

-Ice
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Anybody know where to procure other pilot pics? Getting tired of the default one!
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Thanks! EDIT: That post was about multi-monitors on one PC. I was hoping for multi-PCs as well. The sim running in my gaming PC and the Shkval/Abris on a networked PC/laptop. I wonder if Helios will do it?
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Is it possible to display the Shkval and possibly the ABRIS on a second monitor, or maybe on a networked PC/laptop? Thanks!
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How do I add skins to BS2? Is it possible to have more than the default number of skins? For instance, USA has 3 skins to choose from, can I increase that to 5 skins? Thanks!
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Let me be sure I got this right: 1. You printed it on a large sheet, then laminated the cut-outs 2. You used 3M Comply 40-10 to glue it 3. You glued the cut-outs to a PVC (Forex) panel Is that correct? What is a PVC (Forex) panel? Any other name for it? Where do you buy it from (stationery store? hobby store? hardware store?)? Is that different from foam board? Thanks for your help!
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I see you printed them out, cut them, and glued stuff together. Can you tell me what material did you print them out on? Is that regular photo paper (glossy)? Also can you tell me what material did you glue them to? Thanks!
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I'm sorry, how did you build these???
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I had the same idea, metalnwood, but at the moment I am using the 4" extender you sent and I feel it gives a nice balance of more throw but still accurate. A shorter one would just feel too... short. My car seat is on rails and the top of the warthog joystick base is about level with the top part of the front edge of the seat, so raising it the height of the base (about 2.5inches)... I'll give it a go though. Main problem I'm gonna have is finding a metal worker that can do that "holder" for me.
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How to I disable the gremlin in the cockpit??
-Ice replied to -Ice's topic in DCS: Ka-50 Black Shark
Thanks Nate... 1. Flight director sounds... familiar. Still learning this sim. 2. Sorry, I meant Hover hold. Doppler system, I'll have to look into that. But I am flying a custom training mission with no wind. If this system does work, does this mean I can just raise/lower the collective for a "pop up" maneuver? 3. Thanks for that. 4. About how high up? -
Hey guys. Just re-discovering my helo roots, I've flown EECH and Gunship! years ago and finally gave in with BS2. I am learning about the trim and the autopilot, but have a few quick questions. 1. I am flying with a TM Warthog and I've mapped the trim to the Nose Down on the hat switch. I know I have to set the pitch, then flick the trim so that the helo holds that trim. But how do I "reset" trim if I've changed the flight path of the helo? I read/hear instructions about pressing and holding the trim button, adjusting the helo, then releasing the trim button, while other instructions say adjust helo then flick the trim on again. Which is it? 2. Auto-hover -- this one is mapped to the pinky switch. It is my understanding that flicking this on will put the aircraft on hover, and the closer I am to zero airspeed, the better the helo will hold the hover. I'm just confused since sometimes when I engage the hover, it pitches the helo backwards so much I spin and crash. 3. Yaw -- sometimes I am lucky and the helo behaves itself. I can get to the target area, engage hover..... then the helo just starts rotating and faces the other way. Even if I re-trim to face the direction I want, it still slowly-but-surely rotates to face a different direction. Also does this with hover engaged. What am I missing here? 4. Vikhr -- what's the max range of this one? Encyclopedia says 10km, but I've not yet been able to launch from more than 3km. What ranges do you usually fire from? Thanks!
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Thanks for that SimHQ list. Unfortunately, after a long day at work, reading instructions brings me to sleep right away. It is bookmarked for later reading though. Mirtma, that looks exactly like the BS2 videos that ED is making me download, but in better quality. Thanks! I'd go for a 1080p one if there was one, but 720p is much better than the original vid.
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I thought I could resist, but finally gave in. I've installed BS2 (no, didn't get BS1) and did a few take offs and landings in the helo. A nice change from fixed-wings. I was going through the manual but I didn't want to fall asleep so I went to the tutorials section and found it empty. Okay, click on the Download button, oh! It takes me to a couple of downloads on the ED site. Okay then, download... install... and then I am taken to what appears to be a lo-res tutorial which I assume is taken from BS1! It didn't even take long for the audio to un-sync with the video, ala LOMAC. Heck, Wags' YouTube videos are higher-res and better than this! So, are there any high-res tutorial videos for new pilots? Is there anything else a new pilot should know about? Looking at the command list, it looks like it's got less commands compared to DCS A10, but which commands should I pay particular attention to? I am using a TM Warthog for this purpose BTW. Thanks for any help! Time to get back to NOE flying!
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Hmmm... the scenario we are doing is startup at Bantumi, play at the range, then rearm at Kobuleti. So far we cannot seem to do this. And the track did not show your aircraft being rearmed either.
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Eddie, I can confirm a no-go on Kobuleti airbase. I have 4 trucks in the area and 4 Apache helos actually startup, fly, and land in Kobuleti airbase. Still cannot re-arm/refuel. Is there something I'm missing? What radio freq do I have to be on? In Bantumi, even without fiddling with the radio freqs, I just call up repair/re-arm on the intercom and it works. Not so in Kobuleti.
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Real world info for use/placement of air threats?
-Ice replied to -Ice's topic in User Created Missions General
Viper, do you have a better or more accurate definition of "a realistic IAD"? I'd sure love to give it a go. What I'm looking for is type and number of SAMs, general guide on placement within the airbase or immediate vicinity (ie, do you put it in the airbase perimeter or do you put it 4 miles in front of/behind the airbase?), and other support vehicles. Please note that I am not looking into protection provided by enemy air-superiority fighters at this time... that would make the mission-creation too complex for me. :D -
Better confess to the GF as early as possible, and if she still doesn't understand, get a new GF. Lots of girls out there, but there's only a handful of simulations like this one. :D Welcome!
