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Goshawk

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Everything posted by Goshawk

  1. Ah good to know. Once again it is really well scripted. You should be proud. The hours you've put into this would be hard to count I'm sure. Thanks!
  2. This was during mission 04 or 05 (I think), and I thought it strange that I was given illumination flares, then during radio chatter my character mentions the supporting flight L-39 pilot would even have a hard time seeing things with his night vision goggles. My first time actually playing a well scripted campaign like this so I'm not sure if I've misheard the pilots and this was meant to be a nice sunny evening flight. I can see the clock shows 6:50pm but it's complete sunlight and the sun is actually really high in the sky. Video: https://streamable.com/tl7gi Is there something wrong on my end? Should this mission have been set at night time? I'm loving the campaign so far though. Definitely recommended. :pilotfly: It's been ages since I've played so if I'm wrong I'll delete the thread for real bugs. Thanks! :joystick:
  3. Increase the hogs speed to it's more true to life. Update the textures of the cockpit. Give us the AGM-65E variant. Tweak the GAU-8 spread. Update the damage model. Improve the FLIR along with the Hornets. Rain on the cockpit glass. I don't care about a newer block, it'd be nice to fix what we have now.
  4. ${1} (not sure if embedding works) if not - I made a video :) First time doing one of these - feedback is appreciated! I really like the lighting in 2.5 so thought I'd show that off as much as anything.
  5. When the targeting pod is masked, you will see a flashing m on your HUD. This should also be seen on the TGP page.
  6. Hi guys. I've been using the Thrustmaster Warthog Hotas for awhile now, but have never really figured how to turn the green backlights off from the throttle controls. It's never been an issue as I don't often look down when using but recently saw a review which showed the throttle unlit while in use. Any ideas how to turn off? Can this be mapped in game to a keyboard command? Thanks.
  7. So I've had A-10 since BETA. Am I able to activate it on steam? Or do I need to buy another copy to have the steam version? I've looked through the announcements, FAQ, etc but can't seem to find out. Thanks.
  8. What does the difficulting setting change when you create a fast mission?
  9. Yeah for him it stays in force correlate mode while slewing. Shouldn't that be what we have? Otherwise you slew, boat switch centre, ground stabilise and then it could be off a fraction. You should be able to slew it the way he does, not repeat the process. :huh:
  10. Waypoint Database The EGI system provides point-to-point navigation with a maximum of 40 waypoints stored in each flight plan plus 25 letter markpoints. You can have up to 20 unique flight plans. Markpoints  Assigned waypoint letters A through Y (25 total).  Can be copied to the mission waypoint database using Waypoint (WAYPT) pages and then modified as a new mission waypoint.  There are two types of markpoints: an overhead mark and an offset mark. An overhead mark records the current aircraft position while an offset mark records the coordinates and elevation of a point identified by a sensor like the targeting pod.  When an overhead or offset markpoint is created, the CDU will automatically branch to the Waypoint page to display the data for the new markpoint. This provides you with instant feedback concerning the new markpoint. It is important to note that the CDU will not branch to the Waypoint page if a Mark Z (weapon release) is currently being displayed.  If all 25 markpoints are in use and another mark is taken, it will overwrite Mark A; subsequent marks will follow the same logic as above. Flight Plans  The CDU can store 20 flight plans with up to 40 waypoints each. A flight plan is automatically created in the mission editor or in the CDU.  Functions only when STEER PT rotary switch on the avionics auxiliary panel (AAP) is in the FLT PLAN position. You can insert new waypoints into a flight plan while flying a mission. Waypoint Database Fields. Each waypoint is created with the following set of values:  Waypoint Number: Number from 0 to 40 or letter from A to Z. No two waypoints can have the same number/letter. These are automatically set as Mission Waypoints in the mission editor or can be created while in a mission.  Waypoint Identifier Name: Maximum of 12 alphanumeric characters; first character must be a letter. No special characters other than numbers or letters allowed in name except a period (―.‖). No two waypoints can have the same identifier. Set in mission editor or with the CDU during a mission.  Waypoint Type: The navigation type of the waypoint as set in the mission editor.  Waypoint Latitude: Stored as North or South degrees/minutes/tenths. Format is N/S xxoxx.xxx. Default is North.  Waypoint Longitude: Stored as East or West degrees/minutes/tenths. Format is E/W xxxoxx.xxx. Default is East.  Waypoint MGRS: Stored as Grid, Area, Eastings and Northings. Format is: ##N XX YYYYYZZZZZ.  Waypoint Elevation: Number range from -1000 to +32767.  Waypoint DTOT: Desired Time on Target, time stored as hours:minutes:seconds using a 24-hour clock. Format is HH:MM:SS; All zeroes indicate no DTOT entered.  Waypoint Datum: This indicates the spheroid and grid data from which all coordinates are processed. WGS84 is always used.  Waypoint Steer Mode: This can be set as: TO FROM, DIRECT, or TO TO. Set in mission editor.  Waypoint VNAV Mode: This can be cycled between 2D and 3D vertical navigation modes. Set in mission editor.  Waypoint Scale: This can be adjusted to display scale in accordance to ROUTE, APPROACH, HIGH ACC, or TERMINAL. Set in mission editor.
  11. We're not BETA testers? Gee, could have sworn I bought the BETA version of the game.
  12. Hmm, maybe I should have been more specific. Try right alt + home and right cntrl + home That should do it. If not, click on reset controls to default as they should be the default keys for the keyboard.
  13. Alt + Home key will move the left throttle to idle. Cntrl + Home for the right.
  14. I don't see the point in doing all that work in the CDU for a simple jdam pass. There is zero need to set those markpoints up as a flightplan. Set up your mark points as above. eg A, B and C. Then switch this dial (*bottom left under CDU display) from Flight Plan to mark point. He honestly wastes three minutes pulling away from the targets to create a flight plan. Am I missing something here? The only advantage you gain is that the flight plan is displayed on the TAD map. You'll still see the points on the HUD and be able to target the markpoints by scrolling through steer points. Try this out. I thought that's how it was meant to work. :smilewink:
  15. Cheers, thanks for the quick reply. :)
  16. Cluster Bomb causes runtime error? Seems every time I drop a cluster bomb the game crashes. I receive the following error and am unable to move the screen to view it properly... :( I assume it says Fatal Exception ** scheme: target_pos Is this a known issue?
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