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MantaMax

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Everything posted by MantaMax

  1. Ah, okay thanks. So shooting at moving targets is basicly not possible, right?
  2. Hey guys, I'm trying to setup a mission where some artillery units fire at a moving group of trucks. The artillery is within its max range and has its task set to "attack group". How do I make this work? Is a circling drone enough to "spot" the enemies and datalink their positions to the artillery? Greetings. Max
  3. The "ballistic" missiles like the DF-21D or Iskander-M have a really weird flight profile now. I'd expect a "ballistic missile" to go up to at least 20.000m and then drop down on the target, on my end the missiles fly up to ~5000m and then slowly climb further with the stage 2 booster. Obviously, this completly kills their range because of drag. I applied the "patches" for US, RU and CH to the latest Version by just drag and dropping files into the old modpack versions with "replace all", to fix the naval SAM missiles spinning out. Am I missing something? Is there a different way of "updating to the newest version", if the patch is way smaller then the original pack? Greetings.
  4. New to DCS, skratched my head pretty hard yesterday trying to get the AI to fire more then 4 AShMs in a salvo. I guess this explains why that didnt worked out like it should.
  5. Pretty much newbie to DCS here, so idk if this is the same bug, but it seems like naval vessels are affected aswell. It seems like stock DCS ships aswell as modded assets are affected. I built a little Mission with 4 EB 2s facing off against some incoming russian cruise missiles. The SM6 Block 1 long range missiles launch as expected. When the cruise missiles come to close, the SM2-MR IIIA/C launch, instantly start spinning and just crash into the water. Same goes for your assets @currenthill, with your two EBs and the Sea Ceptor on the Type 45. Greetings.
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