

JohnRedcorn
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Everything posted by JohnRedcorn
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Yep. To tell the truth I have tried to create a campaign for this simulator twice. The first has been planed on Caucasus map, the second one on Syria map. But both times I stopped after creating 4 missions because of the updates which were ruining everything. I worked hard to test each mission and make it work to the end at least in 90% of occurrences. It took me around a month. I was fighting the dumb AI to get over all the bugs of the core game and make it do the job. Because it is not working when you just tell the AI do "X", it wil do "A, C, G, Y" but not "X". But then the update comes and bring a lot of changes to the core game and all of the triggers stop working as they were and the AI behaviour changes and a lot of new bugs appearing and all of the work I have done I were need to rebuild and retest to make it work again. So I just stopped doing it. To understand it better. I was trying to create campaign were there will be allied AI ground and air units which will help you to achive the victory. But because each update were ruining my missions, I had to make a lot of fixes to make them working again. Because the AI may stop dropping bombs on the target for example and start dropping them to early so they will impact the ground to far of the target and do no damage at all. So I have started to create a triggers which were exploding the targets when the bomb is entering the trigger zone. I just made a timer which will wait a minute so the bomb will impact the ground and then all the targets will explode themselves. In a short, a lot of work should be done and it can be ruined by the next update. So I started to create a simple missions for myself and even not touching them anymore. Because in a couple of the next updates they may even start working as intended again.
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O.K. may be I didn't understood it well then. The whole idea of the Georgian Oil Wars campaign was that if you fail a mission than the enemy forces advancing so you can fail the whole campaign in the end. But if you win the mission then the allied forces advancing. The different missions for each stage are simulating the different situations of allied / enemy forces advantage. So each time you play the campaign it will be slightly different and each time you advance / fail the situation will be slightly different. To replay exact same mission is a little bit borring I guess. Anyway everyone want to implement his / her ideas as they want.
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It is possible. You should look on the SU-25T Georgian Oil Wars campaign. It comes with the DCS core game. It have a couple of missions for each stage. For example 4 different missions for stage 1, 4 different missions for stage 2 e.t.c.. When you success the mission you will be promoted to one of the next stage missions. If you are fail a mission you will go back to one of the previous stages missions. It set in the campaign manager that if you get 50 points or less for the mission it will roll you back to the previous stage. If you will do more than 50 points than you will be promoted to the next stage. Again, look into the Campaign manager and not into the Mission manager. You can open the SU-25T campaign and loook how it is implemented exactly. Because its a free campaign and you can do with it whatewer you want. You can even change it. The same campaign was redone for Ka-50. So you can also look into this campaign as well. But it is doesn't matter a lot. It is the same campaing but for different aircraft.
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Inside the "Advanced point actions" you have a "Condition" and "Stop condition". You can set that the condittion to start fire at point is when some flag is raised. And you can create an additionall radio menu F10, so when you pess it it will raise the flag. Then you need a "Stop condition" when the same flag is set to "0" for example. And in triggers menu you need to check if the Flag number 100 for example is set to "1" set it to "0" after lets say 30 seconds or 60 seconds or whatever else. But you need to set the timer as a repetitive action. Otherwise it wil set the flag to zero only once.
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You can just create a radio menu in F10 radio menu to command them fire when you need it. You acctually need to raise a flag and set the units to fire on some point when the flag is raised. Then you need a timer which will remove the flag or set it to zero. So you can raise it again from the radio menu when needed.
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IR Guided missiles ignoring flares or too sensitive
JohnRedcorn replied to Dipirona4100's topic in Weapon Bugs
As far as I know. In DCS world, when you shoot chaff or flares, you are just starting some random generator which generates a random number which is used then to calculate the chance of missile to brake the guidance or something like this. So its not really a simulaton of missile's guidance system guided to the plane's engines heat but some kind of made-up guidance simulation. And that's the reason why most of the missiles behaves like this in DCS world. The AIM 120C missile alghorythm was totally overhauled for example. So it might behave totally diffrenetly then other missiles which weren't tuched for years. -
You have to call the flags respectively so you will know which plane respects the flag. But it doesn't matter which value they will have. The "0" value is the same as "false" while anything greater than "0" is "true". But you don't have to check the last case "1 1 1 1" because it is a case where you already triggered all the planes so you don't need to create a menu in this case. I guess you can do it much more effective with lua script. But if you want to do it with trigger system, then this is only way.
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Can't get enemy units to sit still and not fire back
JohnRedcorn replied to guitarxe's topic in Mission Editor
Set your JTAC unit as "Invisible for enemy". -
Prevent flights from wandering off path?