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Real world info for use/placement of air threats?
-Ice replied to -Ice's topic in User Created Missions General
Lol, I was going for the "it should be suicide for an A-10 to attack an airbase." -
Real world info for use/placement of air threats?
-Ice replied to -Ice's topic in User Created Missions General
I just made a mission to test an SA-19, SA-15, and an SA-10. The -19s and -15s were 3 each, one Excellent, one High, and one Good skill for each group. These were placed in Kobuleti. An SA-10 was placed in Kutaisi. We took them out without breaking a sweat. What did I do wrong mission-creation-wise? The -19s and -15s were painting us from 20nm out, but we got to within Mav launch distance, 6.5-7nm without being fired on. And we were anywhere between Angels 2-6. No sweat whatsoever. The SA-10 was a bit of a challenge. It fired on me from about 22-25nm out at Angels 6. Easily evaded, but never saw the launch plume. My wingman (Coolts) located the control vehicle, masked behind some hills, and took the control vehicle out with a well-placed Maverick while I was distracting the radar-control guys. Once the control vehicle was out, that was it. I approached to 6nm from the launchers and nothing. Any tips to get deadlier SAMs? -
Did you fiddle with the Default or the non-default snapview .lua file? I made my fixes on the non-default .lua and my MP views are fine.
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Real world info for use/placement of air threats?
-Ice replied to -Ice's topic in User Created Missions General
Yes, I guess that is a good way to put it. I want to achieve a certain "feel," and strive to make it as realistic as possible, but have no second thoughts about sacrificing realism for fun. After all, I am playing this game to unwind and pretend; I'm not earning a degree or making a living out of it so I have to draw the line somewhere. Regarding placement --- spread it out sounds too... vague. I understand radar placement and launcher placement for the units away from the airfield, but surely the units in the immediate area of the airfield follow some sort of deployment protocol?? Also for the convoy escorts, surely there's some tactical doctrine that would at least guide them in the actual order of the vehicles in the convoy?? Regarding other aircraft -- I know in real life, strike packages consists of different flights of different aircraft, blah blah blah, but with the limited time I have making (and testing!) missions, I'd rather just have my A10 flight, the enemy ground targets and defense units, and maybe, maybe, if I'm feeling really cocky, maybe a flight or two of helos or air-superiority fighters, just for me to keep my head down. Realistic? To an extent. Fun? For me, hell yeah! So just finding out how to "best place enemy air defense according to real-world tactics," and going on from there. -
Real world info for use/placement of air threats?
-Ice replied to -Ice's topic in User Created Missions General
Thanks for the reply Speed! Very useful info, at least it gives me a basis to start from, although this is quite broad as you stated. For my purpose, I will have my team going against Russia. No real story here, just some sort of instant-action scenario with a goal and maybe some backstory for ambiance. I'm also not going for ass-crunchingly real, so I may highly encourage my flight to do SEAD :D Anyway, for my enemy airbase mission, perhaps the enemy has not properly "locked down" the area so some of the air threats you would expect is not present, thus making it possible for a flight of A-10s to "neutralize" the airbase and probably allow a helo to insert some infantry to hold the airbase. To do this, however, I'd need to have an idea of what is a proper air cover for an airbase, then "soften" it a bit from there. You mentioned some SA-19s and -15s, but how many? And where would they be placed on the airbase? Just outside the runway? At the airbase perimeter? Some distance in-front/behind the airbase? The SA-10s or -11s I'm guessing would be well behind the airbase, but about how far back? And how many -10s/-11s? For the convoy mission, I'm thinking at least two 2S6s, maybe 3 or 4 for a longer convoy? I'm talking about a convoy of tanks/trucks here, maybe making an escape or transferring to a different location, not the forward-line of the enemy. Again, not hoping to start a war between accuracy and opinion here (but if it's one or the other, please do state which one). I'm just hoping to get an idea of how this concept is done (accurate) or should-be-done (opinion) as I have zero knowledge of this topic. Any information gleaned from here would be used to certain degrees in my mission building, but obviously will be tweaked to give me the "feel" that I want. For instance, any proper "war" would at least have air cover of some sort, either helos or air-superiority fighters. I'm not putting any of that in my missions for now... simply because "if Red has these assets, then Blue should have these assets too" and if I follow that chain of thought, the mission will be too big for me to handle. Any input appreciated! -
I'm looking to build a few scenarios and would want to put some decent air threats. I was wondering if there is a certain rule or structure to follow when putting air threats. For instance, I am hoping to make a scenario with an attack against an enemy airbase. What types of AAA and SAMs do I put in, and where? In a convoy search-and-destroy mission, what types of AAA and SAMs do I put in? I am assuming the airbase threats will be very different compared to the convoy threats... I'm tired of flying the safe skies... I want to put in very good motivators to fly low and fast.
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I see, makes sense too. Armor piercing - denser - keeps momentum for longer. I thought it was like a "spread marker," which meant rounds will impact the point between the two dots. I think it sorta does anyway. :D
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Ooooo.... looks like viewAngle (FOV) is what I want to be playing around with. Any recommendations for a single-montior setup (1920x1080 res)? I'm thinking of playing with 80-90 to start with and see how that works.
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Hmmm... so which is which? And are you saying one type of round will impact at one point and the other will impact at another point?