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Ghostrida9

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Everything posted by Ghostrida9

  1. First and foremost, thanks for creating this addon.. unfortunately i got this error. My model have no annimation.. nothing, just my first model and static..:helpsmilie:
  2. very veryyyy nice model... 3d max or blender? or something else.. maybe you can help me i got some trouble with blender and exporting 3ds/or obj models..it's my first day into the 3D World. Check my last post if you got time @PSV_Tango https://forums.eagle.ru/showthread.php?t=214257&page=4
  3. blder, 3ds, obj file I might be insane but i've started with blender today, i've never done 3d models before but i thought to start somewhere.. The problem so far is that the exported obj file or 3ds file will not include the texture, there's a mtl file but i tryed everything.. must have been done something wrong anyway. If some of you guys are familiar with blender, hit me up. Hawkeye60 can convert them to edm models.. Here's my first 3D model ever with a placeholder texture right now.. I want real taxiway signs thats why i've started to go into the 3d modeling world.. got headache now after learning blender the whole day..:sleep:
  4. @walleye62 don't wanne burst your bubble, but it's impossible to do. -How should KI know that there is a new Airfield? -You got grass all across the map so you will see it growing through the "new" runway. -How should KI know that there's a taxiway, where to go, left right.. all this is coded. - if you would land it would be the same as landing in a field, you would explode right away. Yes it would be a dream to have a pack from ED called Airbase Builder, where you could build airfields, taxiways, choose between different Shelters and buildings, All western, russian style.. but I guess this will remain a dream. sorry mate
  5. @Hazzerboraco which textures? old Tree textures from DCS 1.5? taxiways? runway..buildings?:pirate:
  6. Trees Thanks to all of you, I hope @ED @Chizh will see this sooner or later .. in the following picture you can see why i needed more trees, and why i've used the DCS 1.5 edm file trees. If ED could give us the option to draw SpeedTrees with the mouse inside the ME this would be a blessing.. kinda like if you click the mouse button one time you get a small tree, or hold it and get bigger trees that you can draw along the map like a pencil tool in photoshop.:photo: I've allready created new summer textures for the old tree files to match them more to the SpeedTrees (at least in color).
  7. Large Airbase type office building Another one.. did a whole new texture for this larger Airbase type office building.. the original file was home3d.edm from DCS 1.5. Sadly, many models are very poorly done. You see the gap between the roof and mainwalls. Thats sad.. I hope we can get more 3D modelers in here. I can do tons of textures. I don't need fancy edm models for objects like this but at least models without bugs. Everyone that is interested pm me.. we can enhance those Airbases alot.:thumbup:
  8. wow hold up, found this right now.. Guys, if we can remove SpeedTrees, is there noway that we can add them inside the ME ??? there must be a way.. c'mon ED please give us this Option...
  9. Hi all, for the latest Airbase mod i'm working on it's necessary that i got some more "trees", the only solution was to use some old tree edm models from DCS 1.5. yes I wish that @ED would give us the option to simply draw Speed tress inside the ME.. but this might remain a dream only.. I figured that the trees i use most (tree1.edm - tree.12edm) got this weird shading problem. If i try to edit the edm file with a notepad and change something, DCS will not work anymore. Is there something that can be done to edit edm files?? I'm not talking about changing the model, just erasing this weird effect, or a line i can into each lua file for each different tree file?? As you can see in the screens, both files use the same texture (r_for_tga.dds) so it must be something inside the edm model file...:helpsmilie:
  10. Old & New Barracks a small update.. old and new Barracks.. enjoy:matrix: Old Barracks... :huh: New Barracks Texture...:smilewink:
  11. @crazyeddie right, i know about it, i use the trigger option too, just figured that sometimes it don't work, or it remove an object but when i place something new the new objects are floating in the Air.. but I could give it a try if someone could create a Western style shelter.. problem would maybe the open and closing doors.. how should the new Object now if a jet want to taxi inside this particualar shelter, how should the shelter know when to open the doors?? we talk about at least 20 to 30 different parking positions..
  12. @BlacleyCole sorry, if you can find the helipad texture inside the vfxtextures folder inside the Caucasus folder then yes it's possible to change it into a desert texture. You wanne build an island?? I guess then you need to join a big team who develope new maps with completely new scenerys. Like I sayed what i do right here is try to make a few more objects available inside the ME and create and change some textures to make it all look a bit more western style, and better quality overall. I'm bored of flyable mods and more and more planes coming out.. even with the planes available right now I'm overhelmed. I just hope that more guys will work on ground objects, scenerys.
  13. Shelters new NATO style shelters would be great to replace the old russian shelters all across the caucasus map, the problem is that since 2.5.0 we dont have a Shades folder with edm models to replace allready existing objects on the map...correct? Shelters like that would be very nice.. @ED
  14. @hawkeye60 thanks, when you got time we could change a few things, not much.. but it's good to have you around, you're the only one i know so far who can create 3D models. @mustang afiak i got your terrain installed. @muehlema noway, i wish but ED would need to give us the code which is impossible. Remember there's grass everywhere, you cannot erase grass. I retextured the Basketball field from 1.5 and put this into the building mod folder, from air it looks good, but real close there's grass everywhere on the field which means that Grass will not exist or "grow" on allready placed objects on the map, every object that we place inside the ME will have grass underneath it. So it's not possible to create new taxiways and airfields, plus you would need to write a code about the new taxiways so every Aircraft need to know where it can go and so and and so on. I will post a little update tommorow. And a list what my goal is. I hope ED will grant me the right to use some of there old models from 1.5.. cause without it will be a very small mod. If someone can create 3D buildings please hit me up.. Thanks, lets make it happen.
