

JohnRedcorn
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You have to call the flags respectively so you will know which plane respects the flag. But it doesn't matter which value they will have. The "0" value is the same as "false" while anything greater than "0" is "true". But you don't have to check the last case "1 1 1 1" because it is a case where you already triggered all the planes so you don't need to create a menu in this case. I guess you can do it much more effective with lua script. But if you want to do it with trigger system, then this is only way.
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Can't get enemy units to sit still and not fire back
JohnRedcorn replied to guitarxe's topic in Mission Editor
Set your JTAC unit as "Invisible for enemy". -
Prevent flights from wandering off path?
JohnRedcorn replied to PhantomHans's topic in Mission Editor
Yes, its possible. Look for an "aircraft role" dropdown list in the area of an upper right corner of the right menu. It is almost where you are choosing the aircraft which you would like to place on the map. You need to choose the right role for your aircraft. If you will set the aircraft to attack speciffic ground targets but it will have a role of "SEAD" for example. Then the aircraft will give priority for attacking enemy SAMs, sometimes even if they are far avay from the original targets which you meant for them to destroy. Anyway, if you want the AI aircraft make an exactly speciffic thing. You should set the proper role and then there is an advanced option button on the bottom of the right menu. It is a long button which you click and can add all kind of additional commands. So after choosing the role, mission editor will automatically add all kind of behavours in this advanced menu. Delete all of them and then add whatever you need to be done at speciffic waypoint. But then you may need to add some aircraft behaviour as well. So it will react somehow for dangerous situations. Otherwise it will behave in a dumb way. -
If you are using a standalone (non steam) version of the game. Then check the game installation dir. There is a "distr" directory. Open it and try to install the VCRedist and DirectX packages which comes with the game before reinstalling the whole game. Don't know if it will help, but worth trying. I'm pretty much sure that reinstalling it won't help in any way. But if you want to completely reinstall it then click on the "Start" button, search for "Control panel", in "Control panel" look for the "Programs. There is an "Uninstall program" option under the "Programs", click it and you will see a list of all installed programs on your PC. Choose "DCS world" and click "Uninstall" button on the top of the list. This will work for any version of the game even for Steam version. After uninstalling it, open the "Saved Games" dir, which is by default in your "C:\Users\<USER_NAME>\" dir and rename or delete the DCS dir. Pay attention that if you'll delete it, you will loose all of your controls setup. So it is better to rename it. If you will rename it then after running the DCS for the first time, it will create this dir automatically and you'll be able to import your controls setup from the old (renamed) dir. Anyway. Renaming or deletion of DCS dir in Saved Games dir might help much more then reinstalling the whole game. Usually there might be some mods in Saved Games/DCS dir which may cause the problems. It also may contains some old config which may also cause a problem. The game itself doesn't contains any config files and this is why reinstalling it may not help at all. It is better try to repear it, running the repear option from "Eagle Dynamics" folder in "Start button" menu.
