shadowborn
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Hi, the tiller wheel is realistic, but really hard to find a binding for that works right. Would be great to get an (unrealistic, yes) special control binding to somehow toggle NWS on and off and make the rudder pedals somehow act as a NWS; with a toggle of sorts. At the moment I am toying with "pedals = rudder" and "pedals + modifier key = tiller wheel" and giving the tiller a big curvature and some saturation limit. This might be workable, but ain't great. the thrust lever goes into reverse thrust in the real thing? This is likely a problem for people with a regular HOTAS thrust quadrant that does not have stops there. I keep going into reverse in taxi etc., it should be possible to model reverse thrust somehow HOTAS-controller-friendly. I have now set a huge saturation decrease as to not get into reverse thrust, but due to DCS saturation decrease always working on both ends of the scale, that means I am only using the middle 40% of my throttle range now and can never use reversers. (This is currently a big one for me, anything else I can live with). n.b. no joke, a game that has the same control setup and issue is Elite: Dangerous. The thrust lever works the same way (mid point neutral, back reverse, front forward. They have the option for a toggle so one can use the full motion from zero to 100% for thrust, and after pressing the toggle, use the full motion range for the reversers. Yes, that is not like the real plane, but that could solve the issue. "Special option" maybe? clicking the gear lever with TrackIR half of the time clicks the cable. I mean, yeah, cute gimmick and all, but the cable gets into the way this is a common DCS problem, and maybe one of the game itself, but using the mouse wheel for the flap lever is insanely slow, and "click and drag" doesn't properly work. One needs to drag down but when looking there (down and to the side) with TrackIR, there isn't any "screen space" to drag to. So one needs to click, drag it repeatedly. Can it be made so it does not take a gazillion rotations on the mouse wheel to go from flaps fully down to flaps fully up, or that the click and drag has way more leverage, i.e. dragging moves the lever faster/further? on the realism side, the plane is planted horizontally pixel-perfect with the wheel brake, but reverse thrust with the wheel brake makes the nose wheel come up and the plane does a wheelie. Is that ... real? The active pilot in F1 view has no head. I can see why you do this, but it ruins screenshots by panning in the cockpit Slewing the view in F4 seems to prevent us from putting the camera close to the aircraft. This prevents clipping into the model, but it's not how most other DCS modules do it, and it prevents making cool close-up screenshots. By design? Nevermind. Just DCS being DCS. The top cabinet door in the gallery opens through the "stopper" Thanks!
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Can the loadmaster walk out and around with the M4? If so, is this the next Battlefield title?
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I am toying around with a modifier button on the stick so my pedals can act as, well, pedals in the air and tiller wheel on the ground. Tune down y-axis saturation a LOT and set 40 curvature or something. You won't be turning on a dime that way but it won't drive you crazy. Regardless, the nose wheel seems to have, well, idiosyncracies. Not sure yet if it's realism or not, but it ain't convinient yet. As I said in the "First impressions" thread, maybe a cheat NWS toggle in "special option" might be desirable because that wheel will be tough to map for many.
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Post moved to "Bugs and Problems":
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Old thread, but bumping this up with a +1. I figured out that for example, I can use high textures in the Mi-8 in VR, no problem. When I switch to the Chinook, it's high textures won't fit into my VRAM and VR stutters like crazy. Would be good to finally have texture selection per aircraft. Dear ED, respectfully, that can't be that hard to implement and would improve matters especially for VR users a LOT. Thanks.
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All good! I mean, we all know that our virtual jets (and prop-driven, armed rapid UPS trucks of the skies) are awesome and perform like the best F1 car. But the moment I'm actually decell'ing my C130J like an F1 car, the load master will likely yell at me ... from his forcefully assigned position, squashed flat against the wall to the flight deck
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Quick word of feedback: Page 244 says: "CARP time predictions assume a deceleration rate of 90 knots/second once the SD point has been reached" That seems a tad much. Does it perhaps mean 90 knots per minute?
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Thanks! Can't wait to enact the procedure described on page 148, which is up there in loving attention to detail with sticking my finger into the little fan on the MI-24. Great job!
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Dropping 15 steps is par for the course for me. That's how I DCS. Just don't do it when shutting down the Chinook, you'll break the state machine and (queue Tim Curry voice ...): go to SPAAAAACE!
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I agree. Good thing is, this is setting a standard that others will hopefully try to match. Let's just hope they don't end up on the radar (har har) of that weird Mario company that holds a patent on having a game play itself when players fail the C130 start-up too many times
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@Someone thanks a lot for the detailed explaination! I agree that Paypal is quite a number. I once gave five bucks for a colleague I barely knew, named "Vitali" or something, and wrote "For Vitali, all the best." That's all. Paypal blocked my account and demanded to know who Vitali is, last name and birthdate. I had several calls with their call center, they could not understand that I didn't know his birth date and would also not give it to them. I eventually made up some name and 1970-1-1 and they unblocked my account. Total sh*t show. Alas, what's done is done, I bought on the ED site at the time, didn't even expect the debit card to work because it usually does not. Sorry.