JohnRedcorn replied to PhantomHans's topic in Mission Editor
Yes, its possible. Look for an "aircraft role" dropdown list in the area of an upper right corner of the right menu. It is almost where you are choosing the aircraft which you would like to place on the map. You need to choose the right role for your aircraft. If you will set the aircraft to attack speciffic ground targets but it will have a role of "SEAD" for example. Then the aircraft will give priority for attacking enemy SAMs, sometimes even if they are far avay from the original targets which you meant for them to destroy. Anyway, if you want the AI aircraft make an exactly speciffic thing. You should set the proper role and then there is an advanced option button on the bottom of the right menu. It is a long button which you click and can add all kind of additional commands. So after choosing the role, mission editor will automatically add all kind of behavours in this advanced menu. Delete all of them and then add whatever you need to be done at speciffic waypoint. But then you may need to add some aircraft behaviour as well. So it will react somehow for dangerous situations. Otherwise it will behave in a dumb way. -
If you are using a standalone (non steam) version of the game. Then check the game installation dir. There is a "distr" directory. Open it and try to install the VCRedist and DirectX packages which comes with the game before reinstalling the whole game. Don't know if it will help, but worth trying. I'm pretty much sure that reinstalling it won't help in any way. But if you want to completely reinstall it then click on the "Start" button, search for "Control panel", in "Control panel" look for the "Programs. There is an "Uninstall program" option under the "Programs", click it and you will see a list of all installed programs on your PC. Choose "DCS world" and click "Uninstall" button on the top of the list. This will work for any version of the game even for Steam version. After uninstalling it, open the "Saved Games" dir, which is by default in your "C:\Users\<USER_NAME>\" dir and rename or delete the DCS dir. Pay attention that if you'll delete it, you will loose all of your controls setup. So it is better to rename it. If you will rename it then after running the DCS for the first time, it will create this dir automatically and you'll be able to import your controls setup from the old (renamed) dir. Anyway. Renaming or deletion of DCS dir in Saved Games dir might help much more then reinstalling the whole game. Usually there might be some mods in Saved Games/DCS dir which may cause the problems. It also may contains some old config which may also cause a problem. The game itself doesn't contains any config files and this is why reinstalling it may not help at all. It is better try to repear it, running the repear option from "Eagle Dynamics" folder in "Start button" menu.
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You actually need to create different F10 radio menu for different situations. First of all, you need to create a flag variables for each group which you can activate when entering the trigger zone. Then you should check in trigger condition (the middle column) if all flag variables are "false" or "0", then you create a menu which contains all of the group you can activate. If you have activated the MiG-29 group, then set, let's say a "29" flag to "true" or "1". Then you have to create another trigger which will check the another combination of conditions, in this combination you should check if all flags are "false" or "0" except of "29" flag which should be "true" or "1". Then you are creating another F10 radio menu which is not containing the MiG-29 group but containing all other groups. So you actually need to create a trigger for all variants of flags combinations and each flags combination will create a different F10 radio menu according to the combination of the enabled / disabled flags. For example: You have a group of MiG-29, F-5E, F-14 and Su-27 which can be activated. You need to create a flags on mission start which will be as following: 29 = 0 (false) 5 = 0 (false) 14 = 0 (false) 27 = 0 (false) Then you need to create a trigger which checks if all of the flags are 0 (false) and it will create an F10 radio menu which will contains all of the groups. Then you need to create another trigger wich will check the following: 29 = 1 (true) 5 = 0 (false) 14 = 0 (false) 27 = 0 (false) And it will create a menu without MiG-29. Then another trigger which will check the following variant: 29 = 0 (false) 5 = 1 (true) 14 = 0 (false) 27 = 0 (false) And it will create a radio menu without F5. So you actually have the following combinations which you need to create a separate trigger for each of them: 0 0 0 0 0 0 0 1 0 0 1 0 0 0 1 1 0 1 0 0 0 1 0 1 0 1 1 0 0 1 1 1 1 0 0 0 1 0 0 1 1 0 1 0 1 0 1 1 1 1 0 0 1 1 0 1 1 1 1 0 1 1 1 1
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Having issues with DCS core parking with the AMD ryzen 9950x3d CPU
JohnRedcorn replied to RTS354's topic in General Bugs
The newest version is 2.9.14.8394. You have a version which is one version older. You should try to update it using the update menu in "Eagle Dynamics" folder in "Start button menu". -
Having issues with DCS core parking with the AMD ryzen 9950x3d CPU
JohnRedcorn replied to RTS354's topic in General Bugs
DCS doesn't have a BETA version anymore. They united the BETA and Stable into a Global version (or something like this) a long time ago already. So there is currently only one version of DCS. If you are till using the Steam BETA version, you should switch to the Stable(Global). Because the Beta which is still available in Steam is not supported for a long time already. -
You are right Flappie. I have checked the Ka-50 Black shark 3 radio menu and all 4 wingmen are available for communication. But I have realized just now what has happened when I flew the Ka-50 last time. My third wingman has crashed into the forested mountains. It wasn't hit or something, just an amazing flying skills of DCS AI. So after it crashed I have started to see only 3 wingmen in radio menu. Which is very logical. But the problem is that when I was trying to communicate with the third wingman I was communicating with the 3-rd wingman which is crashed and not with the 4-th wingman which should became 3-rd one. So when the 3-rd wingman has crashed, 4-th wingman has become 3-rd and I were seeing Wingman 2 and Wingman 3 in radio menu. But when I was trying to communicate Wingman 4 (which has become Wingman 3) through the radio menu, using "Wingman 3" radio menu. I was communicating the actual Wingman 3 which has crashed and there was no way to communicate wingman 4 other way then send an order to the whole wing.
