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Everything posted by OmasRachE
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I did not want to spoil too much. Its an escort. Great contrast to missions one, two and three but thats how it was back in the days. Realy great immersion!
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I realy injoyed this one. Its a hard piece of eye candy and got me lots of immersion. Couldn´t imagine that this level of action is enough to make me smile after landing. I love your approach and I am so glad that you made this campaign.
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And heat! When temperatures reach up to 35°C or above outside my sim room heats up to 50°C and I am just sweating under that VR headset. I even tried opentrack for hot summer days, but at the end I prefer melting down instead of 2D flying without any immersion at all. But some of my squadron members have a backup headtracking for such cases.
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@baltic_dragon Just wanted to push this one again.
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Hello Pluton, the difference is more internal memory of the headset. Long story short you can go for the 128 GB headset, because you cannot install DCS on the headset itself. You have to use it with a link cable or via wlan link. The question is, if you want to use your vr headset with other applications. Some VR games can be installed on the headset and you can use it without a PC. But only for DCS you would have no effect of more memory.
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
What pressure. After -Rudel- mentioned that they have a look, I did not put any pressure but his first reactions indicated, that they did not consider this a bug at all. So waiting for nothing to happen won´t solve my problem. And unfortunately I will have to have fun with other birds. Sad but hey, my hangar is quite big. -
Sounds interessting. Didn´t consider that as important before. I would be very pleased if the following would be achieved: 1. Logical and realistic tasking with appropriate packages 2. Challenging AI which applies real life procedures to counter the players actions like proper BVR tactics, sambushs and the ability to attac the players fraction were they are weak. 3. Consistant and usefull AI comms. 4. The ability for the player to set own packages and flights with their own tasks within the limmits of supplies and resoures. 5. The ability to switch between modules, so u can choose those sorties you want to fly at any given moment. Like flying a weasel mission in the F16 on one day and doing some supplie transports in the chinhook the other day. 6. A good intel function where you can build your gameplan on. 7. The ability to preplan threads and secondary targets as well as divert fields and so on. 8. The ability to quickly generate your own kneeboard for the sortie. 9. A easy way to load your plan into the DTC. 10. Maybe the most important thing would be reasonable AI wingmans which behave like a real one would. Therefore a better command system is needed. Maybe something like the Jester wheel. Just like other sim 4.38 did. But yes, some sort of rank system, espacially for the AI would be great.
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Ok thanks, thats understandable. So no one announced making a campaign for iraq yet?
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Confused by Mission 1 offset info.
OmasRachE replied to MnMailman's topic in F/A-18C Arctic Thunder Campaign
The elevation can be found in the kneeboard at the waypoints list. Every altitude in this list represents the actual flying altitude except the target waypoint which represents the ground elevation of the target. -
Oh yes, maybe one or two of its missions will take place there and that will lead to me buying this map, or any other required but thats not the kind of campaign I thought about. I´m quite confused that there is a new theatre which was one of the most active battlefields for the last 35 years or so and offers a lots of opportunities to let our modern roster shine and nobody cares about it. Iraq must be perfect for the F18, F16, F15, A10, Apache and even other modern modules like the F14, the Harrier, the Mirage all the way back to the F4. Do I just miss it or is the map that awefull that nobody wants to make a campaign for it?
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Hey guys, I am considerung to by the iraq map but don´t know if there is any content available or upcomming? Do you know if anyone is building a campaign like dessert storm or iraqi freedom? For F16, F18 or even the Tomcat? Or maybe for the helos?
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Strange of course. I think they said it will be SP first which indicates MP later. In my opinion a dynamic campaign for single player is kind of obsulete since there are very good campaigns for most modules out there. It would be some kind of continuous use of the quick mission generator far worse than handcraftet campaigns due to the lack of good voice overs and given the bad AI. But in MP we now depend on people who spent endless hours of work to make a series of missions. In MP you don´t need good voice overs, because the immersion comes from the other players chattering on the comms and adapting to the picture. I never play the dynamic campaign in singleplayer in that other sim, because I found it quite boring. In MP it is a lot of fun.
