

fignuts
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I haven't played with unity in awhile but it looks like there's a direct GitHub integration these days. https://unity.github.com
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Odyssey+ has two screens. Each one is 1440x1600. BTW do you have the code for this project on GitHub? I'd love to check it out and potentially submit some PRs for improvements if you're open to others helping.
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OK I mostly got it figured out. I had to set the resolution to the *whole* resolution of both displays in the HMD for it to work. Since the Odyssey+ is 1440x1600 in each eye I had to set DCSLeap to 2880x1600. That corrected most of the problems. I'm finding the gestures difficult to do but that's probably my fault or my configuration. The major issue I'm still having is that DCSLeap will frequently defocus DCS especially if I activate the left hand. It will just grab a random window that's near DCS and cause the mouse to stop working in DCS.
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Unfortunately this isn't working for me. I confirmed in the leap debug utility that my hands are correctly detected. When I start DCSLeap and activate tracking for one of my hands (palm up with fingers spread) then the mouse cursor gets constrained to the far left of my view. The cursor does not move with hand movement. The cursor does move with head movement, but it moves in the opposite direction of the head movement. I'm using a Samsung HMD Odyssey+. I followed the instructions carefully. Any ideas about what could be going wrong here? edit: OK got it partially figured out, the driver didn't register correctly on install. Fixed that and can move my cursor with DCSLeap but unfortunately when DCSLeap is activated the cursor still gets moved far to the left and remains stuck over there. The cursor also moves in the opposite direction of my head rotation. It's as if DCSLeap thinks the left edge of my screen is the center and all head movements are inverted.
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Do you have the code for this project on GitHub? I'd love to see how you made it.
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This looks amazing! Thanks for creating this. Looks like I need to buy a Leap...
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Since when is it possible to fly with VR Controller?
fignuts replied to unknown's topic in Virtual Reality
How did you set up your controls for using motion controllers? I tried it out briefly with the odyssey+ motion controllers and it was cool but some controls didn't work well at all. Any rotary switches went crazy when I tried to grab them, there was no way to accurately turn them. -
I'm also curious about this. I can't find any information about the difference between "normal" and "legacy" motion reprojection.
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It is good to finally hear any news about this project. It is great to hear that ED will be honoring the kickstarter commitments. I don't think the details of what happened to RRG are all that important. What I (and I think others) want to know is this: What is ED is going to do going forward to ensure that kickstarted 3rd party modules can/will be successful? I want to back more modules so my favorite sim can grow but I think we all need to have our confidence bolstered to consider backing any more 3rd party projects at this point.
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The last development update was on April 25th, nearly a month ago now. Is there any info about the status of the project? Has something gone wrong that has delayed or stopped development efforts such that there are no updates?
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Yeah I also sent 3 email with no response
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Backer Rewards Section is Finally Here
fignuts replied to Charly_Owl's topic in Western Europe 1944-1945
Two emails sent and still no reply or access to the backers section =( -
I am also interested in learning when existing FC3 keys will start working with steam. Is there any information other than "keys sometimes get uploaded monthly"?
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Where to go after training / campaign help and tactics
fignuts replied to fignuts's topic in DCS: A-10C Warthog
Really great resources! Exactly the kind of stuff I was looking for! Thank you very much. -
Terrible performance in campaign regardless of settings
fignuts replied to fignuts's topic in Game Performance
I have played with the settings in a bunch of configurations -- even turning EVERYTHING down to minimum still results in poor FPS so I doubt that the problem is with my graphics settings.