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fixed There is no more rain on the canopy of the Kamov
JohnRedcorn replied to Kappa-06MHR's topic in Bugs and Problems
Looks nice. Well when flying Ka-50 Black shark 3 in game, it doesn't looks like this exactly. The rain drops are much bigger especially on the side windows. But Ka-50 doesn't have such a curvey glass like the helicopter in this video. So maybe its all right? I don't know. I think that Mi-28 or AH-64 video flying in rain can bring a picture which is much closer to Ka-50 because their cockpit glass have very similar straight angle shapes. With the old rain drops effect, when I was flying fast, the raindrops were completely dissapear from the glass because they were completely spreaded. But now I see from this video that it is also was wrong. Small rain drops should still on the cockpit glass. Anyway it is not something which is very important, just nice to have. It is nice to have the wiper working now. So thanks to devs for implementation of the wiper functionality.- 31 replies
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There is no more rain on the canopy of the Kamov
JohnRedcorn replied to Kappa-06MHR's topic in Bugs and Problems
Just flied the Ka-50 Black shark 3 today. And the new rain effect with a new wiper effect looks good. But I think that the old rain drops effect was much more realistic when you gain speed. Because back then when I were flying fast I were stop seeing the raindrops on the cockpit's glass because the water were just spreading over the cockpit's glass. Now it is no matter how fast I fly I still see the rain drops. Which looks unrealistic to me. I can't say for sure how the raindrops behaves in the real world on the helicopter's cockpit glass. It would be nice if some real helicopter pilots should check it. Anyway, I have noticed a bug. When I press the wiper's switch to the "Return wiper to a neutral position" mode, the cocpit's glass becomes clear of the raindrops, but it shouldn't. Only when the wiper is working it should remain clear. Even if the wiper is in the neutral position already and I hold the switch in the "Return wiper to the neutral position", the glass is remain clear as long as I hold the switch in this position. When I release it, the glass becomes rainy right away.- 31 replies
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I have checked and the bug with mirrors has gone. But now I have the same bug as I have with Mi-24P. The 4-th wingman has dissapeared from radio menu and the only way to communicate with it is to send the command to the whole wing, wait for the four wingman to accept the command and then command "return formation" to each wingman except the fourth one. Another bug a have noticed. Is a strange bug with trains. When I look through the "Shkval" screen on a distant train bridge. Than after some time the trains start generating on the far side of the bridge. Some of them passing the bridge, getting up to the air and dissapear. Some are getting underground and dissapear. Some are getting off rails and start driving on the ground then dissapear. But there is always a huge amount of trains and carts on the far side of the bridge. Looks like a train mess. And they just generaiting, driving to some weird location and erased. Additional bug with trains which I have noticed right after the MT version of the game was introduced is an "Epileptic trains" bug, as I call it. When the game starts, all trains are driving to some direction. But then they get to some point and start driving back. So in ST version everything was fine but in MT version, sometimes trains start to shake. The meaning is, it looks like the train and it's carts are continue driving to the same dirrection as before but some unknown power dragging them to the other dirrection. So it looks like (for exmaple) the train cart is driving north and after a second it is dragged south. And the whole train is driving like the bellows of an accordion. I actually see a spaces between the carts and then they get back together. Then the carts are geting far one from another and then getting back together again. And this thing continues until train changes its driving dirrection again. Then it start driving as intended again. It was the reason I played the ST version until it was removed. But I hoped that this bug will be fixed because it was so obvious. Just run any mission and you will see the "Epileptic trains". But the bug is still there. So I still encounter "Epileptic trains" from rime to time.
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There is no more rain on the canopy of the Kamov
JohnRedcorn replied to Kappa-06MHR's topic in Bugs and Problems
It is not a bug that the devs can fix. The wipers in this game has never worked. They always were a cosmetic thing. The devs need to implement a new feature to make the wipers do their job. But it looks like its a super low priority feature. Because it wasn't implemented for ~15 years already.- 31 replies
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I was able to reproduce the no mirrors error. When I start the mission, the mirrors are reappear after around 20 seconds, like it was in your case. But if you will switch to the "F10" map, then accelerate time x10 and wait 25 in-game minutes, then switch time to normal and get back to cockpit "F1", you will see a rain started and no mirrors. I have tried waiting but mirrors aren't reappeared.
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I have checked the Ka-50 Black shark 3 today. And the wingman 4 is here. So the only aircraft for me which is having no wingman 4 radio menu for me so far, is Mi-24P. Anyway, I have found a new bug in Ka-50 Black shark 3. It doesn't have mirrors after the latest update. I have reported it here, so you can see how it looks like if you are interested.
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Well, this is strange. I didn't changed any game settings. I have no mods installed. And I'm pretty much sure that two versions ago everything was fine. I'll check the easycomms later today if I'll have a time. But there is not a chance I'll reinstall the game because of this bug. I prefer to wait till next update in hope it will fix itself somehow. Well, anyway thank you .