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Migow

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  1. correction the ai could see the AAA at less than 4 km it is a mi24 bug it seems
  2. @Actium many thanks , you save our life
  3. for me the tpm2 in ryzen processor was stutter culprit i had to desactivate . it triggers periodic stutter
  4. hello when my team start a mission on "dedicated server" without 3d render with 30 player with a mission with high count of asset) the server lag , every player and AI start teleporting stop moving sometime for 1 minute , the weapon are still sync when they shoot,flare are sync(but not the targeting )),only position is out of sync. the game become unplayable. it is not a fps issue,or stutter etc.. on client. the problem happen only under high load in "dedicated server" without 3d render. especially if a lot of unit are moving or shoot if 3d render is activated the problem does not happen with the same player ,same mission. it seems the problem got huge seems last patch 2.9.16.10523MT , the problem exist to a less extent since the "dedicated server" mode exist
  5. @Flappiehello here i describe the bugon mi24 ( but mi-8 is also affected , and to a less extent the ka-50 with intercom only) : radio bug mi24.miz ->if i put radio audio message from ground unit very close i only receive the message on r828 when it is selected on spu-8 ,i if select r863 i no longer receive anything on r828, -> expected behavior whatever i select on spu-8 i receive all radio message on r828.(unless it is a real limitation?) ->for r863 i receive no matter what spu-8 selection as expected.
  6. @Flappiehello , i describe the bug (in sinai ) OPERATION RED DUST FALLv11 testmigow4.mizi put in some s60 aaa unit in a AAA defense area with concrete protection (in red circle) null from any angle the s60 in green area can be seen as expected by petrovitch, but even when i face a s60 in defence area (in red) they become invisible for petrovitch even at high altitude from south or north , on east it work sometime starting at 300 -400 meter at 6km from it but not always and after 20 min of flying it no longer see them but as a cpg i can see them in most case , it could be a sinai map issue and not mi24 i am not sure the expected behavior petro see at least 3 s60 AAA
  7. @Flappie on last patch 2.9.12.5336MT : -forest tree LOS -> still buggy (1st example video) the big tree there is another bug with the bush asset : the infantery ai can see each other with " x ray", and shoot! nullnull nullnullnull
  8. the bug is partially fixed on last patch 2.9.10.4160MT : -forest tree LOS -> bug (1st example video) the big tree ----------------------------------------------------------------------------------------------------- -cultivated field tree LOS -> FIXED(2rd example video) the little tree in field
  9. @Flappie the bug has nothing to do with mi24 (whatever you play) , the AI (sam, tank anything)( not petrovitch!) can see and shoot through the tree(XRAY vision!) , all the obstacle i reported , only the building work as intended , this a bug unique to syria: either syria map maker use wrong physic asset or DCS provide buggy physics for syria map , test the mission i provided you will see like the video that IA can see with XRAY and shoot on this map ! the bug is still here for years as of now! this is serious one for NOE flight.
  10. for people interested i modded the NVG so they render at higher position , so it can clear the FOV without nvg to read the instrument
  11. hello this feature can be implemented by modifying the shader file "NVD_common.hlsl" in "DCS World\Bazar\shaders\PostEffects" tested only with 2D screen , tell me if it works for VR (not sure) it will not PASS IC ! version 0.1 (need adjustement for nvg black body (too big i think) add the constant #define NVD_HIGHER_AJUSTEMENT -0.4 //0.4 good then replace : float2 calcMaskCoord(float2 projPos) { return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y ) * MASK_SIZE; } by: float2 calcMaskCoord(float2 projPos) { return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y + NVD_HIGHER_AJUSTEMENT ) * MASK_SIZE; }
  12. Please ED fix this bug +1
  13. @Recoil16 @Flappie @MAESTR0 the bug is still there since the last update , this is serious bug please i need a feedback for this issue
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