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=Andre=

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Everything posted by =Andre=

  1. Yes, for the cars and not for the Gametrix seat. In Gametrix seat it works different.
  2. I see, thank you. That's how I have it done with SimShaker Pad actuators. Have you got shakers on those places?
  3. I see, thank you. Can you see the green bars moving in SimShaker Sound Module with both planes at engine startup?
  4. Hmm... Never had it implemented for flight sims. How do you think it should work with bass-shakers? ASIO, Stereo Mix, etc., not a way to go for a beginner I'd say. What's a real problem you are trying to solve? Can you feel vibration in the shaker?
  5. Not sure is it really a bug or not. Have you got the same settings in SimShaker for Aviators for the Engine beat effect wiht both planes?
  6. The DCS Repair Export button on the 3rd SimShaker for Aviators tab most likely will be helpful. NLR software creates a conflict by using SimShaker for Aviators script. The DCS Repair Export button on the 3rd SimShaker for Aviators tab most likely will be helpful.
  7. I saw it before as a result of installing/updating NLR seat software. What can you see in the SimShaker for Aviators -> View -> DCS Debug window during the mission?
  8. Never used this Matric, but it looks interesting. Please check if you can see any numbers changing in the SimShaker for Aviators -> View -> DCS Debug window during the mission. If you installed some DCS related Matric decks it could easily get delicate DCS Export gear out of order I guess.
  9. I think its USB sound card is worth trying. At least you could start with it.
  10. Hey, 1) SimShaker for Aviators doesn't deal with bass-shakers directly. It does it through Sound Module as an addon. 2)Hence, in terms of bass-shaker(s) connection you deal with SimShaker Sound Module. 3)You can use either embedded sound card or external. You select what to use in SimShaker Sound Module settings. 1 sound card up to 6 channels. 4) What you select must be dedicated to SimShaker Sound Module and bass-shakers only. No game sound in this device. Hopefully this helps.
  11. I'm afraid, I can't squeeze out even more specific instructions right now. I know you guys love specific instructions, but I'm not good at stuff like this. Sorry. Please try to play around with the Customizer and it will become clear. There is a very simple idea behind SimShaker Sound Module and I'm trying to adhere to it. And don't forget to read the User Guide https://simshaker.com/guides/sound
  12. Looks like just 2 channels sound card and not 5.1.
  13. ASIO drivers is mostly in the past for SimShaker software, quite optional now. You'd better avoid it if possible. Any 5.1 or 7.1 capable sound card would fit I suppose. I use Sound Blaster 5.1 USB sound card at the moment.
  14. Regarding how the Customizer works: the test.wav sample is not the same which used for testing the buttons 1,2,3,4,5,6. The buttons are out of the Customizer scope. It's fine that you feel no difference when using the buttons 1,2,3,4,5,6. But if you play exactly the test.wav sample after you hit the "Make Customized Sampe(s)" and "Reload Samples and Test the Result" having all channels gain at 0 you will feel nothing I suppose. Not sure I understand what you mean under " those front 2 pucks". SimShaker Sound Module supports up to 6 channels. If you count everything you named having bass, you get 6.
  15. 2.37 is in the beta branch and "Check for Updates" in the stable branch app will not bring it to you. Here is a direct link to get it https://simshaker.com/downloads/beta_SimShaker_Sound_Module_Setup_v_2.37.msi I recommend to uninstall the previous version of the application in the same branch (can be beta or stable) before you install the new one.
  16. Well, it depends on the effect playing back. Some effects engage bass shakers the same way, some not. For example, if you launch a missile from the left wing you should feel it only on the left side only. But the stall shudders you will feel on the every shaker. Sound module low frequency sound samples array contains the information how to engage every shaker for every effect. You can easily change this information in the samples with the latest version of SimShaker Sound Module.
  17. Hello Keith, SimShaker Sound Module currently supports 1 sound card, up to 6 separate channels. Please connect the amplifiers to the same sound card and select in SimShaker Sound Module settings 3 - 6 shakers configuration.
  18. Hi Dogmanbird, Thank you for the feedback. Never heard about such an issue. Not sure I can reproduce this in my end.
  19. Usually the DCS Export Repair button at the SimShaker for Aviators "Settings" tab helps in a case like this.
  20. Hello Bex, not sure I'm able to understand this statement. Sorry.
  21. Select it in the SimShaker for Aviators setting on the 3r tab then and don't touch UWVeditor, it's for Gametrix based seats.
  22. Hello, What's your hardware? JetSeat/JetPad/HF8 or bass-shakers?
  23. Not sure which sample is engaged for the launchbar in SSA but Wings unfold, Canopy open/close samples are definitely on channel 3 in my set. Edit: I can see that Nose Landing Gear sample is used for for the launchbar and I've checked it's on channel 3 as well.
  24. Good news This maybe caused something else and not Sound module itself. I'd recommend to test these effects at the Sound Module "Test The Module" tab. You can also check if the effect is triggered in the SimShaker for Aviators Effects Monitor window. You were able to do it from the very first version of SimShaker Sound Module. Customization has been welcomed all the way we've walked through. But it takes some effort and brain work. I'm just trying to make this job easier.
  25. I havent' changed the samples volume. Yes, I used the GUI to make the samples for you. I'm working on it. Use it with caution of course.
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