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=Andre=

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Everything posted by =Andre=

  1. Hello Y, Yes, basically that's correct. Yes, sometimes it's not as much obvious as we'd prefer. Recommended way to adjust the samples: 1) Disable all other effects except the one you adjusting in the SSA settings. 2) Enable logging in SSA or SimShaker Pad handler. Watch which samples are called for this effect and adjust them. 3) When you are happy with the effect, go to the next one to adjust. 4) Don't forget disable logging when finished as it may affect the app performance. I'm afraid I don't know what's VibId, sorry. Those are effect strength and number of repetitions of the sample set by SSA. Hmm... not sure I'm able do comprehend this question, sorry.
  2. https://forum.dcs.world/topic/147495-official-simshaker-for-aviators/?do=findComment&comment=5375077
  3. Yes, please find them in the Troubleshooting section of the User Guide https://simshaker.com/guides/jetpad something has changed, please try to enter the key again.
  4. It's a known issue, I'm sorry for the inconvenience. I will fix it in the very next version. As for now, you can disable ASIO option in the "Documents\SimShaker for Aviators\Soundmodule.cfg" Please set <Enable_ASIO_Audio Value="False" />
  5. Please check if you can see any numbers in the SimShaker for Aviators -> View -> DCS Debug window during the mission.
  6. Hi, what if you disable the engine beat effect? Will the g effect be the same?
  7. I don't think FC2024 is already supported.
  8. The catshoot is detected in SSA, not in the Sound Module I'm not sure I can help you with this at the moment. I'm sorry.
  9. More reliable way is to simply uninstall the previous version first as Microsoft installer tends to keep as much old files as possible. Sometimes it may cause issues. And don't forget to backup your SSA settings via its File menu before you uninstall.
  10. Is there the green bar moving in Sound Module when taking off from the carrier?
  11. Basically, it should work on a carrier as well, but carrier case is a bit complicated one in terms of ground effects due to the currier own movement. The common issue with carriers is that the effect may be felt even when the aircraft is standing still.
  12. So, you can see at the Sound Module Test tab during the taxiing that the Ground Roll effect is being played but you can't feel it, right?
  13. HI, Thank you for the feedback. What screen do you mean?
  14. What can you see in the SimShaker for Aviators -> View -> DCS Debug window during the mission?
  15. No, it will most likely bring a conflict you will have to resolve. This error looks unfamiliar. It's rather in @f4l0 scope as SimShaker for Aviators developer.
  16. Hi, Please check if you can see any numbers in the SimShaker for Aviators -> View -> DCS Debug window during the mission.
  17. I think it's rather the first. f4l0 knows better.
  18. The current Sound Module will not use them, but I think I could change it in the next version. I can add those files as place holders and you guys will be able to play around with this stuff.
  19. This effect (rotor whirl combined with G-force) is not implemented in Sound Module. Please excuse me.
  20. In this case Sound Module should try to use the default sound output assigned on the PC. Maybe it didn't work out on your PC for some reason. Thank you for the update!
  21. Something seriously went wrong. The application could not play a sound file. May I see the full logbox content?
  22. That was mostly about KW-908 motors. If you lubricate JetPad motors, use tiny portions of spray, too much lubricant can get things worse. I'd recommend to rather replace JetPad motors along with the controller board, but due to the sanctions wall it's not very much easy to get the replacements.
  23. Glad you are happy with it Well, there is certainly something we can do with mods. To what limit depends on the mod. And SU-27 can be changed to any other from supported in SSA list. Basically, I've made this tool as a proof of concept piece. Haven't invested a lot of time in this as I'm busy with my new vibrating pad project.
  24. Hey, shouldn't be hard to get it working with this little tool https://simshaker.com/attachments/get/11/simshaker_mods_support_gear_v.0.0.zip
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