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_Heater_

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Everything posted by _Heater_

  1. Oh mamma...c'è una sezione piena di questi argomenti...è inutile continuare a parlare di queste cose, in tutte per salse. Che sia F-15, che sia F-18, che sia Nevada, la ED sta lavorando duramente per la 124. Quelle poche notizie che vengono date, sono sempre ben accette. Volete volare con l'F-18 ? Jane's. Per queste cose ci vuole tempo, capisco i vostro discorsi e non dico che non li condivida anche io, ma in questo settore bisogna sapere attendere. Quanto abbiamo atteso per la BMS ? Vedrete che l'attesa verrà ripagata. Buon volo :)
  2. I'm very very sad today... I still remember the long conversations on the P-51 Mustang. He will be missed to all Rest in peace Jim, my friend.
  3. Fantastic work Mike. Do you want to remap the all Caucaso texture ?
  4. _Heater_

    Modding

    Vero, ho provato gli alberi, ma sembrano due texture messe in croce... Decisamente meglio l'effetto erba, anche i colori con l'HDR su off sembrano un po' più realistici ;)
  5. _Heater_

    Modding

    Bene, piano piano va avanti e speriamo di avere qualcosa di realistico -> http://forums.eagle.ru/showthread.php?t=89199&page=18
  6. l'IA ha una SA avanzata rispetto agli esseri umani (che guardano solo avanti [ore 12]...non cercano in giro come dei dannati...) ecco perchè rilascia flare...
  7. Hanno modificato i colori nella schermata di assegnazione WP etc etc. SSE = Simulator Script Engine. Il link alla pagina è errato.
  8. FC3 per ora non avrà modelli di volo avanzati (A-10 e Su-25 a parte). Verranno introdotti via via, non però a che tipo di livello di realismo.
  9. I want it ! :) Fantastic work m8
  10. DCS 1.2.4 Preliminary Change Log SUBJECT TO CHANGE Version 1.2.4 New Features AI Fw-190D9 with multiple skins. Graphical User Interface. New skin panels. Graphical User Interface. New Module Manager. Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A. Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H]. Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode. Combined Arms. Generic automatic transmission. Combined Arms. Axis controls for ground units implemented. The Radio Menu F10 option now works in network games. New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group". New Mission Editor features: -Initialization Script Added -Trigger Action: AI TASK renamed to AI SET TASK -Trigger Action: AI PUSH TASK added -Trigger Action: Set Flag Value added -Trigger Action: Set Internal Cargo added -Group LUA condition and % chance of appearance added Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page DCS World Some issues causing network instability have been fixed. Improved air-to-air missile performance. The missiles dynamic launch zone of fighters has been adjusted. The T-90 tank added the Encyclopedia. Fixed some Mission Editor and GUI crashes. Il-76 damage model has been corrected. Tail numbers stencil shimmering for the Il-76 model is fixed. The standard Russian Air Force MiG-31 skin is fixed. In ME airfield info page now includes airfield ATC frequency. Fixed ME issue regarding statics. Mission debrief. Accounting of released weapons has been corrected. Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount. Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed. Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase. AI A-10 will no longer shoot all Mavericks at a single target. Axis assignments will print to input .html file ME inability to save file into mods folders has been fixed. Pilot skins added to the E-3A. The S-5 rocket warhead changed from HE to shaped-charge. Corrected valid firing azimuth for FSG "Molniya". New, more accurate, missile dynamics for the SA-19 Tunguska. Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed. Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected. Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units. Fixed ME error when clicking a certain area in the track playback menu. F10 Radio item or add for coalition ALL has been removed. Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected. Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog. CG-60 Normandy will now attack Anti-Ship Missiles (ASM). Waypoint actions "Weapon hold" has been fixed. Helicopters sinking when they takeoff from an aircraft carrier has been fixed. Fixed S-300 launches not being shown in the de-brief. The COMM option status will now save in the mission. Fixed AI not always attacking targets during intercept task. Corrected ROE behavior issues. Fixed Tunguska tracking targets through buildings. Fixed server crashes, when one client fires an air-to-air missile and other client joins the game. Fixed F-16C Bl52d having old (Flanker) icon style on F10 view. Fixed incorrect aspect when recording video in 1280*720. ME. Some issues with copying, renaming and removing payloads has been fixed. Fixed helicopter AI ROE and threat reaction. Corrected air to Air ATGM delivery by AI Ka-50s. Fixed the inability to respawn if the aircraft flies into the ground. Fixed severe framerate drop when looking at destroyed civilian train. Fixed the OK button not working when a campaign is finished. Fixed crash when rocket collides with ground (fullscreen only). Adjusted framerate impact of smoke from burning aircraft. Fixed AWACS not performing stop task. Improved Sorbcija ECM pod model. Improved the ejection model for the A-10A/C and F-15C. Corrected scale of F-15C external fuel tanks. New skins for the Su-27 and Su-33. Improved sounds for several aircraft including the F-15C and Su-27. DCS: A-10C Warthog LITENING TGP masking logic has been restored. Corrected MFCD start-up screen wrong color. Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target. Fixed LASTE Wind Edit data entry. Fixed Gun Minimum Range Cue Behavior. Fixed HUD Air speed indicator will TAS in GS mode. HSI course knob will now rotate the course pointer with or without power. Turn Rate Indicator has been calibrated. Fixed the CDU Wind Indication Direction being reversed. Several A-10 callsigns have been corrected. DCS: P-51D Mustang Escort task added to the P-51D. Corrected incorrect fairing door animation. Fixed chassis damage after press RAlt+J on the ground. Fixed DXrenderer error in dsc.log with serial numbers and pilot textures. Fixed demo track 'takeoff-demo.trk'. Fixed error when in-game manual is selected. Fixed drop tanks of P-51D are not synchronized in Multiplayer. Flaming Cliffs 3 This will be the final release version. Price will change to $49.99. Added kneeboard input to flyable aircraft. MiG-29S TWS2 mode is now fixed. Added intro image to Su-33 "Sea Dragon" campaign. A-10A AOA Indexer now works. Corrected some minor issues with the new 3D Su-27 model. Corrected wingmen maneuvers when turning. Fixed wingmen not turning off radar when commanded to do so. Fixed Su-27 campaign mission typos. Pilot models are now correct. Fixed F-15C Fuel Tank Pylon indication on MFD. Fixed tanker not filling external F-15C fuel tanks. Fixed Su-33 getting stuck near island on the Kuznetsov deck. Corrected MiG-29 HUD indications. DCS: Combined Arms Replaced the old generic gun sight with a new one. Adjusted some generic HUD symbology. Fixed player controlled MLRS reloading troubles. Fixed units not resuming previous movement after player takes control. Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded. Added option for Automatic Transmission in CA Special Options. Adjusted the drag factor of Russian AP tank shells. Fixed ability to set the Ready state of AI flights. Fixed ground unit control HUD compass missing from the wide displays. Fixed Alarm State Green for radars revealing radar targets. Adjusted M1A2 side armor. "F10" view. AI aircraft can now land based on ground force commander commands. Fixed night vision only being available off/on outside of binocular view. Fixed the Go To command. Fixed Chaparral target lock issue. Axis controls for ground units implemented. DCS: Black Shark 2 Corrected missing Ka-50 textures in some missions. Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile. Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
  11. I prefer the CCIP for many reasons. In the INV (Inventory Page) I set the Height of Function (HOF) for a low altitude attack. I use the CCRP for a medium altitude attack as well.
  12. _Heater_

