Jump to content

eric963

Members
  • Posts

    213
  • Joined

  • Last visited

Everything posted by eric963

  1. mist.DBs.zonesByName question I have witchcraft installed and have been making lots of progress with my LUA learning but I'm stuck on something that I hope is easy. I'm trying to use mist.DBs.zonesByName to make a table of zone names. In witchcraft the above function returns the following information.. { "New Trigger Zone": { "color": [ 1, 1, 1, 0.15 ], "hidden": false, "name": "New Trigger Zone", "point": { "x": -285658.57142858, "y": 0, "z": 616798.57142858 }, "radius": 3000, "x": -285658.57142858, "y": 616798.57142858, "zoneId": 153 }, "New Trigger Zone 1": { "color": [ 1, 1, 1, 0.15 ], "hidden": false, "name": "New Trigger Zone 1", "point": { "x": -285430, "y": 0, "z": 622212.85714286 }, "radius": 3000, "x": -285430, "y": 622212.85714286, "zoneId": 154 }, "New Trigger Zone 2": { "color": [ 1, 1, 1, 0.15 ], "hidden": false, "name": "New Trigger Zone 2", "point": { "x": -289372.85714286, "y": 0, "z": 619198.57142858 }, "radius": 3000, "x": -289372.85714286, "y": 619198.57142858, "zoneId": 155 } } My question is how do I create a table with just the zone names? Thanks Eric
  2. Pikey, Are you testing this on a dedicated server? Sent from my iPhone using Tapatalk
  3. Got the same error after a while also. Besides that all seems to be working pretty well. Thanks!!!
  4. Dachs, Do I need to make any other changes in the VAICOM scripts? Thanks Eric
  5. Put my name in!!! Thanks & Merry Christmas!!!
  6. Yes, check your FPS with one card. I can get SLI to appear to be working with my GTX 970's but the fps is no better than when I run with just a single card. Sent from my SM-T217S using Tapatalk
  7. Map object persistence Option - after a minimum X amount of time, a Y percent chance that each object line would be removed from the csv file to simulate random rebuilding of structures.
  8. Next question... When using MapObjectPersitence: set to "true" it is creating a _deadobjects.csv file like it should. My question is are we able to have more than one mission going with persistence on? In the previous version of your mod I thought it generated the csv file using the mission name. Thanks Eric
  9. Preserving the routes for ground units was one of the features I was really wanting so this is great news. I just ran a quick test and the options for "KeepGroupsRoutes" on my system are reversed. TRUE - Deletes the routes FALSE - Preserves the routes Thanks again for a great mod!! Eric
  10. Got home late but was able to run a couple of test flights and everything looked to be working correctly. The only thing that seemed not to work and it just might be me not understanding it was this option I set this option to "false" thinking it would delete all my aircraft routes but they still appeared in the next mission. I think I'm just not understanding th "false" part of the description. Eric
  11. Good news!! Can't wait to try it out tonight.
  12. Sounds Great!! Can't wait to try it out. Eric
  13. Thanks!! All seems to be working!!!!
  14. Sith, Here is a very short track along with my game graphic settings. I'm running most recent version 1.5 No overclocking GTX970 16GB ram No Mods I7 4790k A10ctgpghostimage.trk
  15. Be home in a few hours and will do a proper report. Didn't have time before work this morning.
  16. Have the same problem since the last update. What your seeing is a faint image of what the tgp was pointing at when the mission started To check just make an airstart mission with you a10 pointing at a coastline, uf you skew your tgp towards the sky you will see the image of the coastline quit clearly.
  17. Just ran you new merged version and noticed an issue with Object Persistence. The first mission creates the csv file with the proper entries in it but when we run the next mission the test buildings that we destroyed are still intact and no explosions are seen. If we end the second mission without destroying anything and view the csv file it is empty. Thanks Eric
  18. Persistance is working but its using a strange file name. DictKey_sortie_4_deadobjects.zip
  19. Quick question. When trying to use this with your DAWS Dead objects persistence mod and installing using JGMSE which mod should I install first? I'm getting this notice from JGMSE "mist.lua" has already been altered by the "DAWS Save Mission" mod. "MissionScripting.lua" has already been altered by the "DAWS Save Mission" mod. If I install DAWS Save mission first and then install DAWS Dead objects then there is no F10 option. Thanks Eric
  20. Tried this for the SU-25T. Some, but not all of the marking are appearing in English. Can someone else confirm this so I can rule out any errors on my end. Thanks Eric
  21. Great mission!!!! Running version 79 and found a menu option error. F3>Set options F10>Enemy CAS F2>Attackers Disabled (Default) give the message "Enemy buildings has been disabled"
  22. StrongHarm Only had a few minutes before wife pulled me away but I did notice thr STO escort took off and then immediately landed. This was on my dedicated server and i have had this problem with AI flights not escorting/following the assigned client in my own missions. It works when I am the host machine but nit ehen iy rund on thr dedicated server. Ill try to run thru the rest of the mission tonight.
  23. Hey Grimes, When you get around to updating the script please take a look at the Hawk and Patriot search radars. They never turn off. I think the Alarm State Green has no effect on them. Is this the way those search radars are supposed to work? I have attached a small mission. Once you enter the SU25T do active pause until all the radars light you up and then use the F10 menu to send the Alarm State Green command to each one. Patriot and Hawk radars will stay on. Thanks Eric alarmstategreen.miz
×
×
  • Create New...