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Posts posted by YoYo
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Btw. this is the picture from 2D screen:
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Hello,
thx for improving Aiming Station for VR mode, now it looks ok, just THE ONE WISH - is it possible to move a little to left and down Petrovich menu in VR mode on Aiming Station? This unfortunately covers almost 1/5 of the screen as you can see below:
Pretty please to move Petrovich menu outside from the sight's window
or.... do more transparent ...... Just wishes.
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22 hours ago, BIGNEWY said:
if possible do you have a track replay that is short showing an example, or a video showing what you are seeing.
thanks
Its hard to show how we "fight" with axis on this station. Personally, my controls are attached to a joystick (the best option) with a very large and soft curve, even to make the movement as precise as possible for the best aiming. This is example, not the best but you can notice that I "fight" to have target always in the center in the sight (I fly VR). Finally, due of Petrovich's unstable flight, it causes me to miss the target as he is still correcting his radar alt (?) up / down during the flight which causes an earthquake in the sight. This is OFFline example with Petrovich, but if I fly with real person which holds the barometric altitude, the flight is smooth as butter and has almost no problems with hitting.
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1 hour ago, BIGNEWY said:
Hi,
the team will be tweaking Petrovitch during early access, please be patient.
thank you
Thx, just please give this idea with barometric pressure alt, not radar altitude. I think it will be a much better solution for a more stable flight, at least for the CBTM mode of Petrovich.
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36 minutes ago, SmukY said:
Now those are "effects" that DCS really needs.
but notice that few effects and lighting looks like in DCS
too
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Few (very nice!) new pictures (Czech Hinds):
QuoteAmple Strike is about to start!When the soldiers on the ground come under enemy fire, their aerial instructions are on board. Calls support from the air and pilots destroy the enemy's position with surgical accuracy.It sounds simple, but the instructions must have perfect knowledge of aircraft and helicopters and also of their weapons. They need to know exactly what situation to require which aircraft and which kind of rocket to be fired.And that's exactly what the exercise that starts in Nám ěšt šti on Monday is about. Check out what it can look like when our guys from Nám ěšt ště take charge of the attack and rescue of persons.-
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Here is a track (player as pilot operator). You can notice many shaking during aiming plus at the end crash during Petrovich's combat turn :D. About 25 minutes, at beginning Im waiting for weapon ready.
6Mb file so on external source for 1 month from now: https://www.sendspace.com/file/tx5xym .
Thank You.
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Hello, pls see my other post from this topic:
Honestly, I know, its EA still but basically since June there is no change in Petrovich's behavior as a pilot (for offline, player as pilot operator).
I think this is important:
Explenation:
We have still some of button free for Petrovich menu so maybe the best option is to add possibility to change for R and B (radar and barometric alt as default, or only barometric, not radar). It could solve a lot of things. After all, if I fly with a real person, mainly the barometric altitude is maintained, not the radar altitude (only in extreme and dangerous situations) durring attack.
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I think the biggest problem of "non stable flight" is that Petrovich as pilot uses radar alt (marked on this picture).
So every small hole and hill makes the whole sight jump so much. This is bad idea. He should be using barometric altitude, not radar or possibly there may be an option for player to choose R or B. This would solve many problems with flight stability and aiming. Hence the big difference between real crew and offline AI.
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1 hour ago, 72Stu said:
It would be awesome to get some sound files of crew in more allied accents for all roles, plus French, German, Italian etc for the axis stuff.
For German side its a mod. I use it and works very OK with 2.7:
Link for this mod is in description.
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16 minutes ago, admiki said:
Not sure what you poin #1 means, but for #2- most likely target is bellow you, so Petrovich is droping nose to give you firing solution and staying on LOS (if he tries to maintain altitude, that would give you translation which you need to compensate for). #3 is consequence of #2.