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Sadly, this is exactly what I meant by "as much as I despise Paypal". I had my own struggles with them and they deserve to go bankrupt and down in financial flames more than probably anyone else on the planet. Their support is beyond infuriating. Yet, as matters stand, they are also the only one who is nearly universally accepted.
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Hi ASC. You don't have a contact option on your website (nor, you know, the other things that are required in the EU, but that's besides the point). Hence, the only way I can possibly send you a heads-up is this forum, as odd as that is. I just wanted to let you know what I just pre-ordered the C130J. However, I did that in the ED store. I am kinda assuming that you get the same revenue no matter where stuff is bought, but on the other hand, there are loads of people claiming "support your local DCS developer (by buying on their website)". I don't know which one it is. I would have happily bought on your site, but you seem to only offer Google Pay and various credit cards? Much like many, many people and primarily Europeans these days, I don't have a credit card; only a VISA Debit card, which very likely would not have worked. Also, I prefer some sort of abstraction/non-proliferation stragegy with credit card numbers, and as much as I generally despise Paypal, they are still my go-to method. Please consider adding Paypal in the future, should you desire more sales on your own website. Best regards.
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Repeatable. Seems like they have no damage model, no idea why one was smoking.
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Hi. Here is a track file (and the mission to go with it) of some totally indestructible fire engine cars. One becomes invulnurable while smoking, others are invulnurable outright. The fire engines then take further direct hits from FFAR rockets and eat 1200 rounds of Apache gun ammo over several minutes without being destroyed. They didn't count for the final mission tally either. Please have a look, thanks. Best regards. apache_ramstein_perfect_run_indestr_fe.trk Germany_Everything_freefly_Ramstein.miz
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Hi. I have been flying the Apache quite a bit, and I really appreciate the latest changes to George, especially him being able to put TADS on targets engaged with the FCR to allow me to do BDA. However ... I find George works so very sub-par for most of this. Tell him to scan an area with TADS, he does. But then he suddenly stops scanning. He suddenly puts the aircraft back to "safed" for no discernible reason. When I have a whole field of targets right in front of me, he does not see any of them. When he finally gets coaxed into tracking one of them, he says "out of range" while the target is, like, 50m in front (maybe he means "minimum range"?). When we crash, and under certain other circumstances, he keeps repeating "aircraft armed!" like a broken record, being incredibly annoying. Besides, this is similar behaviour to what wingmen exhibit when calling out spotted targets: Repeating the same call forever, every five seconds, like a record, potentially until the end of times (or fuel). All this greatly ruins immersion for me, and constantly nudging George to do stuff makes any mission tedious and, if George is not being useful after 40 minutes of low-level flying under the radar, plain out painful. Now, this is honestly so bad that I wonder if it's me. Am I doing something wrong, am I too impatient, do I have some kind of missconception about how to use George? Your experience and opinions would be welcome. Thanks.
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I second Helgoland. I'm a bit sad that the very North-Western tip of Germany, south of Denmark is not included, around Husum and the north-sea islands. The missing area has some air bases very usable for intercepts over the North sea. For instance, having Jagel would be great for "Marineflieger" and the Tornado when it comes. Jagel is right outside the line for one of the later phases and thus, not included in the list of future airpoirts in the FAQ
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Here's some more Eurofighter pics from "Day of the Armed Forces" at Jagel, State of Schleswig-Holstein, Germany. It's a bit of everything: action shots, detail shots, scenic shots. But hey, I figured, more Eurofighter media = gooder, eh?
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Amazing Eurofighter 360° simulator video: The audio is German, but this thing is not your grand dad's simulator. Not articulated though. The shots of a guy kinda hanging on to the outside of the cockpit are kinda surreal. The guy flying is a commercial Airbus pilot. TIL the FBW likes being flown "one input at a time". The HUD has arrows that show the maximum rate of climb without slowing down, and the thing won't let you stall; they show how the thing refuses to keep stalling and puts the nose down. I wonder what software this is? One thing I notice, the world is VERY round in this sim, either this is a property of the projection dome or the Germans are actively working on debunking flat earth edit: apparently, there even is English AI voice over now by Youtube, automatically, depending on your browser language settings. Who knew ...