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You actually need to create different F10 radio menu for different situations. First of all, you need to create a flag variables for each group which you can activate when entering the trigger zone. Then you should check in trigger condition (the middle column) if all flag variables are "false" or "0", then you create a menu which contains all of the group you can activate. If you have activated the MiG-29 group, then set, let's say a "29" flag to "true" or "1". Then you have to create another trigger which will check the another combination of conditions, in this combination you should check if all flags are "false" or "0" except of "29" flag which should be "true" or "1". Then you are creating another F10 radio menu which is not containing the MiG-29 group but containing all other groups. So you actually need to create a trigger for all variants of flags combinations and each flags combination will create a different F10 radio menu according to the combination of the enabled / disabled flags. For example: You have a group of MiG-29, F-5E, F-14 and Su-27 which can be activated. You need to create a flags on mission start which will be as following: 29 = 0 (false) 5 = 0 (false) 14 = 0 (false) 27 = 0 (false) Then you need to create a trigger which checks if all of the flags are 0 (false) and it will create an F10 radio menu which will contains all of the groups. Then you need to create another trigger wich will check the following: 29 = 1 (true) 5 = 0 (false) 14 = 0 (false) 27 = 0 (false) And it will create a menu without MiG-29. Then another trigger which will check the following variant: 29 = 0 (false) 5 = 1 (true) 14 = 0 (false) 27 = 0 (false) And it will create a radio menu without F5. So you actually have the following combinations which you need to create a separate trigger for each of them: 0 0 0 0 0 0 0 1 0 0 1 0 0 0 1 1 0 1 0 0 0 1 0 1 0 1 1 0 0 1 1 1 1 0 0 0 1 0 0 1 1 0 1 0 1 0 1 1 1 1 0 0 1 1 0 1 1 1 1 0 1 1 1 1
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Having issues with DCS core parking with the AMD ryzen 9950x3d CPU
JohnRedcorn replied to RTS354's topic in General Bugs
The newest version is 2.9.14.8394. You have a version which is one version older. You should try to update it using the update menu in "Eagle Dynamics" folder in "Start button menu". -
Having issues with DCS core parking with the AMD ryzen 9950x3d CPU
JohnRedcorn replied to RTS354's topic in General Bugs
DCS doesn't have a BETA version anymore. They united the BETA and Stable into a Global version (or something like this) a long time ago already. So there is currently only one version of DCS. If you are till using the Steam BETA version, you should switch to the Stable(Global). Because the Beta which is still available in Steam is not supported for a long time already. -
You are right Flappie. I have checked the Ka-50 Black shark 3 radio menu and all 4 wingmen are available for communication. But I have realized just now what has happened when I flew the Ka-50 last time. My third wingman has crashed into the forested mountains. It wasn't hit or something, just an amazing flying skills of DCS AI. So after it crashed I have started to see only 3 wingmen in radio menu. Which is very logical. But the problem is that when I was trying to communicate with the third wingman I was communicating with the 3-rd wingman which is crashed and not with the 4-th wingman which should became 3-rd one. So when the 3-rd wingman has crashed, 4-th wingman has become 3-rd and I were seeing Wingman 2 and Wingman 3 in radio menu. But when I was trying to communicate Wingman 4 (which has become Wingman 3) through the radio menu, using "Wingman 3" radio menu. I was communicating the actual Wingman 3 which has crashed and there was no way to communicate wingman 4 other way then send an order to the whole wing.
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fixed There is no more rain on the canopy of the Kamov
JohnRedcorn replied to Kappa-131st's topic in Bugs and Problems
Looks nice. Well when flying Ka-50 Black shark 3 in game, it doesn't looks like this exactly. The rain drops are much bigger especially on the side windows. But Ka-50 doesn't have such a curvey glass like the helicopter in this video. So maybe its all right? I don't know. I think that Mi-28 or AH-64 video flying in rain can bring a picture which is much closer to Ka-50 because their cockpit glass have very similar straight angle shapes. With the old rain drops effect, when I was flying fast, the raindrops were completely dissapear from the glass because they were completely spreaded. But now I see from this video that it is also was wrong. Small rain drops should still on the cockpit glass. Anyway it is not something which is very important, just nice to have. It is nice to have the wiper working now. So thanks to devs for implementation of the wiper functionality.- 31 replies
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There is no more rain on the canopy of the Kamov
JohnRedcorn replied to Kappa-131st's topic in Bugs and Problems
Just flied the Ka-50 Black shark 3 today. And the new rain effect with a new wiper effect looks good. But I think that the old rain drops effect was much more realistic when you gain speed. Because back then when I were flying fast I were stop seeing the raindrops on the cockpit's glass because the water were just spreading over the cockpit's glass. Now it is no matter how fast I fly I still see the rain drops. Which looks unrealistic to me. I can't say for sure how the raindrops behaves in the real world on the helicopter's cockpit glass. It would be nice if some real helicopter pilots should check it. Anyway, I have noticed a bug. When I press the wiper's switch to the "Return wiper to a neutral position" mode, the cocpit's glass becomes clear of the raindrops, but it shouldn't. Only when the wiper is working it should remain clear. Even if the wiper is in the neutral position already and I hold the switch in the "Return wiper to the neutral position", the glass is remain clear as long as I hold the switch in this position. When I release it, the glass becomes rainy right away.- 31 replies
