

eric963
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Everything posted by eric963
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Simple Scenery Saving (Map Persistence and Tools)
eric963 replied to Pikey's topic in Mission Editor
Pikey thanks again for another great script!!! Running it in now in my missions and its working great. The only thing I noticed and its a small thing is that the first thing you destroy does not get recorded properly. I was trying out the script by bombing 1 target and thought I had something setup wrong because every time I restarted the mission the target would not get destroyed. I then reset the the script and bombed 2 targets and on the next mission start only the 2nd target gets destroyed. After the initial mission is ran all future destroyed targets get recorded properly. Like I said thou just a very minor thing. My small group is really enjoying your unit/squadron/scenery scripts, thanks for making these available to everyone!! -
Dedicated server/hosted server. Ok with the start hot option is looks like the planes are taking off and then getting reset and then trying to take off again. When changed to air start they all seem to spawn and run their missions properly. Are you running some type of airbase cleanup script? I was not able to find anything. One last thing, are you tracking how many planes are available/left in the different squadrons? If not could you take a look at Pikey's script for persistent squadrons? Thanks Eric
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I’ll run it tonight. After I made that post I reloaded the mission and set the option to see all units on the map. It looked like most flights were taking off and then immediately attempting to land. Both fighters and bombers but every so often a flight would perform its mission. If I see it again tonight I’ll let you know. Thanks Eric Sent from my iPhone using Tapatalk
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Had a chance to test out your mission in multiplayer. Only issue I noticed so far was that aircraft were spawning in at the ends of the runways facing backwards with engines off and never moving. Not sure if its a DCS or MOOSE issue but if you change line 10 from local spawnType = SPAWN.Takeoff.Hot -- spawntype to Air, Cold or HOT the plane spawns will work. Great mission!!
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Are you running a registered version on the server? If not tacview will change ["tacviewRecordClientsSessionsEnabled"] = true, back to ["tacviewRecordClientsSessionsEnabled"] = false, When you install Tacview on the server make sure to set the ACMI Recording directory, thats where it will store the track files for the clients that connect to your server. It will create a folder for each clients files.
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Be home in about 6 hours and I’ll take a look. Sent from my iPhone using Tapatalk
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I have the same issue and setup as you. I’ll try the larger dead one also and let you know if it works. Sent from my iPhone using Tapatalk
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Sent from my iPhone using Tapatalk
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Thanks Pikey!!
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[REPORTED]IA not firing in MP -norender servers
eric963 replied to BaD CrC's topic in Multiplayer Bugs
I’m stuck at work. Has anybody had a chance to check this yet? Sent from my iPhone using Tapatalk -
Very nice!! Sent from my iPhone using Tapatalk
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No way to do it at this time. Still WIP.
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I had the same problem, local access to the webgui would not work when using Microsoft Edge or internet explorer. I installed Google chrome and had no issues connecting. I could never determine the reason why Edge and IE did not work. Sent from my iPhone using Tapatalk
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Add the Tacview section to the options.lua file in the DCS.openbeta_server\config folder and edit it as necessary options = { ["graphics"] = { ["height"] = 600, ["visibRange"] = "High", ["width"] = 800, }, ["miscellaneous"] = { ["autologin"] = true, }, ["plugins"] = { ["LotAtc"] = { ["enable"] = true, ["profilefile"] = "arcade.lua", }, ["Tacview"] = { ["tacviewBookmarkShortcut"] = 0, ["tacviewClientTelemetryPassword"] = "", ["tacviewCompressionLevel"] = 1, ["tacviewDataRecordingEnabled"] = false, ["tacviewDebugModeEnabled"] = false, ["tacviewHostTelemetryPassword"] = "", ["tacviewPlaybackDelay"] = 0, ["tacviewProfilingPeriod"] = 60, ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewRecordClientsSessionsEnabled"] = false, ["tacviewRemoteControlPassword"] = "", ["tacviewRemoteControlPort"] = "42675", ["tacviewTerrainExport"] = 0, }, }, } Sent from my iPhone using Tapatalk
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The last update today solved that issue for me.
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Not sure if this is causing what your seeing. Take a look at the description of the moose command your using.... A2ADispatcher:SetIntercept( 450 ) I think Moose attempts to determine where the target aircraft will be based on its speed and direction 450 seconds from when it was detected and then determines what base would then be best to launch from.
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@debolestis sent you a PM about the throttle plate.
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Briefing speech In the documentation look for the section that covers “AOCS” Sent from my iPhone using Tapatalk
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Yes it is. Sent from my iPhone using Tapatalk
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Are you running the Viacom pro plugin? If so there is an “EX” tab on the configuration screen with an option to turn it off. Sent from my iPhone using Tapatalk
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In “EX” tab in the configuration there is a checkbox to turn it off. Sent from my iPhone using Tapatalk
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Got it added in!!! Thanks!!!!!
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Deep Interrogate is enabled. I took a look in the Keywords Editor and there is no "status" in there. "Crystal Palace" > "Interrogate" gives me a status of the unit catagories. I have attached a screenshot of the VAC window.
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@Hollywood_315 ‘Crystal Palace,…Status’: AOCS will provide a general units status summary When using this command there is no response in single player or multiplayer. What should crystal palace be responding with??