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Greb

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Everything posted by Greb

  1. Hey Folks just wanted to give you all that have played my missions an update of whats going on. Due to the economy here in the states I am having to return to my previous occupation. I have for the last few years been working as a Computer Field Technician. I have been a geek since the late 70's. The Radio Shack TSR 80 was my first PC and I was the first kid on my block to have an amber screen monitor. I have been an addict ever since. I live in a very rural area and work in my area is terribly slow and I very much do not desire to reside within the concrete jungle ever again. This week I will go back to driving commercially. I have driven the majority of my life and have always held my Commercial license as an ace up the sleeve, and it's time to pull it. I apologize for not updating or adding any new missions for the last several days. This week has been a ritual of gathering gear and tools, as well as purchasing certain items that you need when you live on the road. One of them is this new laptop I am writing this post on. It's not a top of line unit but it does have a 17 inch LED screen and it allows me to work in the Mission Editor within DCS A10C. I will be able to create missions to my hearts content, while living on the road. I do have several missions in the works and I have updated and polished all my current posted missions. I have fixed and eliminated any unnecessary trigger and items. I have added altitude settings to all way points and fixed dates and seasonal settings with end of mission parameters and messages. They are ready to go, and they should be posted sometime shortly. I, as well as everyone else, have been patiently waiting for the next beta to arrive, and what that will do to any current mission built in Beta 4. Anyways! I just wanted to give you all a heads up and let you know what I got going. I just wanted to thank everybody for the great input and putting up with some of the mistakes and/or errors in my missions. I have had and will continue to have a blast making them and I hope you all enjoy them as much as I do creating them. Just wanted to Thank Matt and the whole ED team for creating DCS A10C. Flight sims are definitely a niche market and not chosen to be created by leading Gaming companies. Let's face it, if EA was going to try and do a sim like this ...they would just screw it up anyways. Money quite often gets in the way of creativity, and I am so glad as a flight sim junky ED hasn't contracted this disease. So everybody I will see on the flip side. Will be somewhere down the coast this time early next week. Trying to put a big fish in a small pond, some place in Los Angeles. Keep flying....and.....stay alert....stay alive! Greb - Chevy 1-1 - "BULLDOG"
  2. Can't wait....thanks for the update!
  3. Glad it worked out for ya hawka. For me just changing to the num pad was a HUGE improvement. Although it took me a few days to get used to it.....I was still reaching for the F key commands! LOL!!!
  4. Matt posted that it would be fixed in beta 5. ......probably should of mentioned that! LOL!! What I like about this one is the time frame. You start out when the sky still has some light but by the time you get on target its totally dark. Glad you liked it Aylward!
  5. New Mission for ya. High Altitude Air Defense bombing run with JTAC on scene as well as an Air Refuel on the way home. Keep your altitude stated in Steer point info, if you get to low Air Defenses will engage you. If you can't get to tanker, use alternate landing field at Sochi Adler. This is a IFR Night Flight. Wanted to do a long flight and this one fits the bill. Have your munchies handy as well as a urine bag....this one takes awhile. Have Fun! See File "SP Night Vulcher REV01-B4" in initial thread
  6. Yeah that might work for a mic switch programmed to the HOTAS in some way. Or as normal on the HoG throttle. The command input list There is the mouse clickable option that might fit in there somewhere too. .......finishing a mission right now .......maybe I will take a look also!
  7. LOL!! Thanks Warrior! Yeah that makes radio com so much easier. Even if you have the Warthog it works out OK because you still have to tap the F command key with that HOTAS don't you? Now you just have to reach up and hit the NUM pad key. This would work really well too if you had a NUM key pad, one of those small add on you can buy. You could place that in front or behind your Warthog throttle and then hit MIC key and then reach right down and hit the NUM key on the small keypad. SOOOOOO much easier......I'm Gonna have to get one!