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I have checked and the bug with mirrors has gone. But now I have the same bug as I have with Mi-24P. The 4-th wingman has dissapeared from radio menu and the only way to communicate with it is to send the command to the whole wing, wait for the four wingman to accept the command and then command "return formation" to each wingman except the fourth one. Another bug a have noticed. Is a strange bug with trains. When I look through the "Shkval" screen on a distant train bridge. Than after some time the trains start generating on the far side of the bridge. Some of them passing the bridge, getting up to the air and dissapear. Some are getting underground and dissapear. Some are getting off rails and start driving on the ground then dissapear. But there is always a huge amount of trains and carts on the far side of the bridge. Looks like a train mess. And they just generaiting, driving to some weird location and erased. Additional bug with trains which I have noticed right after the MT version of the game was introduced is an "Epileptic trains" bug, as I call it. When the game starts, all trains are driving to some direction. But then they get to some point and start driving back. So in ST version everything was fine but in MT version, sometimes trains start to shake. The meaning is, it looks like the train and it's carts are continue driving to the same dirrection as before but some unknown power dragging them to the other dirrection. So it looks like (for exmaple) the train cart is driving north and after a second it is dragged south. And the whole train is driving like the bellows of an accordion. I actually see a spaces between the carts and then they get back together. Then the carts are geting far one from another and then getting back together again. And this thing continues until train changes its driving dirrection again. Then it start driving as intended again. It was the reason I played the ST version until it was removed. But I hoped that this bug will be fixed because it was so obvious. Just run any mission and you will see the "Epileptic trains". But the bug is still there. So I still encounter "Epileptic trains" from rime to time.
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There is no more rain on the canopy of the Kamov
JohnRedcorn replied to Kappa-131st's topic in Bugs and Problems
It is not a bug that the devs can fix. The wipers in this game has never worked. They always were a cosmetic thing. The devs need to implement a new feature to make the wipers do their job. But it looks like its a super low priority feature. Because it wasn't implemented for ~15 years already.- 31 replies
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I was able to reproduce the no mirrors error. When I start the mission, the mirrors are reappear after around 20 seconds, like it was in your case. But if you will switch to the "F10" map, then accelerate time x10 and wait 25 in-game minutes, then switch time to normal and get back to cockpit "F1", you will see a rain started and no mirrors. I have tried waiting but mirrors aren't reappeared.
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I have checked the Ka-50 Black shark 3 today. And the wingman 4 is here. So the only aircraft for me which is having no wingman 4 radio menu for me so far, is Mi-24P. Anyway, I have found a new bug in Ka-50 Black shark 3. It doesn't have mirrors after the latest update. I have reported it here, so you can see how it looks like if you are interested.
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Well, this is strange. I didn't changed any game settings. I have no mods installed. And I'm pretty much sure that two versions ago everything was fine. I'll check the easycomms later today if I'll have a time. But there is not a chance I'll reinstall the game because of this bug. I prefer to wait till next update in hope it will fix itself somehow. Well, anyway thank you .
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Well, the only difference I see is that we are using different languages. So that might be the reason we having different radio menus.
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Well, help me find it then, because I don't see it. Mi24PTraining.miz Mi24P_Wingman4_absent.trk Anyway. I'll leave the mission and the track there in case if some of the devs or testers will check it out. This mission was created a lot of versions ago and it was working well till two versions ago. I didn't checked it in the previous version, so I don't know if this bug appeared in a currnet verson or it was also in the previous version. But two versions ago everything was fine. Now I know that it might be something in the mission because it is old, but this bug can affect some comercial campaign modules because they were also created in older version of the game and / or mission editor. So it worth devs investigation.
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I have noticed that wingman number 4 is absent in radio menu of Mi-24P. I can still contact it when I give an order to the whole group, but I can't contact it separately. There is only wingman 2 and wingman 3 in radio menu, but no sign of wingman 4. Now I'm not sure if this is a problem of Mi-24P or its a core game problem? I noticed it yesterday while flying a mission for Mi-24P which was created a lot of versions ago and was working well till the last update. So it might be that the radio menu is broken for all aircrafts.