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
I have other warbirds too and taxi on the ground in the mustang is my second nature. But after the last patch in the corsair it is just impossible to make a turn. As long as I am crossing the wind, I can turn in the wind relativly easy, but turning out of the wind in any direction does not work, regardless of how much throttle I give. Doing it with some speed only leads to running out of taxyway faster. No matter if I hit the brakes full or just a little bit, if I give full rudder or none at all, there is no technique aplyable. Don´t get me wrong, I like challenging modules and managing the engine is one of the things I like about warbirds. I do accept that the module is early access but that means, that I have to give feedback and tell what is not working. At least that nellis mission is not playable. Give it a try @ex81! Another thougt about early access is, that this in DCS usualy means that some features are missing and sometimes a buck makes its way into the update but this one was a very poor one. Leaving a plane unflyable for at least a mentionable number of people is quite a problem and I would like to see M3 pushing the pace to get this fixed. -
In germany we say "haben ist besser als brauchen" which means "having is better than needing".
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If you like the hornet whait until you sit in the Phantom. But you will notice the differences in performance of certain birds and or maps. Flying the Hornet on NTTR is easy für your setup but sitting in the Phantom over Germany is pretty hard work for your GPU. Maybe you will find yourselfe investing in some serious expensive equipment soon. VR is a gamechanger but also a rabbit hole. If its true the 5080 Super gets 24 GB of VRAM the next thousands will be dumped from my wallet.
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A dynamic campaign can also be very immersive, at least if it can be played as a team. But for that to work, certain prerequisites have to be met. It is crucial that flights, tasks, and packages follow a meaningful logic that adapts to the changing situation and the available logistics. Moreover, the AI urgently needs to improve in several areas. In our DCS multiplayer sessions, the AI is extremely kill-hungry. It flies blindly to its death and performs very poorly while doing so. Recently, I had another comparison in a BVR session in the other sim, where the AI opponents behaved extremely cleverly. They tried to sabotage our sorting, executed long-range defensive shots and supported them precisely up to husky, only to then bracket us. That was already a very high level, and I don’t see the DCS AI at that point yet. I’m very hopeful they will get there eventually, but I think the greatest potential for a dynamic campaign actually lies in multiplayer.
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F16 1991 and F18 somewhat around 1999 if I remeber it correct.
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I don´t know if anyone would have great fun in playing a combat flight sim that represents the 2025 battlefield. BVR from hundrets of miles away in an F35, F16s degradet to hunt shahed drones, and combined arms with randomly exploding collums due to dji drones. My desire would be a vietnam theatre where we can use our Phantoms, Migs and Hueys like its meant to be. And new modules from that time like the Hun, or F105. Aircrafts that actually need to be flown by the pilot. That said I would also appreciate more from the late 90s/early 2000. Since we are about to loose the Strike Eagle I am realy looking forward to the FF Eagle and the Typhoon. And I would agree that some newer SAMs would be nice.
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Interresting that it worked for you after a restart. I tryed to fly that Nellis mission which comes with the module several times but its just impossible to taxi. But -Rudel- mentioned in another thread that they will have a look after dealing with the WEP issues.
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
I gave it another try yesterday, but its kind of useless. The module is unplayable for me. But I understand that the devs have to deal with more than this. Thank you @-Rudel- for mentioning, that you are going to look into it after you have dealt with the WEP issue. If I can support you with a track file, let me know. I will wait and hope it gets fixed soon. I love the module! -
Would be very appreciated. Always looking for some good stuff.
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Still nonsence. So it would be nice from Mag3 to affirm a bug and give some perspektive for a solution. -
Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
I can tell that this is nonsence because otherwise that plane would never have been used during the war, since nobody could deactivate wind in real life. I´m sure with a fair amount of wind you would notice that it doesn´t turn that easy, but unless there is a thunderstorm, I´m pretty sure the original Corsair could handle 10 kts of crosswind while taxiing. -
Must be something like that, since there is no such big lake in the region at all.
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Yeah but then its unmanageble, at least for me. This can´t be the intention of the developer and has nothing to do with real life, since 10 kts wind is not a thunderstorm. It can´t be the solution to remove wind out of every mission.