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=Andre=

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Everything posted by =Andre=

  1. I'm not a guy who develops SimShaker for Aviators. Please refer to this thread [Official] SimShaker for Aviators
  2. I guess that enabling VR may change sound output devices list at your PC. In such a case you will probably need to re-select the sound card in the SimShaker Sound Module settings.
  3. G-Feeling Dead Zones at the SimShaker for Aviators 2nd tab
  4. You can always test the SimShaker Sound Module with its test button.
  5. Yes, the initial samples design is by me. But I will not help you. As I mentioned above, I'm mostly focused on JetSeat/JetPad related tasks. Please excuse me.
  6. Yes, in general that's correct. You can take any "base" file and replace its waveform with your own, changings the vibration frequency and increasing its amplitude, if the latter is less than 1. You can even make its wave form a complex thing, using audio editor tools. You can fill in some of the channels with the waveforms and make some others empty. You've got a space for creativity and imagination.
  7. It needs Gametrix Control panel software to be installed.
  8. FSE black covered unit only. Other types of units can be shipped from Russia. DHL delivers it within a few business days.
  9. UWV files are for JetSeat/JetPad only. No, that's not always true. In case of SSA it may be so and may be not. You can see in the log window in SSA or SSM which files are used in a particular case.
  10. I think you can find a few files/file sets here in the related forum threads, but not much. I'm sorry. I'm mostly focused on JetSeat/JetPad related issues.
  11. I'm afraid there is no such a source.
  12. Hmm.... What do you mean under the source? You can use whatever you want as a source.
  13. You are supposed to edit samples accordingly to your preferences (I have no idea what you'd like to have under the seat and what - under the pedals). Base information about samples editing is presented in the User Guide https://simshaker.com/guides/
  14. I think that the whole thing is distributed between the SSA and the SSM. The SSA is a commander in chief. The SSM is a kind of a private. It's not very much intelligent. But it's a kind of a "last mile" where you can make some changes to the channels content.
  15. There is a troubleshooting guide in the User Guide https://simshaker.com/guides/jetpad/
  16. I see, thank you. I'm not sure we elaborated damage effects so thoroughly. You may consider the default samples as placeholders and edit them, removing what you think is redundant. Please bear in mind that such a space separation strictly depends on the SimShaker for Aviators ability to recognize the correct damage location and issuing the appropriate command to play a correspondent sample. If you manage to make significant progress on this, please share with the community here.
  17. It looks difficult to answer this combination of questions. Please excuse me. Please tell me what interests you the most?
  18. If you mean SimShaker for Aviators errors you'd better discuss that at SSA support thread.
  19. Yes, some guys did it. It should be fine.
  20. Hi, Thank you for the feedback. Could you please try SimShaker Sound Module beta version 2.27 instead? You can get it here https://1drv.ms/u/s!AtZazqt_Ko-7galKu3GS5nKHTdUBTw?e=jszOra
  21. There may be some error messages in the Windows Event Log. You can try to search them with the Windows Event Viewer or with the SimShaker Diagnostic Tool.
  22. Please pay attention, that it's not an error but information message. No need to be worried.
  23. Sounds confusing. Could you please explain the issue in other words?
  24. I believe we discussed that more than once above, here is the video how to lubricate the JetSeat motors
  25. I think SimShaker Sound Module version 2.24 also could work. In some cases (when the Documents folder was moved to another location) you need to start the SimShaker Sound Module once to let the SimShaker for Aviators to find it.
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