to have to revert to BOL when you go to designate another target. -
I've been trying to put together a mission for my group to play this weekend, but I'm running into so many odd issues that it's driving me crazy. Basically the mission is for us to hunt down a moving convoy of artillery. The artillery will move and shoot several times before moving to safety, and if that happens we lose. The mission takes place at night, so to find them, we need to spot them while they are firing or use GMT radar, but there is a lot of civilian traffic for them to blend into. I planned add some randomness to the mission by having three convoys, which it would pick one at the start, then use triggers to make the convoy take random turns, so it won't always take the same route. So far I haven't even managed to get the first convoy to make it to the end of one of their possible routes. I counted the number of rounds they could fire before empty and divided that up between the number of times they will stop to open fire. I have AAA and short range IR SAMs in the convoy, and so at first I also had a supply truck in the convoy. But after they conducted a fire mission, even though the artillery did not fire all of their rounds, because supplies were available, the convoy would not move until they reloaded. I removed the supply truck, and now they'll move to the next waypoint and fire. The next issue I ran into is that they reached one of their fire waypoint and sat there. To make a long story short, it turned out that a telephone pole was confusing them so they would just sit there. Even though they can turn aim their guns, the artillery drives off the road a little and turns toward the direction they are going to fire. There happened to be telephone poles on the side of the road they were trying to turn toward, and I guess they couldn't figure out how to get around them, so they stopped and gave up. I had to go through each waypoint where they fire and make sure nothing was in their way. Now I've finally managed to get the first of the convoys to make it to the last fire waypoint, but now I find that if they've expended their ammo, they won't move. Why would they not move when out of ammo? I tried putting a warehouse and supply trucks at their last waypoint to tempt them to go there, but that didn't work. I can't take anymore, so I'm done with editing for the day. My next thought is to simply add another vehicle and/or have them fire fewer rounds at each fire waypoint so that they don't run out, but there has to be a better way.
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I'm trying to learn the harpoons. I had 4 loaded, I stepped through all harpoons and set them to the same profile: RBL, low, popup. With the radar in SEA mode, I locked a ship 30nm in front of me, fired, pressed undesignate, locked another, fired, and repeated for all missiles. Only the first missile went toward the ships, the others made a 90° turn and went sight seeing. I tried again, and this time I saw what happened. After firing the first missile, when I press the undesignate button, the selected missiles switches back to BOL. How are you supposed to fire them one after another without having to reset the mode after undesignating a target.
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I just started learning the F/A-18 right before this update to the fuzes, so I don't know if this is a bug or the way it is int his jet. I loaded my jet with Mk-84s, with a plugged nose, and a M905 tail fuze with a Function Delay of 0.25s. On the stores page, the only options for MFUZ were NOSE or OFF. The manual says there should be a TAIL and NT options. The bomb doesn't have an electronic fuze, but I would get a dud bomb unless I selected EFUZ and set it to INST. In the F-16 with the same bomb and fuze setup, I have options for NOSE, TAIL and NSTL.