  15. man... love you guys, thanks a thousand times, stuff like this makes DCS beautiful. keep'em coming, Thanks again:worthy::worthy::xmas:
  16. (Standard) Airbase and Taxiway Texture update, Western style Thanks for all your support, I would like to encourage everybody to post textures or ideas in here, hope hawkeye will see this, he wanted to create a pack with Taxiway signs, since they're only available on Civil Airports like Batumi etc.. It will take a while but i'm slowly gettin' there. Thing is, the trees I use are from old DCS 1.5, new textures are only for summer right now. The Buildings models, (not many) are also from DCS 1.5, so ED need to grand me sone rights if I (we) could release this as an official Mod. Need your help guys.. More News, with only 2 layers of main textures to cover the whole Airfield, thats the best I can do..Western style....I hope ED will create more textures (like back in DCS 1.5) :photo::yay:
  17. I'm working on it @M0ltar, all work in progress. Found a way to edit the "Standard Airbases" Taxi, rollout and runway, sadly there're only 2 main layers, and then 3 layers on top of it, the 2 mainlayers decide how the main texture will look. Sadly, 1 main layer covers the complete taxiway and runway... the other is for rollout, and the ground where Vehicles are parked. You need to stay in DXT5, mipmaps on if you edit those tif files. Crackmask.zip, fabric.zip, dirtmask.zip is where the files are located, in fabric.zip fabric.afb_concrete02.tif.dds is the main layer for "Standard Airbases".
  18. Yes Eddie, i got all the packs, Rangers, Virpil VPC.. created my own textures for old 1.5 models, using trigger zones to erase Objects and so on.. building some crazy Airbases right now. I don't worry bout loading time at all, nothing got more Objects then Las Vegas.. More News: New Western style Military Staff and New Military office building, also as you can see i'm working on new Road textures..the Crossroad is still the old texture. Try to figure out how to change the main Taxiway texture a lil bit also, it's all located in crackmask.zip...anyway enjoy
  19. Ok, since almost everyone is busy in creating more and more and more and more Aircrafts and flyable mods:unsure: (which imho is getting boring real quick since we got so many Aircrafts allready), I decided to work on some stuff since DCS Caucasus is kinda "dead", not much going on on the ground, Airbases still look very lifeless, and many textures look in my opinion very veryyy old. No One is really working on new Ground objects, or a mod to make them look way better then before. All standard Airbases got worse in my opinion in DCS 2.5, we only got one texture for a whole Airfield including taxi rollout and runway. Anyway I'll be always thankfull what ED did with 2.5 Enough Talk, I'll post some before and after screens so you can see what i've done so far, i'll update this thread so we don't need a new one for each texture or finished building. I've used some edm models from 1.5 that I'm using for DCS 2.5, otherwise it would be impossible. Lets go..:mobile: Old Tech Shelter New Tech Shelter...
  20. Thank you is not even enough, this is by far the best mod since lockon in 2004.. Way better then all those hundreds and hundreds of flyable planes (which is getting boring real quick imho). Finally a way to bring more life to DCS, I build a whole Airbase in 1 hour, would have take me weeks without this mod.. Thanks a million times
  21. I know that since DCS 2.5 we have a complete new Landscape. Thank you ED, I also know that the new Airbase textures contain different layers so it's more 3D and realistic looking. But only 1 texture for all the Standard Airbases is just way to less.:huh: In DCS 1.5 at least the rollout, taxiway and runway had a different Texture and we could work with it and also change it Thank you
  22. no issues in version 2.5.0.15365.. hope ED will fix it when the Beta will turn into a Final release. So right now I use the latest version to build missions and 2.5.0.15365 version to fly.. hope the Hornet works with 2.5.0.15365...
  23. I've erased the alpha channel, still the same problem, it seems to be a problem with shading/transparancy... ED.. please, something I (we) can so about it.. those Airbases need more Trees.. at least it would be great for us mission builders!!!!
  24. I'm sure it got something to do with the old models, and light...like I sayed those are the old Tree.edm models from Version 1.5 and also it's a clean install. the Light issue was allready there with the old tree model, but now with the latest version 2.5.2... it got kinda crazy.. I fear that someone would need to create complete new models if we want to add more trees.. i hope not but.. damn i hope ED can shime in. Would be sad if there's noway to fiy this
  25. Hey folks, as some might have figured out I try to populate the old Airbase with more trees, better textures and much more. I've used the old trees from DCS 1.5 and implemented some trees as a static object mod into DCS 2.5... latest version. Textures are done by crazyeddie The Light issue is now a real big problem? Can somebody or ED give me an idea how we can get rid of this problem?? placing speed trees is sadly impossible and locked inside the Caucasus map. So the only trees available are from DCS 1.5.. Here's the problem: Regards
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