No, it isnt this, firing solutions are ok from the start, I always aim to have my target exactly 12, direct ahead, next Im going to pilot operator station. To target is more than 10 km mostly or more. The coding of Petrovich here is different from what should be. For example in multiplayer (with real pilot) using of Reduga station with the sight its easy like pice of cake (stable flight and almost 100% hit effectiveness). Offline, AI Petrovich flies like this buddy before the mission
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of course it's still EA so hopefully something will happen for us with his codding and more stable and realistic flight (and it happens soon I hope
).
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Btw.
I hope that the next patch will bring something better with Petrovich as PILOT.
He flies terribly just:
1/ near each combat turn (CBTM mode, so long hold key down) = crash (mostly by vortex)
2/ does not hold height (barometric!) when attacking
3/ picks up speed too much instead of holding it up while attacking (when the player is in optical sight), and finally lifts its nose suddenly to brake
these are the most serious issues for Petrovich as Pilot.
+ wishes = voices (confirmation of orders)
figers crossed for this !
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On 1/10/2017 at 5:27 PM, CptTangerine said:
Hi
I have done some British voices for the wingmen for those who would like to add some more British to the Spitfire experience
They can be found at lockonfiles under files/file/3352-dcs-wingman-sound-pack/
Enjoy!
CptT.
Does it work with DCS 2.7? It could be nice to use it with incoming Mosquito module ....
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54 minutes ago, Basco1 said:
Ground crew.....talking of which have American accents......not a game breaker but a pity they could'nt be British
See my old video:
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9 minutes ago, Bozon said:
Edit:
After careful consideration, I kindly ask ED to allow fuzzy dice hanging from the ceiling, leopard skin cover for the seats, and a plastic Jesus on the dashboard next to the gunsight.
Like in SW: Squadron?
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38 minutes ago, Eteokles said:
Check the youtube startup video, you can clearly see the option in the ground crew menu
Great! Good spot! it exists finally
!
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On 1/15/2021 at 11:55 PM, YoYo said:
For warm up engines!
+ for the rest WW2 planes.
so it solved already for Mossie at current stage?We will recive chocks from the beginning or this bug (yes, its a bug) it will present again?
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On 8/27/2021 at 11:35 AM, WarbossPetross said:
Maybe it was asked before, but will it have WHEEL CHOCKS? Almost all modern planes have chocks, but props do not, and not all of them have parking brakes, and all we can do is hold the W button for minutes until the engine warms up.
its a bug for sure and a serious mistake to the real procedures for aircrafts from the IIWW, till now only jets has this (where we have parking brake mostly!) … LOL. I hope it will be solved for Mossie from beginning and looks like it will be here! However Mossie has working parking brake also.-
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I think Mossie will be released not before 15th of September till the end of this Month. In one official news it was wrote - early Autumn, so 22/23 of September maybe when the Autumn 2021 will start. Open beta firstly like always.
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On 8/14/2021 at 1:52 PM, Beirut said:
I hope they included a factory new, bare polished metal skin.
tick...tick...tick...tick...tick... tick...tick...
with silver paint its possible-
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10 minutes ago, D4n said:
black holes?
Yes, you can notice it even on Caucasus map with second level (zoom in).
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1 hour ago, D4n said:
which setting would affect the details of the names on the map? Can they be made readable? (Caucasus)
.... firstly .... Id like to have all maps with 2 levels, like Caucasus, but without black holes
....
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9 hours ago, Flappie said:
However, when replaying your track, I can reproduce the bug (I take control of the game once your F2 view gets stuck, and cannot move the camera with my mouse either). Strange...
Thx Flappie for your attention! You did great support! Btw. I found next post about it.... so maybe in your beta its fixed already?
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3 hours ago, Flappie said:
Good, this looks like a proper universal bug. The easier it gets reproduced, the faster devs can fix it.
I did more reserch (new created mission in current OB) and for me its an issue with Mi-24P and DCS environment but only if you take pilot operator place plus open and go to Sthurm sight. No any issue with two places modules like: Yak-52, F-14, Mi-8. In Mi-24 if you leave the station the issue with external view F2 and panning mouse on external view start to present. Maybe someone else has some other insights, but I've done a few tests now and it shows up every time, so it's easy to check.
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