

eric963
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Everything posted by eric963
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Just gave the new AOCS a quick test and I really like it. Thanks for another great update.
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Deleting the export.lua file and letting the game rebuild it the next time you start it up fixed the issue for me.
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When setting waypoints for flights over land using AGL(above ground level) no matter what I set it always reverts back to 3937ft. Can not increase it past that height. MSL works fine. Having the issue on PG, Caucasus and Nevada maps. Could someone try this and let me know so I can rule out my setup. Thanks Eric
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Take a look at you dcs.log file and see if there are any errors related to your mission.lua file. Sent from my iPhone using Tapatalk
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The only way I know is to use this.. [color=black][size=2]A2ADispatcher:SetSquadronOverhead( [/size][size=2][size=2]"Sochi"[/size][/size][size=2], [/size][size=2][size=2]2[/size][/size][size=2] )[/size][/color][/Code]The number 2 is a modifier used with the number of detected planes. So, in the test mission with the one F5 being detected you get this 1(Number detected planes) x 2 = 2 GCI planes launched. And don't worry about asking the questions, trust me I have asked many..
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Spuds Spuds, Sorry about the delay. You had a couple of minor things preventing the planes from launching. Funky Franky got the first one, need to change Detection = DETECTION_AREAS:New( Detection, 30000 )[/Code]to [Code]Detection = DETECTION_AREAS:New( DetectionSetGroup, 30000 )[/Code]Then change [Code] [size=2]A2ADispatcher = AI_A2A_DISPATCHER:New( DetectionSetgroup )[/size][/Code]to [Code][size=2]A2ADispatcher = AI_A2A_DISPATCHER:New( Detection )[/size][/Code][size=2] [/size] [color=black]Then add this line back in[/color] [Code][size=2]A2ADispatcher:SetBorderZone( { CCCPBorderZone } )[/size][/Code]And the last one is change [Code][size=2][color=#3f7f5f][size=2][color=#3f7f5f][color=black]A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP MiG29" }, { "DF CCCP MiG-21 01" }, 20 )[/color][/color][/size][/color][/size][/Code]to [Code][color=black][size=2]A2ADispatcher:SetSquadron( [/size][size=2][size=2]"Sochi"[/size][/size][size=2], AIRBASE.Caucasus.Sochi_Adler, { [/size][size=2][size=2]"SQ CCCP MiG29"[/size][/size][size=2], [/size][size=2][size=2]"DF CCCP MiG-21 01"[/size][/size][size=2] }, [/size][size=2][size=2]20[/size][/size][size=2] )[/size][/color][/Code] I moved the F5 closer to the shore line so when you run the mission it should get detected around the 35 second mark and launch the fighters. I'm attaching the miz and lua files for you [size=2][color=#3f7f5f][size=2][color=#3f7f5f] [/color][/size] [/color][/size] [color=#3f7f5f] [/color] [color=#3f7f5f] [/color] revised_moose_mission.lua moose test.miz
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Try with deferred shading on. Sent from my iPhone using Tapatalk
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Caucasus Insurgency - Dynamic Persistent MP Campaign
eric963 replied to Igneous01's topic in User Created Missions General
Just connected by IP. -
Caucasus Insurgency - Dynamic Persistent MP Campaign
eric963 replied to Igneous01's topic in User Created Missions General
Just tried says server offline. I will be on for another hour or so and will keep checking for you. -
Caucasus Insurgency - Dynamic Persistent MP Campaign
eric963 replied to Igneous01's topic in User Created Missions General
Might need to check ports to make sure they are open/forwarded correctly. -
Caucasus Insurgency - Dynamic Persistent MP Campaign
eric963 replied to Igneous01's topic in User Created Missions General
Running 1.5.8 and don't see it either. -
Ok just text if you can Sent from my iPhone using Tapatalk