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reported BUG: Kh-25ML completely out of control
JohnRedcorn replied to KrptosZh's topic in Weapon Bugs
Sarcasm accepted. But this was true until the previous version, at least for FC 2024 planes. If I wasn't command to my Su-25 wingman to return to base, it was landing with me, turning off it's engines. But after I was refueling, rearming and taking off again. My wingman was starting it's engines, driving reverse (yes I know its impossible on Su-25 but it was doing it) to the taxiway, then taxing agan to the runway, taking off and joining me. It wasn't able to stay in the sky for to long because it was never refueling and rearming. But it was able to shoot a couple of ground targets before reporting "bingo". Then I was commanding it to return to base. But after the previous version, my wingman turning on it's engines but not driving reverse to the taxiway and its blocking the taxiway for allied group because it's engines running. I was able to take control of it by pressing "LAlt + J" and then got back to my plane the same way. After that it started taxing again. But it just taxied to other parking slot, and stayed there with its engines turned on. But at least I unblocked the alied group of planes. I wasn't able yet to test this behaviour in the latest (current version). I was able to only test the KH-29L and KH-25ML missiles. Which looks like worked well. So may be they were fixed? Still need more testing. -
I'm having the same problem with both KH-25ML and KH-29L when launched from Su-25 (Not Su-25T). It not always happens. I have tried to reproduce this bug in a completely new mission and I wasn't able to succeed. But in a mission which was created a lot of versions ago and which was always working well, this problem appears from time to time. It looks like, it depends on altitude and launch angle, but I wasn't able to figure out when exactly and why it happens. By the way. The AI behavour was changed again. And now when my wingman lands it won't take off again even that it starts the engines. It was never reload weapons and refuel but at least it was taking off for another sortie. But now it won't and it blocks allied group taxi, because it's engine is on. It never was like this, only after the last update.
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Lunar Sale | Su-25A Announced | MiG-29 Pilot Helmet
JohnRedcorn replied to Graphics's topic in Official Newsletters
Well, if you want new and good looking ground / naval / air AI units, then you should install the following mod: There is a link to a site on the forum page I have posted. The guy who created this mod is a real king. You can watch the trailer on his site. It is also possible to download assets per country. So if you are interest in a certain country only, you can save space on your drive. This mod transforming DCS into a real modern battlefield. Not cold war era like it is now but a real modern one. Now if you need some modern planes to fly in this modern environment then there is a couple of other mods you can use: Need to enter his discord to download the latest version or you can just search the intenet for download link. This mod contains Su-30MK/MKi/SM versions of aircraft. https://www.digitalcombatsimulator.com/en/files/3325489/ - F22A MOD. F-22A mod. Link to a site (download link) is on the page. F-35 mod. See the links on page 11 to download or use the official discord link which can be found in this post as well. Looks like all of the above mods are still supported by their authors and still work in a current version of DCS world. Anyway, it worth trying to install and check if you want to play a modern variant of DCS world. -
When you add any aircraft on the map in mission editor, the aircraft have a role (CAS, SEAD, e.t.c.). You can see the role on the top part of the right properties-menu when you click on the aircraft. On the bottom of the right proprties-menu, you can see a long button. The button is clicked by default and it shows the additional menu which can be used to add some speciffic tasks and behaviours for the aircraft. When you choose an aircraft role, you can see that the aircraft role sets some global tasks which have a "-" sign in this additional menu on the bottom. These tasks are spreaded through all aircraft's waypoints. The tasks are actually sets a global behaviour of the aircraft (set it's AI). If you want the aircraft to perform an exact tasks, you should delete all the global tasks and then set your tasks. Just remember that some aircraft roles may not allow you to set some tasks for it. So you should change the role for a speciffic tasks that you want. Just remember to delete the global tasks when you change the role. Otherwise aircraft will behave by it's role and perform some operations that you don't want it to do at all. And it can really drive you crazy, because you won't be able to achieve what you want in your mission.