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reported CH-47 flies mighty fine ... with the engines powered down!?
shadowborn replied to shadowborn's topic in Bugs and Problems
Hey @Lord Vader Okay, it's not the replay of that flight, but I managed to replicate the issue in air. See "ch47_gain_alt_with_engine_off.trk". Short flight where I tried to loop the ch-47. This led to a power cut-out (generator overload? no idea). I then cut the fuel pumps and engine levers to "off". Notice how I can keep flying for some minutes and gain altitude (from roughly 7080ft to 7740ft) at some point, minutes into the engine shut-down and could keep flying indefinetly. The helicoper only starts to fall as I eventually reduce my throttle/collective from full to idle, but even then behaving very strange for my gut feel. I also notice that after shutting down the engine after other flights, on the ground, the rotors take wildly different amounts of time to spin down. Sometimes it goes fast, sometimes it takes way longer (as also reported here). They seem to be affected by wind in general, but wind does not serve as an explaination why sometimes it takes minutes for them to stop, and in one instance, they never did (sorry, don't have a track file of that one). As for wind effect on the rotor blades in general, I have seen one instance of them spinning the "wrong way round" at a setting of 30kts wind in the mission editor; not sure if the gearbox on the real thing would even allow for that. I have a feeling that the modeling of air through a falling helicopter makes the rotors spin, and they spin so fast that the heli gains altitude and can fly seeming indefinetly with engine powered down. This is just a gut feeling of what may be happening in the replay. Which just can't be realistic, as that would be a perpetual motion machine I also attach "ch47_20kft_engine_cutout_weird.trk", if you want to take a look at that. Maybe you can explain to me what's happening here. It's just another flight that seems odd to me. I took the ch-47 to 20k feet (service ceiling according to google). Shortly beyond 20k feet, I lost engines (altitude cut-out? I don't think I ran out of fuel ...). Initially, all displays cut out except one without master caution lamp. Then they came back, cut out again, this time with master caution lamp. The co-pilot's display stayed on all the time. Then, the helicopter falls almost gentle like a leaf, I was able to do a soft landing from a fall from 20k feet despite the rotors being near standstill at various times. Helicopters with engine out (as per the display) and nearly no energy in the rotor system, tumbling over at some point, should not recover to falling soft and gently at only a few feet per second in my mind. Plus, again, the rotors behave weird. It spun up when I reduced throttle, and down (i.e. braked) when I increased throttle, almost as if the rotors are wind milling, but giving it thrust reduces that windmilling effect. Cheers! ch47_20kft_engine_cutout_weird.trk ch47_gain_alt_with_engine_off.trk -
reported CH-47 flies mighty fine ... with the engines powered down!?
shadowborn replied to shadowborn's topic in Bugs and Problems
Hey @Lord Vader, wish I had one. I will fully agree that this was a stupid thing to do, but I didn't save a replay that night and started the next flight. So unless there is anything else but the last replay in %userprofile%\AppsData\Local\Temp\DCS, it's gone. Sorry . -
Necroing a thread for a good reason: 14 years later, and I have had the same exact problem. SU-33, the virtual stick in the plane on screen would move like molasses, leading to extremely sluggish controls and massive over-corrections. I checked for any conflicting controls - none. No curves, everything 100% range, no deadzones. I cleared and rebound my axis controls multiple times. Eventually, one last try of clearing the category and setting everything up again AND then exiting the mission, and restarting it, solved it. edit: FC SU-27 has the same problem, can still replicate it with it. Also, the stick on screen only moves on the pitch OR roll axis, whichever input is greater on the physical stick. It never moves "diagonally". Looks like there is some weird controls config artefact for FC3 planes lingering somewhere.
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Bought the CH-47 today. Flew around a bit. Landed. Cut the engine levers to "stop", cut all generators, battery. The rotors would go down to idle, but still spin at idle for several minutes. I even started pulling a bunch of circuit breakers. While I was doing that, the helicopter took flight (with everything still powered down), which is when I started recording the video. It rose to 7.500 feet when FINALLY the idle noise and the rotor blades stopped. Even then, during free fall, it ganied RPM and very briefly even gained a few feet of altitude (at 4630 ft in the video). Guys? This is ... wrong, no? I'm not going crazy, am I?
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Hey. Unless I had a stroke of improved flying ability over night (unlikely ), the Apache is much improved by the latest patch. I can finally transition between flight and hover reliably with urgency, without either rising over the horizon like a buffoon, or with occasional funky things happening and then crash. So yeah - thanks, ED! Happy new year!
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WinWing Joystick Base2 Won't Update Without Disconnecting the F16 Grip
shadowborn replied to Maddaawg's topic in Winwing
Revisiting this topic some weeks later, I agree: Winwing needs to get their act together. There is a new version of SimappPro, but it still wants me to disconnect the grip. I, too, had issues with the connector, with bent pins, and the cable is really short. It's a major hassle to take apart and I'd rather not. Here's hoping that someone from Winwing stumbles over this and reacts.- 40 replies
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