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julpeuz

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Everything posted by julpeuz

  1. Thanks very much for the kind answer. I didn’t know that option ! Actually it was on. I turned it off and apparently no more problem ! So I guess it’s a kind of bug. Thanks again !
  2. Hi, I’m running into issues with bindings. Right when I jump into a quick flight or even a campaign mission, my bindings won’t work (I have 5 different peripherals). I have to pause, go to Controls, then flip a switch on every peripherals. The functions are recalled correctly, then when I unpause the game it works again. Any idea what’s going on ? It’s the only module that does that. Thanks in advance.
  3. Looks pretty damn good ! Is that all plastic then ?
  4. Hey ! How do you do that ? I only have a slider for the g force effect, and the manual (which seems a bit outdated) states that it controls the volume of the effect. At the moment the effect activates somewhere around 2G in my P51 which is not very useful to know when you’re gonna stall.
  5. He might be new (and I kind of am myself), still his points remain valid.
  6. This is indeed infuriating seing nothing happening or communicated. I modified myself the default.lua files to get the proper bindings we should have had from the beginning. I know nothing in lua, just asked chatGPT. It was all done in less than an hour. I wonder what’s taking them so long.
  7. Many thanks for the beautiful work, can’t wait for it to come live. Just a little remark, the pillars are off for the Chelsea Bridge
  8. Hi guys, many thanks for the very good mod. Will it still be valid for the upcoming Normandy 2 revamp ?
  9. Hi guys, Would it be possible to make some of the US units that also served in Europe common with the original WW2 assets pack ? Not an expert on which ship served where, but I always found a bit weird having only Samuel Chase on D-Day missions. And I know for having asked to the concerned campaign makers that adding yet another assets pack required to play a campaign will not be considered given the added paywall. Thanks for considering.
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  10. @Graphics what happened to the Iowa battleship stated on the 7th of February Newsletter ? Has it been removed from your plans ?
  11. I can’t help but thinking ED waited to see the success of the Corsair before expanding their plans for the pacific assets pack and the flyable zero. So I guess the Corsair did well sales wise, that’s great news.
  12. I first read the newsletter, I couldn’t believe it. So grateful, thank you ED. Can’t wait to see how immersive this all will be. So glad for the full fidelity zero, and very pleasantly surprised by the AI P38. Maybe flyable one day ?
  13. Great post, and I agree it’s exaggerated as it is. To me it feels like the flutter should occur when side slipping, in which case the « improper alignment » would indeed kick in, the mast being at an AoA. Maybe link its behavior to the ball being centered or not, the speed being at a certain speed onward ? Would be a great cue as a visual piloting reference too.
  14. Very nice video, and the English translation sounds very good to me. Even though I find their stuff very exciting, I find it almost a little frightening seeing Winwings flooding the market with all of their fancy stuff. Not sure how the other brands will compete in the near future.
  15. Hey guys I’m just raising a question, and I got plenty of good answers that I accept, no need to be mean and sarcastic. I don’t pretend to be a zero expert either, and would be very happy to have a flyable one. Chill down
  16. One thing I’m questioning about having a flyable zero, is who is actually gonna buy it, and play it multiplayer ? Given it’s underwhelming performances against both the Corsair and Hellcat in pretty much every aspects except low speed turns
  17. Wow thank you so much for taking the time to explain. I tried the way you describe, but from what I understood from the Virpil built in graph, it actually does the opposite : The logical axis travels from 0 to 50% when moving the physical axis from 0 to 100%. But I didn’t tried in game so I may have misunderstood the graphs. I don’t have my computer on hand until a few weeks now, I’ll try again when I get it back. Thanks again.
  18. Thanks for the answer, but I mean the potentiometer axis, not the digital encoders.
  19. Hi guys, I have a control panel 1, and I’d like to split one of the rotary knob axis into two separate axis : 1 axis from 0 to 50% of the physical position, and another one from 50 to 100%. So I can control the fluorescent lighting of the cockpit on one side, and the normal cockpit lighting on the other side. But so far no luck. Is that even possible ? thanks in advance.
  20. Still hoping that some pacific ships will be shared with the current assets pack so that they could be added to the ETO campaigns we have
  21. Bought as well before it’s too late ! I don’t even have the Tomcat but it will come eventually. I did notice that they changed some of the button to a more purple ish color : weapon release and pinky button. Maybe some kind of update on the controversial buttons feel as they have done for the WarBRD
  22. Couldn’t have said it better.
  23. I also have a full Virpil setup and really wish to stay within the same ecosystem. Did they announced a new base ? Couldn’t find any info
  24. Agreed. If you wanna bring life to this bird, may I suggest heavy grey smoke on startup and low frequency vibrations of the whole cockpit for startup and cutoff.
  25. Thanks for your feedback
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