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Ghostrida9

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Everything posted by Ghostrida9

  1. use FC 2.0 and anything will work, with the Mig-29G Cockpit and we're workin on a new nato style version, new gauges colors and we erased whatever was possible...
  2. betta start making a NEW 3D model for lockon, a new E-3A, a new E2C whatever some new model for some of the low poly models...
  3. Ok, it seems like that the E3-A Awacs uses the same Sound as the A-10 which is redicilous and nonsense. I replaced the IL-76 Engine sound which is used by the B-52 and A-50 too, this sound would fit also the Engine sound of the E3-A, but , I don't know how to do it, I don't want to replace the A-10 Engine sound, so there must be a script somewhere which tells which plane is using which sound. Can somebody help??? And is it possible to add more and new sounds to the Sim?? Open slots for sounds? FC 2
  4. Also I'm working on a Photostyle skin for Tomcats Carrier (hope that he can erase the Hawkeye on the Deck).
  5. Lockon FC 3.0 nobodys should get this wrong, I'M not Building a new Landscape, I just change the Textures, so we still fly around in Batumi, blabla whatever the Name of the Citys are, but with a way New look of the Landscape.. Lockon FC 3.0 :megalol: sorry had to do this
  6. Ok, we've changed the Su27 and Su-33 cockpit as good as possible (textures and erased whatever we could) to make it more Hornet like, but our major Problem is the MFD stays Black when you choose the Maverick, I can fire it but I can't lock targets without the MFD, the MFD just works when having the Mig-29G and Su-27 cockpit, can anyone help us out cause the Su-33 Cockpit is "almost perfect". Did somebody else has this Problem ? The Arrestor hook, lights, flaps, landing on an US carrier, and also the Lights (dont know the Name) Red Yellow Green -ILS are working when approching the carrier
  7. NAS Miramar style texture screenshots Allright, some updates, changed the whole Airfield textures.. the pics speak for themselves, and yea I've added my graphiccard settings to ACDSEE so you can get a feeling how it looks ingame.., and yea, still, work in progress shots, grap ya Popcorn..:v: NAS Miramar style
  8. right Boberro, might be my grafic card setting that I'Ve also added to the screens, but maybe I'll brighten the Textures up later when i got more stuff finished..brighten up is the most simple thing in this whole progress hehe
  9. Allright Folks, I decided to change the whole Landscape of FC 2, not only the Roads what I've once started with (and building Airbases etc). I love Lockon really, but the boring Landscape always freaked me out, I had a feeling like flying in a World War 1 enviroment and that was always the reason why I've stoped flying this great sim. Anyway, I love california (going to L.A every year:)) and so i decided to change the Landscape as good as possible. This screens are ALL work in progress and still far away from a finished enviroment ok, and I'm still very buzy wit my job.. Enough talk, enjoy (don't ask bout the beautifull Tomcat its from VNAO)..:pilotfly:
  10. ok i got the tool, and its easy to undastant "add files", "create CDDS", ok, but its not working, can't get a cdds file out of this tool. Maybe i need to place the files of the tool into a special Folder or something? is anywhere outheir a little tutorial for this tool? cause the Readme is just a simple description, one Time i get a C++ Run time error?? I got WINXP Proffesional. Thanx
  11. allright i try it...thanx a lot Michelange really...
  12. Allright, got a lil question about Modman and its CDDS Browser, I try to import some new textures into the Landtextures summer File (FC 2), but my textures are a way Higher resolution then the Original file. 1024 x 1024 instead 512 x 512. What should i do to import those BMP's cause i always get this Error "Width or height or DXT format don't match original texture"
  13. thatz it Mechelange thanx a lot
  14. I'm trying to find a list where I can find the CLSID codes for all static Objects (Buildings etc), and I mean the Objects (fortifications) that are not included in the mission Editor yet, I just try to expand the Objects list in the Mission Editor but its impossible without the codes Thanx
  15. for Lockon FC 2, I would work on it but I'M busy to work on the Landscape and new roads, I try to make everything a lil bit more western style, bring a lil bit more life into the Sim.. but yea the Night in LOCKON fc 2 is horrible, we need more Lights somehow, there must be a way to add more lights on textures (Brighter) and place some Lamps across the scenery and bases, it can't be that difficult.... :chair:, nothing against 3d model makers but I think to many just working on the same thing, and we could have more improvements for lockon if everybody with skiils is working on something different...please someone hear me.. :)
  16. hmm dont get me wrong bit i think the Gates and Guardtower looks better with the Chainlinks, the Gate looks like everybody can run through it without the Chainlinks:lol:, great work anyway
  17. New Screenshoot-New Road Allright, hope you like this one more, I think just the Lines are a lil bit to bright, and please don't wonder bout the upper and lower part of the screen, the more green Colored Landscape is still the Old Landscape...
  18. Alpha Channel..uhm Ok I'll check it, and yea don't worry like I told u I'm just working on it...its not finished and its still way to bright right now... wait n see
  19. Allright, I decided to change the look of the whole Landscape a lil bit cause to me, its just too green and all that, so anyway, my Problem is that always when I edit some TGA files , the Invincible part appears in the Game. I work with Photoshop CS, what can I do to avoid this Problem?
  20. yea, I'll give it a try, only Problem right now is I need the CLSID code of the Truck to add it to the Mission editor as a Static Object, can somebody tell me where I can find the CLSID codes for all the Objects in the Game?? seems like that they're not in the Scripts Folder..
  21. I wanna Add this Truck to the Mission Editor as a Static Object thats why I need a Name or a Code, somebody outhere with some expirience on that???? and I hope that the Light will work at Night, thankfull for any kind of Information ????
  22. looks good, yea i try to do as much skins as possible, starting with the Diamondbacks, tomcaters, jolly roger and Grim Reapers.. but its a long journey to do all those lines, thats why I'm asking for it, possible that you send it or upload it somewhere?
  23. Searching a F-14 Template for Photoshop (psd file). If someone got one, hook me up, I'm thinking bout to add some skins to the F-14 of the vnao mod. Any kind of template wit much detail is welcome.. Thanx
  24. ok, I've tryed it and it works, my Tip, change the onTime = 0.3; to 0.1 and off time to 2.0, looks way more realistic cause the Lights are Flashing faster. Now I come up with some headache Questions:music_whistling: I use for example the A-10 1. Is it possible that not all the Lights are Flashing? maybe just the Red and green Lights at the End of the Wings?? 2. Possible to make this work for the AI (there must be a way damn it) hope somebody can help us....:cry:
  25. Ok, Dont know but maybe some of ya'll noticed the nice looking and Flashing lights oh the APACHE,or the spinning Light of the OH-58 Kiowa and Hokum when it goes for an approach:huh::huh:. Some simple Questions (or difficult) 1:Where can I find some info about those Lights (Game Folder), a lua script or something 2: are those Lights Hardcoded ??? 3: are those Lights stand alone models or a Part of the Helicopter lom Model Asking those Question cause there must be a way to add those Lights to the Fighters and Bombers too, and I got a feeling that there are a stand alone model cause the Lights are reflecting :book:
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