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=Andre=

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Everything posted by =Andre=

  1. Джентльмены, есть возможность улучшить наши виброощущения в одной из игр про авиацию, нужны тестировщики. Заинтересованные и готовые помочь, пожалуйста пишите в личку.
  2. Errors quite possible as I haven't updated the tool for a long time. It can easily become outdated, sorry. There is a button to revert changes back in it.
  3. Hmm... not sure what you mean under OB... I thought ED got rid of the OB branch. Maybe I missed something. Basically, DCS version is not relevant as the tool changes one SimShaker for Aviators file only in the SimShaker for Aviators installation folder. The tool supports both SimShaker for Aviators beta and stable versions.
  4. Software -> Optional -> SimShaker Mods Support Gear
  5. If a new DCS module or a mod pretends to be Su-27 in SimShaker for Aviators it's most likely a result of applying a little Mods Support tool I developed some time ago. The tool changes one of SimShaker for Aviators scripts. I don't push this tool as it can bring more confusion to this already complicated matter, but it's still available on simshaker.com among other SW and it looks like it works in this case. the same here.
  6. providing the develper with HF8 seat specimen first would be greatly appreciated as well I think
  7. You guys use NLR HF8 seats I guess?
  8. This may be a little bug in SimShaker for Aviators. Could you please report it to this thread https://forum.dcs.world/topic/147495-official-simshaker-for-aviators/ I'm not a guy who develops SimShaker for Aviators. It's by f4l0. I develop SimShaker Wings, SimShaker Wheels and SimShaker Sound Module software.
  9. Maybe somehow it's not detected in SimShaker for Aviators... Please check in the log box are there any commands with p1_14_0_1 sample name when you move the canopy
  10. Can you feel the canopy feedback effect when you test it right in the Sound Module?
  11. Please disable Vebose Logging in the Sound Module settings as it's not neded anymore but may affect performance.
  12. Looks good. If you enable Vebose Logging in the Sound Module settings, can you see any commands from SimShaker for Aviators incoming?
  13. What's the aircraft? Can you see its model in the list?
  14. Looks good. What if you hit the Test Vibe Motors button? nullnull
  15. Good news. Please check in the Sound Module setting that the Blank location preset is not selected by chance.
  16. Please check if you can see any numbers in the SimShaker for Aviators -> View -> DCS Debug window during the mission.
  17. Аттракцион невиданной щедрости от Яндекс Пэй! При выборе оплаты через Яндекс Пэй они заплатят за вас 10% от стоимости товара и еще выдадут вам бонусов Яндекс Плюс. Акция действует до 6 июля. Ссылки для оплаты: Вибронакидка SimShaker Pad 18500 - > 16650 р Вибронакидка SimShaker Pad с дополнительным слоем поролона (для жестких кресел), под заказ 19450 -> 17505 р Посмотреть весь предлагаемый ассортимент накидок, накладок, жилетов, наборов для встраивания и возможные опции, оформить заказ можно здесь.
  18. Here you go. Put in into the \Saved Games\DCS\Scripts folder export.lua
  19. Yes, the commands sent/received can be seen in the log boxes of both SimShaker for Aviators and Sound Module
  20. it also sends the test command to the Sound Module as it does nothing it looks like there is no interaction between SimShaker for Aviators and Sound Module as it's conducted via network protocol I would suspect a firewall software blocking the packets sent by SimShaker for Aviators
  21. what if you press the Test Vibe-Motors button on the 3rd SSA settings tab?
  22. You are welcome! Glad you are happy with the Sound Module again.
  23. OK, thank you. It looks like you don't have right files in the right place. Please disable Verbose logging. Unzip attached files exactly into the Documents\SimShaker Sound Module samples\Customized\1 subfolder When you start the Sound Module it shood look like this LGeffectFiles.zip
  24. Hello, yes this is quite possible. Usually it works fine. May I see a screenshot of your Sound Module?
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