  8. Your Welcome Sarge! Hope it helps you out!
  9. Here ya go Sarge...figured it out! PIA LOL!!!! If you change these lines in your :\......DCS A-10C Beta\FUI\Resources\Radio folder and open up your "Menu.res" file with notepad, and change the following. It will relocate the Radio Com text to the left side of the screen. Changes in RED: \dialog \begin \tag{-1} \coord{0, 10, 1024, 300} \color{50, 50, 50, 50} \musthavecursor{0} \drawitself{0} \acceptmouse{0} (Change to 1 for mouse clickable menu) \fixedposition{0} \layer{1000} \bordercolor{255, 255, 255, 255} \hasborder{0} \end \static \begin \tag{2} \coord{40, 25, 1024, 40} (from 802 to 40...the header line. e.g. (1. UHF Main) I set this lower so if the menu list is 40 I like it set this to 35 to 38. \color{200, 200, 200, 50} \drawitself{0} \font(1) \fontcolor{255, 255, 255, 255} (Font Color) \alignmentleft (Text Alignment) \caption{} \end \multicolumnlistbox \begin \tag{3} \coord{40, 50, 1024, 300} (from 800 to 40 ....this is the menu list). \defaultitem{Radio/command_list_box_item.res} \columnswidth{224} \marker1{Radio/command_list_marker.res} \bordercolor{255, 255, 255, 255} \visiblescrollbar{0} \hasborder{0} \readonly{0} \end The lower the number in the columnlist box the farther left you go. Raise the number to go right. 40 seems about right. You may want to go 30 or maybe 45 the formula for the X/Y Axis or position appears to be as follows: \coord{40, 50, 1024, 300} Red # = equates Lower goes left, higher goes right. Blue # = Equates to up and down. To the top go lower the number to go down go higher the number. Like I said you may want to adjust this to your liking. You can do the same with the dialog box in the dialog.res file. This is the file that answers you back. JTAC, Wingy, ATC....etc Have fun!
  10. From what little I have read on the forum I believe you can. Look in your FUI folder and go to Resource then to Radio folder. There are several LUA's in that there that can be adjusted. I will give it a go and see what comes about.
  11. Will do Jean! B4, B5 at the end of title or what not would do it.
  12. The use of "F" keys for radio commands was just a pain for me. I hated reaching over from one side of the keyboard to bring up the comm menu and then reaching with the other hand to hit an numbered "F" to activate the command. It's very distracting when in battle trying to hit a bunch of keys to tell your wingy to hit targets. I started cruising through files and then looked on the board and searched for changing the keystrokes for Radio Comms. I didn't find anything, so if this has been posted already I apologize. I thought others may have use for this also. I found the file that controls the radio "F" commands and changed the layout. For those of us who don't have the Warthog hotas this may make your life a little easier. This is how I have it mapped now. If you go into your options menu and change the Radio buttons to the directions keys that sit next to your number keypad (see Photo below) you can make your left Direction key the VHF/FM radio, the down direction key your UHF radio, and the right direction key your VHF/AM radio. These keys are identified as HOTAS MIC switch in the controller options menu. Then make your up direction key your radio com menu toggle. This would normally be the backslash key. Then go into your :\.....DCS A10 Beta\Scripts\input folder and open your CommandMenuItems.lua file using notepad and change the "F" key strokes to the following. Changes in red: CommandMenuItems = { keyCommands = { {combos = {{key = 'Num1'}}, down = ICommandMenuItem1}, {combos = {{key = 'Num2'}}, down = ICommandMenuItem2}, {combos = {{key = 'Num3'}}, down = ICommandMenuItem3}, {combos = {{key = 'Num4'}}, down = ICommandMenuItem4}, {combos = {{key = 'Num5'}}, down = ICommandMenuItem5}, {combos = {{key = 'Num6'}}, down = ICommandMenuItem6}, {combos = {{key = 'Num7'}}, down = ICommandMenuItem7}, {combos = {{key = 'Num8'}}, down = ICommandMenuItem8}, {combos = {{key = 'Num9'}}, down = ICommandMenuItem9}, {combos = {{key = 'Num0'}}, down = ICommandMenuItem10}, {combos = {{key = 'F11'}}, down = ICommandMenuItem11}, {combos = {{key = 'F12'}}, down = ICommandMenuItem12}, {combos = {{key = 'Esc'}}, down = ICommandMenuExit}, {combos = {{key = 'Tab'}}, down = ICommandSwitchDialog}, {combos = {{key = 'Tab', reformers = {'LShift'}}}, down = ICommandSwitchDialog}, -- {combos = {{key = '\'}} down = ICommandSwitchToCommonDialog} } } So now all your "F" radio keystrokes are on your Numberpad. Now when you want to ask to startup, takeoff, or send your wingy to do something its a quick single hand keystroke and they are close together. You want to ask for start up or take off, just hit your right direction key (VHF/AM Radio), then tap the number for current airfield and then ask for permission so it would just be right direction keypad 1-1. Or say you want to tell your wingy to attack ground targets. You hit down direction for UHF radio 1-2-1 or to attack air defenses, it would be direction key down for UHF and then key pad numbers 1-2-4. Check in with JTAC would be left direction key for VHF/FM Radio and 4-1-1 or whatever JTAC you want to check in with if multiples in mission. Its so much faster and you don't have to flip from one hand to the next and you don't have to look for that one certain "F" keystroke. WARNING!!! This will change any defaults you have for said keys but they are view and control keys and I think for the most part they are unused by the average flight simmer. Anyways! Thought it may help some out with looking for that "$%Q^_#%(_Q#^%_Q*^!!!!" "F" Keystroke when in combat mode! Have fun!
