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Greb

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Everything posted by Greb

  1. I played a lot with the "Group less then alive" this week. It seems to work OK...although it took me a while to understand it. LOL!!! I wanted to trigger a Mission accomplished message using the score and it did quite well. Although what seemed off to me was the difference in scoring from the trigger menu to the score in the Mission goal. ....it could just be I'm not getting it...so take my rant with a grain of salt! :D
  2. Yeah Jean beta 4 has some issues, I'm sure they will be worked out. The biggest one for me in beta 4 is getting a target destroyed on or crossing a bridge, causing a to desktop crash. With any AI engagement it's gonna happen. Beta 5 sounds like a huge improvement. Can't wait!
  3. Looks fun Druid! I'll give it a go!
  4. New Mission for ya! I have really been advancing at choreographing ground activity, got a new surprise in this one for Airfield Activity. Mission is called "Blood For Oil". Two JTAC's in the City, and then you go weapons free, one man flight. Read the Brief. See File - "Blood For Oil" in the initial post.
  5. No Problem Bud! Yeah those 29's are can be fatal! :D
  6. Yeah Bud I built them in Beta 4 so that is probably your issue. ...you having problems with 4 and went back to 3 I take it?
  7. Yeah I have it timed out for Beta 4 and its a close one. Funny you get that. I will re tune it! If you can wait until the A10 C's land. I like to watch them as I sit at the end of the taxiway. Sounds like you are getting in the Air Really quick. Wait for that Fuel truck to leave and clear you and your wingy and then head for runway. Let me know if that works for ya, and I will take a look at it.
  8. Got something like that in the works bud! It's getting there. I am finishing off some new stuff right now and everything will be updated.
  9. Thanks Dane! Got one coming up here shortly that is really good! Try and get it up tonight or tomorrow!
  10. You can also use it to set trigger within in the Mission. Like if player scores more or less then, then this trigger goes off or etc.....
  11. Just learned this one, doing a special project and had to get it down. The score is set in the ME under Mission Goals. I had to learn it in order to give an "End of Mission" message. If I you are using one of my missions and not getting a score it's was due to my ME ignorance and I apologize for that. ALTHOUGH!!! I have come up with some stuff that will knock your socks off, and it will be posted .....SOON!
  12. This is a fantastic idea.... Would love to help with this project. If you need an extra work elf let me know!
  13. Yeah konkussion I have always been an ATI users until DCS A10. In the field I have seen WAY to many nvidia failures....Laptop for the most part. ATI is a good card but they hold things close to the chest if you know what I mean. About 2 years ago Nvidia had a HUGE failure rate and it really scared me off them. I was replacing 20 a week easy in the field. Started reworking that Airfield strike tonight. I think I found a way to end mission message once the runway is hit. Still testing though. Try that Flanked and that Southbound Lite. It will get your heart going!
  14. Thanks for the Input KonKussion. I will take a look. I know right now there is no audio response from the SU's WIP is my guess. There should be a text message though. The hostile spawns. One is on Ramp and one is on Runway start. That is changeable. I will take a look at it today. Still mastering editors and I need to go back and revamp some things. Radio's most of all, and I have been doing that the last few days. Thanks for the suggestions! :thumbup:
  15. Thanks mtucker! ......heres another one for ya! New Mission! "SP Flanked REV 01" Read the Brief. Still working on controlling the AI within the ME. This one is a little harrier then the Southbound, but some white knuckle fun. Wait for the F16's to clear out the SAM and AAA and then go on station. AWACS will call Bandits and F15 provides CAP. Same as always, incoming and outgoing traffic, so watch your orbit spaces. Have Fun! See initial thread for file!
  16. Glad you like them tdar! Got another one coming up and its by far one of the best I have come up with. There is so much going on around you as far as AI engagement, as well as the radio chatter. Let's just say it will be hard to concentrate on the target area. I love building mission. Totally addicted to the ME! LOL!!!
  17. Oustanding Forza! You are so right....need to change that standard laser code, will do on the next one. Try that "SP Soutbound Lite REV 01" Forza....it will knock your socks off!
  18. Pretty much Cezar! There are some animations that won't work like Runway starts and what not. If you convert one of my missions to MP you will have to elminate certain AI ground activity and ramp starts. I am willing to do it, but not until release. I just have to many other SP Stuff in the works. I will create MP missions of my stuff, but like I said, it will be at release. If you want to try cutting my stuff up to get it to work in MP ....have at her!
  19. Will do Jeff! I will add the SP/MP from now on. Glad you like them! WAIT until you fly the next one. GONNA be awesome and VERY immersive!
  20. Made a couple of Changes to Southbound mission and softened it up some. Been working on my AI engagement stuff and I wanted to make a few changes. Soutbound Lite is same mission but I changed one of the F16 flights to a CAP and left on as a SEAD. After SEAD kills SAM's and AAA then goes on station you are clear to engage ground forces. I changed the priorities of the F16's and made the CAP flight more aggressive towards the Migs. Those buggers were handing me my ass....hehehe!! Anyways have a go! I will leave the original up. It's for those who like a little more AA engagement! See Initial Thread for file!
  21. Been thinking about one Darren. I was thinking over the Ocean like you were flying to Iraq or Afghanistan for deployment. Will think on it some more!
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