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=Andre=

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Everything posted by =Andre=

  1. This is interesting. Can you provide us with the lua script which VPForce Rihno FFB uses for this purpose?
  2. Yes, with the latest version of SimShaker Sound Module it shouldn't be hard. Use the Samples Customizer feature as we discussed a little bit above. https://simshaker.com/downloads/beta_SimShaker_Sound_Module_Setup_v_2.37.msi
  3. I will bear this in mind. Thank you for the suggestion.
  4. Mixing with the game sound is out of my scope. Please excuse me. Regarding ASIO driver, I wouldn't expect something beautiful with it. That was a sort of workaround to get more than 2 shakers working. I keep ASIO option for backward compatibility with older SimShaker software versions. If someone got it working well he can keep holding it working without any readjusting. I wouldn't expect it any soon. Please excuse me.
  5. I see, thank you for checking it. I will ask @f4l0 as SimShaker for Aviators developer have a look at this.
  6. Yes, for the cars and not for the Gametrix seat. In Gametrix seat it works different.
  7. I see, thank you. That's how I have it done with SimShaker Pad actuators. Have you got shakers on those places?
  8. I see, thank you. Can you see the green bars moving in SimShaker Sound Module with both planes at engine startup?
  9. Hmm... Never had it implemented for flight sims. How do you think it should work with bass-shakers? ASIO, Stereo Mix, etc., not a way to go for a beginner I'd say. What's a real problem you are trying to solve? Can you feel vibration in the shaker?
  10. Not sure is it really a bug or not. Have you got the same settings in SimShaker for Aviators for the Engine beat effect wiht both planes?
  11. The DCS Repair Export button on the 3rd SimShaker for Aviators tab most likely will be helpful. NLR software creates a conflict by using SimShaker for Aviators script. The DCS Repair Export button on the 3rd SimShaker for Aviators tab most likely will be helpful.
  12. I saw it before as a result of installing/updating NLR seat software. What can you see in the SimShaker for Aviators -> View -> DCS Debug window during the mission?
  13. Never used this Matric, but it looks interesting. Please check if you can see any numbers changing in the SimShaker for Aviators -> View -> DCS Debug window during the mission. If you installed some DCS related Matric decks it could easily get delicate DCS Export gear out of order I guess.
  14. I think its USB sound card is worth trying. At least you could start with it.
  15. Hey, 1) SimShaker for Aviators doesn't deal with bass-shakers directly. It does it through Sound Module as an addon. 2)Hence, in terms of bass-shaker(s) connection you deal with SimShaker Sound Module. 3)You can use either embedded sound card or external. You select what to use in SimShaker Sound Module settings. 1 sound card up to 6 channels. 4) What you select must be dedicated to SimShaker Sound Module and bass-shakers only. No game sound in this device. Hopefully this helps.
  16. I'm afraid, I can't squeeze out even more specific instructions right now. I know you guys love specific instructions, but I'm not good at stuff like this. Sorry. Please try to play around with the Customizer and it will become clear. There is a very simple idea behind SimShaker Sound Module and I'm trying to adhere to it. And don't forget to read the User Guide https://simshaker.com/guides/sound
  17. Looks like just 2 channels sound card and not 5.1.
  18. ASIO drivers is mostly in the past for SimShaker software, quite optional now. You'd better avoid it if possible. Any 5.1 or 7.1 capable sound card would fit I suppose. I use Sound Blaster 5.1 USB sound card at the moment.
  19. Regarding how the Customizer works: the test.wav sample is not the same which used for testing the buttons 1,2,3,4,5,6. The buttons are out of the Customizer scope. It's fine that you feel no difference when using the buttons 1,2,3,4,5,6. But if you play exactly the test.wav sample after you hit the "Make Customized Sampe(s)" and "Reload Samples and Test the Result" having all channels gain at 0 you will feel nothing I suppose. Not sure I understand what you mean under " those front 2 pucks". SimShaker Sound Module supports up to 6 channels. If you count everything you named having bass, you get 6.
  20. 2.37 is in the beta branch and "Check for Updates" in the stable branch app will not bring it to you. Here is a direct link to get it https://simshaker.com/downloads/beta_SimShaker_Sound_Module_Setup_v_2.37.msi I recommend to uninstall the previous version of the application in the same branch (can be beta or stable) before you install the new one.
  21. Well, it depends on the effect playing back. Some effects engage bass shakers the same way, some not. For example, if you launch a missile from the left wing you should feel it only on the left side only. But the stall shudders you will feel on the every shaker. Sound module low frequency sound samples array contains the information how to engage every shaker for every effect. You can easily change this information in the samples with the latest version of SimShaker Sound Module.
  22. Hello Keith, SimShaker Sound Module currently supports 1 sound card, up to 6 separate channels. Please connect the amplifiers to the same sound card and select in SimShaker Sound Module settings 3 - 6 shakers configuration.
  23. Hi Dogmanbird, Thank you for the feedback. Never heard about such an issue. Not sure I can reproduce this in my end.
  24. Usually the DCS Export Repair button at the SimShaker for Aviators "Settings" tab helps in a case like this.
  25. Hello Bex, not sure I'm able to understand this statement. Sorry.
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