

Kurdes
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Everything posted by Kurdes
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Kurdes replied to Comrade Doge's topic in DCS Modding
Hello! Whenever i try to use "the way" my map freezes whenever i move the map, the target point doesn't disapear when closed and also DCS crashes when i close DCS. I installed it correct, anybody a tip? Correction: my map doesn't freeze, i have a invisible zone in the middle of my screen, in that i can't do anything with my mouse! It's not only on the map screen but also in cockpit view. When i delete The Way all is good. Also on every closing of dcs, there comes a message with "dcs has crashed", as long as The Way is installed. Im running MT and dsr resolution, maybe this is the reason? -
How to reduce the haze on all maps
Kurdes replied to Kurdes's topic in Texture/Map Mods for DCS World
Great, have fun! Btw: Im also at 0.35. In combination with reshades clarity shader its perfect! -
Splash Damage 2.0 script (make explosions better!)
Kurdes replied to Grimm's topic in Scripting Tips, Tricks & Issues
And now with the newest update it needs to be changed again, if i understood the changelog right? Edit: Works fine, no change needed! -
[FIXED] SD10 & PL5 exhaust effect is miss-aligned (with solution)
Kurdes replied to Kurdes's topic in Fixed Bugs
Thanks god, questioned myself because of this! -
Yes, would be fantastic! But i have no clue how to add mounts, weapon clsid is easy. Do you know how to do it?
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This is great! Thanks for sharing! By the way, do you know if it's possible to mount/mod a tripple rack of the C-701s?
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Yes, please!
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Sadly the slider for Grass and Clutter only affects the grass. Please ED let us disable the Ground clutter like Bushes and stones completely! It's so ugly popping in view 60 meters in front of you. The old edit "groundcluttermaxdistance -150000" doesnt work anymore, does anybody know how to do it?
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Better Smoke V22 for DCS 2.9
Kurdes replied to Taz1004's topic in Utility/Program Mods for DCS World
I'm on latest Beta, MT with V22. Haven't tried it without MT, perhaps this is the problem... -
Better Smoke V22 for DCS 2.9
Kurdes replied to Taz1004's topic in Utility/Program Mods for DCS World
I just deleted the waterexplosion.fx from the mod befor applying the mod, seems to work... -
JAS-39C by Whisky Actual using JF-17 avionics
Kurdes replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
First thanks for this great mod! Are there plans to fix the problems that the latest patch caused? It would be a shame not to, cause this is one of the best mods.- 67 replies
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How to reduce the haze on all maps
Kurdes replied to Kurdes's topic in Texture/Map Mods for DCS World
Sadly, it doesn't. -
How to reduce the haze on all maps
Kurdes replied to Kurdes's topic in Texture/Map Mods for DCS World
Sure, but editing the atmosphere.hsl looks miles better and doesn't cost a single frame! -
How to reduce the haze on all maps
Kurdes replied to Kurdes's topic in Texture/Map Mods for DCS World
Check your edit, i'm also running in MT without a Problem! Also it can take several minutes at mission loading when its compiling shaders, just wait after the edit. -
Hello! If you, like me, hate the terrible haze/foggyness that lies over all the dcs terrains, here is how to reduce it: This has been discovered by Taz1004 long ago, but i think this has gone under the radar, for what (in my opinion) great graphical improvement it gives! You have to edit the "atmosphere.hsl" file in "bazar\shaders\deffered", if i remember the path correctly... In this file search this part: float3 atmApplyLinear(float3 v, float distance, float3 color) { float3 transmittance; float3 cameraPos = gEarthCenter + float3(0, heightHack, 0); float3 inscatterColor = GetSkyRadianceToPoint(cameraPos, cameraPos + v*distance, 0.0/*shadow*/, gSunDir, transmittance); return color*transmittance + inscatterColor * gAtmIntensity; Now just add this " * 0.5" to the last line. It should look like this: float3 atmApplyLinear(float3 v, float distance, float3 color) { float3 transmittance; float3 cameraPos = gEarthCenter + float3(0, heightHack, 0); float3 inscatterColor = GetSkyRadianceToPoint(cameraPos, cameraPos + v*distance, 0.0/*shadow*/, gSunDir, transmittance); return color*transmittance + inscatterColor * gAtmIntensity * 0.5; You can further reduce the multiplicator to lessen the haze. I have mine set at 0.2. Happy flying! Edit: This breaks IC! So only for Single Player.
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DCS Syria - Mod Requets - terrain noise
Kurdes replied to Goa's topic in Utility/Program Mods for DCS World
The file in Syria mod and in my merged file on page 1 allows for the highest draw distance. -
DCS Syria - Mod Requets - terrain noise
Kurdes replied to Goa's topic in Utility/Program Mods for DCS World
Its in my post on page 1, post #6. -
DCS Syria - Mod Requets - terrain noise
Kurdes replied to Goa's topic in Utility/Program Mods for DCS World
Ok, sorry! Just overflown the files and didnt spot the difference... But, i packed the newer file in my merged rar! So all is right! -
DCS Syria - Mod Requets - terrain noise
Kurdes replied to Goa's topic in Utility/Program Mods for DCS World
Hello! The terrainoptions41.lua is the same in both... You just have to merge the two Terrain folders. I did it for you. :thumbup: https://drive.google.com/file/d/1slId2jz4ItekDNF-LW7OvX1imwCZkLpQ/view?usp=sharing -
Haha nice pic! No not yet, for a real jungle you would need over 10000 trees. My lock on stops loading the mission with to much trees. Also i discovered that with scene file set to high there are big forrests displayed, but then i get a dia-show :( so long, Kurdes
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Thanks,works like a charme ! Now theres growing a jungle in the caucasus ;) Happy flyin !
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First of all: Great Work n the trees here!! It really looks beautiful! But i have one additional question : How can i apply the trees to already made campaigns? The utility gives me only the choice to select a .mis file as target no .cmp!? Thanks in advance and sorry for my bad English ;-) Kurdes