    Modding

    Umh, non credo...per i modelli esterni qualcosanè cambiato però, di preciso peró non ti so dire niente :(
  13. _Heater_

    Modding

    ma pensi di rilasciarlo in zona vip, oppure no ?
  14. _Heater_

    Modding

    mi sembra di vedere BMS :D Abbassa un pò il blooming, vediamo come esce
  15. _Heater_

    Modding

    ottimo lavoro, non c'è che dire :)
  16. Argomenti sul modding spostati qui -> http://forums.eagle.ru/showthread.php?t=104214
  17. _Heater_

    Modding

    eravamo OT nell'altro Thread, ne ho creato uno apposito. Ne esiste già uno in inglese, ma chi se ne frega :D
  18. _Heater_

    Modding

    cosa mi hai fatto vedere...ora sarà difficile lasciarti stare :D Puoi anche eventualmente modificare l'intensità ? Dimmi dimmi dimmi !!!
  19. Figurati ;) Cioè, tu puoi mettere quell'effetto solo agli switch per esempio ? Come come come ???
  20. _Heater_

    Modding

    Si, è gia presente. Dovrebbe essere la Oliver Perry. Bell'effetto, sopratutto sul pomello. Comunque, le texture adottate nei prodotti ED sono di carattere specular senza riflesso, mi piacerebbe vedere i riflessi almeno sugli switch :)
  21. _Heater_

    CA (perplessità)

    Io considero CA un RTS molto interessante. Alla fine, il player può organizzare interi plotoni, muovere le truppe, entrare in modalità FOV e sparare in modo diretto. Basta saperlo usare ed organizzare la missione. Per quanto riguarda l'A-10, fino a quando non ha scaricato tutto l'armamento (GAU compreso) non farà mai RTB, a meno che non si imposta un comando nel Mission Editor. Comunque, il T-72 è tosto da far saltare in aria. Se presi ai fianchi li sfondi, ma presi dal di fronte, è dura. Ciao
  22. È nei loro piano futuri. Preferisco portare a termine il betatesting di FC3, prima finiamo, e prima possiamo dedicare attenzione al futuro. Con il FW-190 e magari una nuova mappa, ci saranno sicuramente nuovi giocatori/acquirenti quindi più liquidi, speriamo di vedere una versione server dedicated presto.
  23. Comunque, stanno facendo una buona campagna pubblicitaria. Nel senso che piano piano stanno alzando l'hype, non che prima fosse basso, ma io non vedo l'ora di avere la 124 a disposizione, di migliorie c'è ne sono a bizzeffe :)
  24. Condivido appieno. Spenderei più che volentieri quei soldi per loro, e speriamo che vendano tanto :)
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