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primus_TR

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Everything posted by primus_TR

  1. Well, silly me. The reason it was empty was because the mission type was 'dogfight.' I selected a different mission type and all is good now. Leaving this here in case someone else needs this information.
  2. When I try to change the loadout of own flight or the opposing flight, the loadout dropdown is empty, forcing me to arm each pylon one by one. Is this intended or am I doing something wrong?
  3. EWR calls are most of the time outdated and inaccurate, so seeing their location on the radar display would make a big difference.
  4. Another problem is that most co-era adversaries of the F4 in DCS (e.g. Mirage F1, Mig 21 etc) have 'imaginative' radar modeling and capabilities, and that puts the F4, which realistically simulates a pulse radar, at a great disadvantage and voids the benefit of its relative BVR superiority. Of course, I can't imagine a practical solution to this problem other than ED setting ground rules for at least FF modules somehow, but even that could be a practice in futility. So, best to stay away from multiplayer with the F4, at least until other modules come closer to reality in their systems modeling.
  5. It seems to me that it has already ended; we're in the disposal phase.
  6. Because ED abandoned maintaining it long time ago and left it lingering in a dysfunctional state. In its core, it was a very powerful and flexible tool, allowing creating missions of variable complexity by a few clicks using dropdown menus. It was great when it was working. Thankfully, we have extremely talented individuals in the community who have developed great tools and mission generators for FREE, like Through the Inferno (a great sandbox), Retribution (which can produce an entire area of operations a la Falcon 4.0), Briefing Room (basically, what the QAG should be) and many others, which are making up for the single major weakness of DCS.
  7. Dynamic Campaign is not on the horizon yet (based on what little information has been released by ED about it), so if we have to wait for DC release for the QAG to offer some degree of randomization/dynamic elements, that is a bummer. The templates that the original Quick Mission Generator had was a brilliant idea. It provided great flexibility and randomization. Too bad, its development stopped many years ago. I remember the old days when it was relatively functional; I'd used it a lot. And honestly, I wish ED'd chosen to fix the Quick Mission Generator rather than axing it and replacing it with QAG.
  8. The QAG needs randomization options. At this point, it is a large step-back from even the former Quick Mission Generator. The QAG, at this time, is simply the Mission Editor with 99% culled functionality. It does not provide any 'practicality' to the user, if the goal is to enable players to generate quick, fun missions. I understand that this is the first iteration of what is to come, but it is really not adding any value for the player at this time.
  9. I could not find a specific place to report QAG bugs, so here goes: Cannot select F4E in any era (Coldwar I, II or Modern). Neither available as player or AI.
  10. Super update, thank you! Can't wait to try the new QAG.
  11. Indeed. Been waiting for a FF red a long time now. Now must wait for Q2 (hopefully)to get our hands on this beauty
  12. In BVR, Mirage F1CE (if dry feet) will 9 out of 10 times detect the Phantom far earlier even at co-altitude and can launch its 530s, as the Phantom's radar suffers a lot (realistically) from ground clutter and noise, which is not the case for Mirage. In WVR, Mirage turns a bit better, but the Phantom is a powerful beast and I usually (if ever) fare better against the Mirage in the vertical when driving the Phantom. So, 99% for Mirage in BVR; 50/50 in WVR. My 2c.
  13. Lost cabin pressure calls appear not only in hot air starts; they also occasionally occur (still as of today) during flight after a cold start, even at a mild descent.
  14. Be sure to flip the Anti-Skid switch. Never mind. I just noticed that that switch is to turn the anti-skid system OFF.
  15. You need to bind a key for it in the F4E control settings. It should be down the list somewhere, something like "SRS/VOIP only" or sumsuch.
  16. Not a snowball's chance in hell will ED allow razbam to return to DCS. Nor should they. Razbam has actively tried to undermine, if possible destroy, the one and only real military flight sim available to flight simmers. Anyhow, ED needs to devise a way to clean up the crap razbam left behind, and that's exactly what ED has been trying to do. Looking forward to seeing ED and the community move on.
  17. Not directly related with the User Files section, but can we have, in addition to the Thanks and Like, a Clown remark? I think there is great potential for its use here.
  18. Indeed, some of the content available for free in the User Files section are top knotch. Through the Inferno sandbox, Retribution a la Falcon's campaign come to mind, and many more amazingly entertaining missions and what not, and all for free. And many are commercial grade.
  19. Enjoying this very much. Thank you for your time and efforts.
  20. WW2 carrier ops in the Pacific will fill a massive gap that existed since the IL2 Pacific Fighters. Can't wait. Amazing news.
  21. Excellent news. FYI I'd happily pay for a FF SU25A.
  22. Thanks for the heads up. I wasn't aware that it has been fixed. I'll reinstall the module and give it a shot.
  23. I was hoping a fix for the remastered F5E fps issue would make it to this patch. Oh well.
  24. I can't wait for the f100. I'm still flying strike fighters just to get my weekly f100 fix lol
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