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valrond

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  1. Why? The Aero reduced the price to half, so that's $1000 (around 1200€ here in Europe with VAT). If you don't have a lighthouse (I have two from the original Vive), that's around 150 more. That's it. You don't even need controllers. I got mine in september with the 25% discount, and soon after it arrived they lowered it to 50%, and they honored the price reduction. TBH, after using the Aero, all of my other headsets are used for regular VR games, they have been completely made obsolete by the Aero to use sims like DCS, MSFS, iRacing, ACC, etc. The difference is HUGE, and I'm coming from things like the original Reverb, G2, Vive Pro 2 and Pico 4, among others. Now the limit is the game and not the headset.
  2. What settings are you using? I installed my 5800X3D yesterday, and it has improved my CPU Frametime significantly, from around 33ms to 23, but it is still too high to play at 90 fps. The GPU sits at around 11-12 ms (HP Reverb G1 with a 3080). Everything on High.
  3. Can someone please tell me how to change the angle on the side monitors of a triple screen setup? I have a 34" 3440x1400 in the center, and two 1920x1200, 24 inches on the sides. I have configured properly, but the angles of the sides are 90º.
  4. I completely agree. Games are a lot more complex now, and DCS is specially complex because it is not only a game, nope. It is a collection of modules running on a common framework. This is not the LOMAC, Flaming Cliffs, A-10 or Ka-50 that were stand alone games, it is A LOT more complex, and with complexity bugs come. If you have ever coded, you know how hard it is to solve bugs. I used to code when I was young, with my first computer and going to computer science in college. it was maddening. This is several magnitudes harder. On top of that, this game, as many others, is constantly evolving. They add new features, optimize others, add new planes, maps. A closed game is hard enough to be bug free, an evolving one, is just impossible. I play a lot of these games, none are bug free, and they will never be. You either accept that this is the nature of the beast, or go play something far simpler, like F-14 Fleet Defender.
  5. I listened to his rant last night. I didn't like it. I have never had the problems he is mentioning, and I've been using DCS since A-10 came out, before DCS World. Then you go to hoggit, and now it has become such a toxic place, nearly everything they say is negative, and the echo chamber of reddit makes it impossible to have a discussion, you get downvoted to hell. Some of them look like they want DCS to disappear. The worst thing was comparing it to SC, which is a buggy mess, it's in pre alpha, and has been on pre alpha for a long, long time, it should have come out 5 years ago (I'm an original backer from november of 2012) and has earned a lot more money than ED has with their, well, pixel ships at 300-500-1000 dollars each.
  6. It happens to me now too. I own nearly all of the modules, and now most of the time, when I start the game, it asks me to re-authenticate the A-10C, FC3 and Blackshark 2.
  7. The module is $10 off at this time, how long will this last? Thanks.
  8. Just because you don't use it for anything else it doesn't mean it is dying. Everyone in my clan has at least one gaming PC "tower". Why would you use a laptop to game? To have inferior hardware with higher price and temps in the 80º-90ºC range? Personally, I have a couple of good gaming desktops, and another two decen gaming laptops. My son, which is 14, plays most of the time in his desktop. So people that play anything half seriously on PC uses a "tower". Heck, even one of my work mates that isn't even a serious gamer upgraded his old gaming PC, still a desktop.
  9. I still can't get the kneeboard to work. I have tried to repair but it made no difference. Update. It works on my copy of the game that I still have at 28840. They share the same savegame folder, so it is not an options thing.
  10. I'm also looking at this. I own Il-2 BoX and there the F-8 is a field modification of the A-8.
  11. I don't think so, it says that it is compatible with HTC Vive and Vive pro, not Rift.
  12. That Index upgrade for those of us with HTC looks like a decent deal. Just get the HMD and keep the stations and controllers, and you slash the price in half. We'll see how much better we can see the instruments with the Index, and if the extra pixels are too much of a toll for our systems.
  13. Sure, why not?. But it is still a WiP. I'd like to be able to adjust the VHF COMM, NAV and both ADFs with the rotaries, but it is not possible atm.
  14. Well, I just started testing every variable that had a value assigned to a radio, then combined them into a number that showed the frequency as a whole. The ADF ones are really strange, cause they get multiplied by 3276 or so (it should be 3276.8, but it doesn't work properly, so I had to truncate it). It is a shame that the module isn't properly finished, some things don't work in game even binding them in the controls.
  15. Here is the profile. It's showing the proper frequencies. COM1 shows the UHF frequency and preset (I don't know how to take away all of the 0s at the end, that must come with programming the radio) COM2 shows VHF-NAV. The left one is VHF COMM and the right one is VHF NAV NAV1 and ADF both show ADF L and R. I put it copied on NAV1 so you don't have to move the gorilla switch so further down. Rotaries and Buttons have no function atm, pending the module being finished. https://1drv.ms/u/s!Aqsd1z0YyDLenKtm6T4xmh9jOL2T6A
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