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it is an old bug that exist for years ,only way to reproduce is to fly with all testers (more than 20 )on those mission with a server dedicated
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ouch for UV26 in real life can they reprogram the amount of flare or the timing by ground technician with ASO-2 ( i am not sure)?
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So this happens with the dedicated server (DCS_server.exe), but not when using the regular client with GUI and 3D-renderer (DCS.exe) to host a mission? yes it is correct thanks for the script
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Migow started following Weather mod v2.0 for DCS
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Migow started following Petrovich IA issue and Random crash when ground unit reload weapon
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+1 for adding optionnal upk23 for mi24
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+1 for implementing SPO 15 as optionnal , also UV26 for countermeasure
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the performance issue happen when you host without 3D renderer in heavy mission(a lot of unit and moving etc..) with a lot of client player connected(unit stop being sync ,they stop moving ,only every minute there is a sync on all client) it is like the server hang. this problem doesn't not happen when there is 3D renderer turn on
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@BIGNEWY@Chizhagain the problem still plague the game , ED test a complex mission with 30-40 player and 400 -800 unit (moving etc..)with a dedicated without 3d server , and test with a server with 3D renderer , the server without 3D renderer will perform very badly it doesn't scale , there is a fishy bug (and counterintuitive) the performance issue happen when you host without 3D renderer (unit stop being sync ,they stop moving ,only every minute there is a sync on all client) it is like the server hang. this problem doesn't not happen when there is 3D renderer turn on for the same mission ,and same amount of client player. Снова эта проблема продолжает преследовать игру, @Eagle Dynamics протестируйте сложную миссию с 30-40 игроками и 400-800 юнитами (движущимися и т.д.) с выделенным сервером без 3D, и протестируйте с сервером с 3D-рендером, сервер без 3D будет работать очень плохо, он не масштабируется, там есть подозрительный баг (и противоречащий логике) Вот перевод на русский: "Проблема с производительностью возникает, когда вы хостите без 3D-рендерера (юниты перестают синхронизироваться, они перестают двигаться, синхронизация на всех клиентах происходит только раз в минуту) - это выглядит так, будто сервер зависает. Эта проблема не возникает, когда 3D-рендерер включен"
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@NineLine @BIGNEWYagain i report again: it is not about the mi24 or petrovich(it doesn't matter if i play a helicopter or ground unit as player , this happen between AI too!, it is about physic collision box asset bug with IA in line of sight, they can see and shoot through the tree the big one and the bush on screenshot and the video, the bug belong to syria map . please fix this serious bug (ugra media)? Вот перевод на русский: "Снова докладываю еще раз: речь идет не о Ми-24 или Петровиче (не важно, играю ли я на вертолете или наземной технике, это происходит и между ИИ тоже!), речь идет о баге физической коллизионной модели с ИИ в линии видимости, они могут видеть и стрелять сквозь дерево, большое, и куст на скриншоте и видео, баг относится к карте Сирии. Пожалуйста, исправьте этот серьезный баг (Ugra Media)!" test sa8 syria LOS.miz test LOS syria lav 25 forest tree.miz -forest tree LOS -> still buggy (1st example video) the big tree
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@Flappie @BIGNEWY@Chizh @ED Random crash when ground unit reload weapon in multiplayer (more than 20 player)on client (can happen on server but it is very rare)(randomly again , not everyone at the same time) in different mission(the server is dedicated no 3d)it seems to happen often with pickup 12.7 or pickup zu23) again when they reload it . it is one of game crash that happen the most frequently likely a difficult bug to fix(hard to reproduce) Случайный вылет игры, когда наземная техника перезаряжает оружие в мультиплеере (более 20 игроков) у клиента (может произойти на сервере, но это очень редко) (снова случайно, не у всех одновременно) в разных миссиях (сервер выделенный без 3D), похоже, часто происходит с пикапом 12.7 или пикапом ЗУ-23), снова когда они перезаряжаются. Это один из вылетов игры, которые происходят наиболее часто. Вероятно, трудный баг для исправления (сложно воспроизвести) on client: dcs.log-20251030-204809.zip dcs.log-20250911-200243.zip crash on server : dcs.log-20251030-210121.zip please ED fix the annoying bug it happen too often ,sometime multiple time in a mission on same client !!
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@Flappie@BIGNEWY hello ,bug report: (those bug make the mi24 problematic ) issue when player play as pilot and the CPG is an IA . ->in a mission(iff/ia realistic ) because of the partial vision obstruction petrovich can't see a bmp1 or tank yet if i take place as gunner i can see them well, -> also the iff ia is not as good as a cpg player , i can identify a unit farther than petrovitch at 100% , the identification range must increase , also petrovitch should tell if the ia is radar sam (sometime i can see shorad with radar , ican't tell if it is roland or sa8 but i know it one of them as cpg , because i see a radar rotating , the ia must report at least sam with radar rotating at least you know you are in danger . -> petrovitch UI need to be redesign with the ability to filter the type of unit : you want report of only enemy, only friend ,only neutral , or all you want only air air unit , only sam , only aaa , only armor , only ifv , only infantery etc... (it is very usefull in area full of unit) -> petrovitch ui we need to tell the ia like a radar how wide he scan etc.. 10 ° 30 ° 45 ° 65 ° wide (also the elevation almost like a fighter radar below horizon or only top of it or both), when we ask to scan he only report sitac but doesnt not try to track , we should have the ability to scan at specific area or an area around our own helicopter as referential (2 type of scan) , when he scan you can see the aiming mark moving around -> petrovitch need to report the angle and distance of each target(or group with vehicule number)(static or moving how fast and direction also he tell if it is partially obstructed before you shoot not at the last second!!) it see to build a picture -> when you track a target the array of target should stay as an option so we can switch target fast -> the list of unit in UI maybe should become a 2D array -> petrovitch need to report gun fire close to us and from where it come ,same for missile , and filter better if it is not running at us and if it is close fire or middle or far --------- issue : when the player play as CPG and the pilot is an IA . ->now if you play as cpg the ia pilot has some bug when you see through the optic , if you ask to change the altitude the ia is unable to change it , you need to to stop using("enter the optic") the optic so he can change the altitude , the expected behavior "he changed the altitude even when i look in the optic" ->also we need an ui alternative where you can push all command directly with key ,so you no longer need to change the UI mode" like hover/ hover transition/combat) we need access directly to all key directly -> the pilot ai need to report gun fire/ missile close to us and from where it come , and filter better if it is not running at us and if it is close fire or middle or far , and start doing evasive action -> the pilot ia for some reason try to move the altitude higher than 80 meter when attacking in dynamic if player play cpg , this is huge issue when you need to fly very low (NOE) we need the ability to use cpg as player at NOE -> when we switch from pilot to cpg , petrovitch should keep the missile selector to last missile used , currently it go back to zero it is a problem when you have to switch missile selector everytime in middle of fight because of switching pilot/cpg... i will make a video soon , provide track , and image
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correction the ai could see the AAA at less than 4 km it is a mi24 bug it seems
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Migow started following Dedicated server huge performance issue
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@Actium many thanks , you save our life
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Realtek ALC1200 audio causing simulation speed fluctuation?
Migow replied to Aluminum Donkey's topic in Game Performance Bugs
for me the tpm2 in ryzen processor was stutter culprit i had to desactivate . it triggers periodic stutter
