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Kurdes

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Everything posted by Kurdes

  1. Breaks IC sadly...
  2. I tried to make them into the AtG category but it didn't work
  3. So you want me to make the sdb39 the laser jdam (ls-6-100) and leave the ls-6-500 alone?
  4. Problem with this is, that even the small smoke is a little bit to big for a vehicle and is overlapping with the original effect. I've settled with smoke size 5, as this is the most matching with the original effects. Also i'm using my smoke mod in addition, but it has a hardcoded time by ED and dissapears after 7 minutes.
  5. Great idea with the adjustable % chance option! Yes, coming from GHPC and ARMA i was spoiled with effects
  6. LS-6-100 is a laser-jdam which i used for the mam-c. The sdb39 is purely gps guided, so the LS-6-500.
  7. UPDATE v1.5: - Changed Mako Anti-Radiation AGM to Mar-1. Mako could not be powered on when starting from ground. - Corrected some Mam-C-AP Errors.
  8. Yes, 4 instantly in opposit direction would be great! Just like in the movies
  9. Yes, but these are way higher in the air in comparison to the phosphor ones, or am i'm wrong? Also the phospor ones are 4 at a time...
  10. UPDATE v1.4: - Fixed Storm Shadow cruise Missile. (Wings didn't extend and parameters of JF39 mod didn't work, it now works exactly the same as the original cm802akg only with extended range. Manual steering required in final Phase!)
  11. Yes, keep going! More optional features are always nice! Ps: the additional weapons from the JF39/JAS39 mod i send you, are not in your lua yet. Pps: it would be nice, if you can integrate the small phosphor flares effect from your initial napalm explosion to the cook off & smoke feature. Big thank you for the script!
  12. UPDATE v1.3: - Added Storm Shadow cruise Missile
  13. UPDATE v1.2: - Changed Mam-L to Mam-C. - Added Mako Anti-Radiation AGM
  14. Update v1.1: - Added Mam-L laser jdam and download link.
  15. EU+US Weapons mod for JF17 This mod is just for fun and has no intensions to be authentic! The weapons were taken with permission from the JF39 & F22 mod. Weapons added: - SDB-39 - GPS guided bomb (replaces LS-6-500) - Brimmstone - Laser guided AG missile (replaces BRM-1) - Spear-3 - GPS guided long range AG missile (replaces LS-6-250) - MAM-C-AP - I made them laser jdams, can be GPS and/or Laser guided (replaces LS-6-100) - AIM9X-3 - IR AA missile (replaces PL5II) - Aim-120E - Radar guided AA missile (replaces SD-10AA) - Mar-1 Anti-Radiation AGM (replaces LD-10) - Storm Shadow cruise missile (replaces cm802akg) All weapons are fully functional, but named after the replaced weapons in the cockpit mfds & hud. - Also i've upped the Engine specs of JF17 to Block 3 performance. UPDATE v1.2: - Changed Mam-L to Mam-C. - Added Mako Anti-Radiation AGM. UPDATE v1.3: - Added Storm Shadow cruise Missile. UPDATE v1.4: - Fixed Storm Shadow cruise Missile. (Wings didn't extend and parameters of JF39 mod didn't work, it now works exactly the same as the original cm802akg only with extended range. Manual steering required in final Phase!) UPDATE v1.5: - Changed Mako Anti-Radiation AGM to Mar-1. Mako could not be powered on when starting from ground. - Corrected some Mam-C-AP Errors. Credits: Thanks to Whisky.actual & the JAS39 community for the superb JF39/JAS39 mods and the permission to use their assets. Thanks to Nightstorm & Spino for the superb F22 mods and the permission to use their assets. Thanks to hamza_khan for his superb JF-17 Weapons pack. ALL CREDIT GOES TO THEM! I just packed them together and made it compatible with the JF17. Installation (OVgmE recommend!) : Manual: - Copy the "CoreMods" folder from inside the "JF17 EU+US WPN mod v1_5" folder into your main DCS root folder (not in saved games path!) and overwrite when asked. Backup files before! OVgmE: - Copy the "JF17 EU+US WPN mod v1_5" folder in your OVgmE "mods" folder and activate it. Have fun! Download: https://www.digitalcombatsimulator.com/en/files/3345045/
  16. Is there a solution for the cockpit glass see through problem?
  17. Another update is up! Should be the final version...
  18. New version is up!
  19. Just wanted to thank you for this absolutely amazing mod!
  20. Hello Stevey! I have some additional weapon descriptions for your script: --*** JF17 weapon changes *** ["C_701T"] = { explosive = 38, shaped_charge = false }, ["C_701IR"] = { explosive = 38, shaped_charge = false }, ["LS_6_100"] = { explosive = 45, shaped_charge = false }, ["LS_6"] = { explosive = 100, shaped_charge = false }, ["LS_6_500"] = { explosive = 274, shaped_charge = false }, ["Type_200A"] = { explosive = 107, shaped_charge = false }, ["C_802AK"] = { explosive = 500, shaped_charge = false }, ["CM_802AKG"] = { explosive = 240, shaped_charge = false }, --*** JF39 Mod by Whisky.Actual *** ["Brimstone Laser Guided Missile x3"] = { explosive = 38, shaped_charge = true }, ["MAR-1 High Speed Anti-Radiation Missile"] = { explosive = 75, shaped_charge = false }, ["GBU-39 SDB 285lb Guided Glide-Bomb"] = { explosive = 45, shaped_charge = false }, ["SPEAR-3 Air-to-Ground Glide Missile"] = { explosive = 38, shaped_charge = false }, ["Spear EW"] = { explosive = 0, shaped_charge = false },
  21. Update! Please download mod again, i made a mistake.
  22. I just posted an alternative mod compatible with the recent version of DCS. It's much simpler but does the job in regards to smoke.
  23. Hello! I made a new smoke mod because the “Better smoke mod” from Tazz isn’t working anymore. It’s far more simpler then Tazz’s mod, no textures, wakes, craters and so on. Smoke reaches now higher in the air and is wider. I also couldn’t find a way to make the smoke stay longer than 7 minutes, think ED has hardcoded this. In summary this mod makes the smoke: - reach higher in the air - bigger Install: - Place content of "SmokeMod_2_1" folder inside "DCS World" main Folder and override, please backup bevor overriding! - Or use the Folder with OvGME. (recommend) Changelog: V2.0 - increased particles size. - decreased fire size to compensate for particle size. - set smoke plumes to a realistic size. V2.1 - increased Density of particles - adjusted fire size - increased Trail length PS: If you want to get a longer smoke duration and additional effects try stevey666's splash-damage script in conjunction! Thread for this excellent script Version from stevey666: https://forum.dcs.world/topic/370261-splash-damage-3x-script-now-with-more-explosions-version-32/ Have fun Thanks Tazz for leading the way. Thanks to Stevey666 for his work on the splashdamage script. Without him, this wouldn’t be possible! Download: https://www.digitalcombatsimulator.com/en/files/3344722/ Original smoke: Smoke mod V2.1
  24. Hello! Thanks for your continuous effort to make this script even better! Some names of the JF17 weapons have changed since ED integrated them in their files: ["C_701T"] = { explosive = 38, shaped_charge = false }, ["C_701IR"] = { explosive = 38, shaped_charge = false }, ["LS_6_100"] = { explosive = 45, shaped_charge = false }, ["LS_6"] = { explosive = 100, shaped_charge = false }, ["LS_6_500"] = { explosive = 274, shaped_charge = false }, These are the corrected names! The GB6's and BRM_90's are ok, but I haven't tested all weapons, maybe there are more...
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