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Migow

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  1. @BIGNEWY@Chizhagain the problem still plague the game , ED test a complex mission with 30-40 player and 400 -800 unit (moving etc..)with a dedicated without 3d server , and test with a server with 3D renderer , the server without 3D will perform very badly it doesn't scale , there is a fishy bug (and counterintuitive) Снова эта проблема продолжает преследовать игру, @Eagle Dynamics протестируйте сложную миссию с 30-40 игроками и 400-800 юнитами (движущимися и т.д.) с выделенным сервером без 3D, и протестируйте с сервером с 3D-рендером, сервер без 3D будет работать очень плохо, он не масштабируется, там есть подозрительный баг (и противоречащий логике)
  2. @NineLine @BIGNEWYagain i report again: it is not about the mi24 or petrovich(it doesn't matter if i play a helicopter or ground unit as player , this happen between AI too!, it is about physic collision box asset bug with IA in line of sight, they can see and shoot through the tree the big one and the bush on screenshot and the video, the bug belong to syria map . please fix this serious bug (ugra media)? Вот перевод на русский: "Снова докладываю еще раз: речь идет не о Ми-24 или Петровиче (не важно, играю ли я на вертолете или наземной технике, это происходит и между ИИ тоже!), речь идет о баге физической коллизионной модели с ИИ в линии видимости, они могут видеть и стрелять сквозь дерево, большое, и куст на скриншоте и видео, баг относится к карте Сирии. Пожалуйста, исправьте этот серьезный баг (Ugra Media)!" test sa8 syria LOS.miz test LOS syria lav 25 forest tree.miz -forest tree LOS -> still buggy (1st example video) the big tree
  3. Random crash when ground unit reload weapon in multiplayer (more than 20 player)on client (can happen on server but it is very rare)(randomly again , not everyone at the same time) in different mission(the server is dedicated no 3d)it seems to happen often with pickup 12.7 or pickup zu23) again when they reload it . it is one of game crash that happen the most frequently likely a difficult bug to fix(hard to reproduce) Случайный вылет игры, когда наземная техника перезаряжает оружие в мультиплеере (более 20 игроков) у клиента (может произойти на сервере, но это очень редко) (снова случайно, не у всех одновременно) в разных миссиях (сервер выделенный без 3D), похоже, часто происходит с пикапом 12.7 или пикапом ЗУ-23), снова когда они перезаряжаются. Это один из вылетов игры, которые происходят наиболее часто. Вероятно, трудный баг для исправления (сложно воспроизвести) dcs.log-20251030-204809.zip dcs.log-20250911-200243.zip
  4. yup i will provide both it is also for other player
  5. @Flappie@BIGNEWY hello ,bug report: (those bug make the mi24 problematic ) issue when player play as pilot and the CPG is an IA . ->in a mission(iff/ia realistic ) because of the partial vision obstruction petrovich can't see a bmp1 or tank yet if i take place as gunner i can see them well, -> also the iff ia is not as good as a cpg player , i can identify a unit farther than petrovitch at 100% , the identification range must increase , also petrovitch should tell if the ia is radar sam (sometime i can see shorad with radar , ican't tell if it is roland or sa8 but i know it one of them as cpg , because i see a radar rotating , the ia must report at least sam with radar rotating at least you know you are in danger . -> petrovitch UI need to be redesign with the ability to filter the type of unit : you want report of only enemy, only friend ,only neutral , or all you want only air air unit , only sam , only aaa , only armor , only ifv , only infantery etc... (it is very usefull in area full of unit) -> petrovitch ui we need to tell the ia like a radar how wide he scan etc.. 10 ° 30 ° 45 ° 65 ° wide (also the elevation almost like a fighter radar below horizon or only top of it or both), when we ask to scan he only report sitac but doesnt not try to track , we should have the ability to scan at specific area or an area around our own helicopter as referential (2 type of scan) , when he scan you can see the aiming mark moving around -> petrovitch need to report the angle and distance of each target(or group with vehicule number)(static or moving how fast and direction also he tell if it is partially obstructed before you shoot not at the last second!!) it see to build a picture -> when you track a target the array of target should stay as an option so we can switch target fast -> the list of unit in UI maybe should become a 2D array -> petrovitch need to report gun fire close to us and from where it come ,same for missile , and filter better if it is not running at us and if it is close fire or middle or far --------- issue : when the player play as CPG and the pilot is an IA . ->now if you play as cpg the ia pilot has some bug when you see through the optic , if you ask to change the altitude the ia is unable to change it , you need to to stop using("enter the optic") the optic so he can change the altitude , the expected behavior "he changed the altitude even when i look in the optic" ->also we need an ui alternative where you can push all command directly with key ,so you no longer need to change the UI mode" like hover/ hover transition/combat) we need access directly to all key directly -> the pilot ai need to report gun fire/ missile close to us and from where it come , and filter better if it is not running at us and if it is close fire or middle or far , and start doing evasive action -> the pilot ia for some reason try to move the altitude higher than 80 meter when attacking in dynamic if player play cpg , this is huge issue when you need to fly very low (NOE) we need the ability to use cpg as player at NOE -> when we switch from pilot to cpg , petrovitch should keep the missile selector to last missile used , currently it go back to zero it is a problem when you have to switch missile selector everytime in middle of fight because of switching pilot/cpg... i will make a video soon , provide track , and image
  6. please ED fix the bug write only the road with very slim thickness , don't write the text info of the waypoint on the map , it clutter too much the map
  7. correction the ai could see the AAA at less than 4 km it is a mi24 bug it seems
  8. @Actium many thanks , you save our life
  9. for me the tpm2 in ryzen processor was stutter culprit i had to desactivate . it triggers periodic stutter
  10. hello when my team start a mission on "dedicated server" without 3d render with 30 player with a mission with high count of asset) the server lag , every player and AI start teleporting stop moving sometime for 1 minute , the weapon are still sync when they shoot,flare are sync(but not the targeting )),only position is out of sync. the game become unplayable. it is not a fps issue,or stutter etc.. on client. the problem happen only under high load in "dedicated server" without 3d render. especially if a lot of unit are moving or shoot if 3d render is activated the problem does not happen with the same player ,same mission. it seems the problem got huge seems last patch 2.9.16.10523MT , the problem exist to a less extent since the "dedicated server" mode exist
  11. @Flappiehello here i describe the bugon mi24 ( but mi-8 is also affected , and to a less extent the ka-50 with intercom only) : radio bug mi24.miz ->if i put radio audio message from ground unit very close i only receive the message on r828 when it is selected on spu-8 ,i if select r863 i no longer receive anything on r828, -> expected behavior whatever i select on spu-8 i receive all radio message on r828.(unless it is a real limitation?) ->for r863 i receive no matter what spu-8 selection as expected.
  12. @Flappiehello , i describe the bug (in sinai ) OPERATION RED DUST FALLv11 testmigow4.mizi put in some s60 aaa unit in a AAA defense area with concrete protection (in red circle) null from any angle the s60 in green area can be seen as expected by petrovitch, but even when i face a s60 in defence area (in red) they become invisible for petrovitch even at high altitude from south or north , on east it work sometime starting at 300 -400 meter at 6km from it but not always and after 20 min of flying it no longer see them but as a cpg i can see them in most case , it could be a sinai map issue and not mi24 i am not sure the expected behavior petro see at least 3 s60 AAA
  13. @Flappie on last patch 2.9.12.5336MT : -forest tree LOS -> still buggy (1st example video) the big tree there is another bug with the bush asset : the infantery ai can see each other with " x ray", and shoot! nullnull nullnullnull
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