  13. Well I added the fire trucks when damaged. If you take damage Fire Trucks will be lined up along the runway when you return. This is just a simple activation visual but it looks pretty cool. Another member mentioned this idea and I thought I would try it out. This one is pretty simple, I will try and add a bigger animation and what not with the Fire trucks in my next mission. Give it a go and tell me what ya think. Have Fun See file "SP Mav D's Before Dusk REV 01 Fire Trucks" in Initial Thread.
  14. Yeah Dane that is a cool little animation. My wife came up with that. I had them running for a truck and she says have them run for that other chopper....hehehe!! I am just testing My "Mav D's Before Dusk" mission right now. I got it set up so if you take damage you are met at the runway by Fire Trucks....should be pretty cool if it works. Someone came up with the idea in another thread and I thought I would see if it's somewhat doable. If it is I will add it to all my new missions. Let ya know!
  15. That's pretty cool! I bet it could be done. I'll see what I can come up with. Might be futile but what the heck!
  16. New Mission for ya! "Mav D's before Dusk REV 01". Read the brief! Taking out Mobile artillery and supporting ground units. F16 SEAD with 2 - 2 Man flights of F15 providing CAPs. Watch out for those bandits! I like hitting the artillery units because they are a little softer then tanks and you can light them up with the cannon! Makes for some fun gun runs! Have Fun! See "SP Mav D's Before Dusk REV 01" in initial thread.
  17. Yeah Ice that is my thinking also. If the mission is say JDAM bombing or what not, the need for start up is not needed and for someone that is short on time and wants his A10 fix then it just makes it that much easier. I would say creating the mission in full and then cutting the ramp start and designating a in the air turning point would handle the ramp start issue and then once the lesson is over have a trigger ending the mission to debrief.....etc
  18. Yeah they were driving me nuts. The Cobras seem to do what you tell them. They do they're thing and RTB. The whole purpose of the JTAC's was to get a visual on the other targets. Then the AH64's would come in and kill them all LOL!! WIP? ..... Bug? don't know!
  19. Made an adjustment to "SP Blood For Oil REV 01". No matter what I did, I couldn't get the AH64's do do their one job and leave. They had to head for the city. Sometimes they would get there and die or chew up all the targets. Anyways! I change them over to AH1w's and they work great. Sorry for that! See File "SP Blood For Oil REV 02" in initial thread.
  20. Fly by Instruments or visual Forza. No visual (IFR) out of canopy due to night or blackout conditions. Fly by visual, looking out the Canopy (VFR).
  21. Pretty cool Druid! Like the Comms!
  22. Yeah I think you should do a full ramp and land. It also depends on where you want to go with it Sabre. You could easily do a brush up or short course that starts in the air. Don't know how you are creating but you could make an in air start or runway start from the original full training mission. I do like the idea of having to do a full start up and takeoff/land. Just adds to the realism of it! When I build a mission, taking off from ramp, landing, and back to parking space is a big part of the mission. In someways its the foundation of immersion....if you know what I'm saying. It's foreplay!
  23. Hope they work if not....I got a lot of updating to do. In some ways it would be good too. I can fix, enhance, and eliminate a lot of stuff all at the same time.
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