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Everything posted by Charlie_01
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I get zero points flying my own missions
Charlie_01 replied to wolle's topic in User Created Missions General
What score are you talking about? There are goal points that you set by yourself in mission goals and single unit points that depends from enemy units' destruction and they are by default. -
Randomizing object placement at beginning of mission
Charlie_01 replied to Bahger's topic in User Created Missions General
Be advised: I've found out that under WH's 1.1.1.1 version the time delaying is needed only if you set "group activate". If you instead set "AI task" with triggered action "start", you have NOT to delay the start time or it doesn't work. Obviuosly this is only true about "uncontrolled" airplanes on ramp takeoff, the only unit kind that has that "AI off" mode from its activation. However I'm not skilled either in .lua scripting and in mathematical funcions at all and flags true/false combination works fine and easy for me too. I used also "group deactivate" with more flags and different % to get more randomization. Maybe it could seems complex, but it's actually easyer you can believe. For ex.: flag 1 to 4 in true/true, false/false, false/true, true/false, then "group deactivate" correlated to flags 5 to 8 in similar combination. If you put each group into a trigger zone, you can set a trigger's condition like that: "group in zone"+ flags' 5 to 8 true/false combination (maybe flag 5 is 50% true, 6 is 30% and so on) -> action: "group deactivate". The outcome is that some groups are activated randomly each mission start by the first flags but a lot of them are then immediately deactivated giving a more randomized environment. -
Is there some way to make SAM rings (search, track, intercept areas) on different colors in ME? It would be useful a lot to properly plan for flights' routes...
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IMHO there are only few SP users' missions: I'm working to give soon my contribution :smilewink::joystick::pilotfly:. :D:D:D
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loss of power at high altitude: how to compensate?
Charlie_01 replied to Charlie_01's topic in Bugs and Problems
What I mean is that over 12.000 ft. max fuel flow decrease significatively: from 35 pph at SL, 25-30 pph at 6-8000 ft going up to no more than 25 over 12.000. The same for fan's RPM and IAS. Obviously mach number still increase instead, but this mainly happens since sound speed decrease at high altitude, so at same speed corresponding higher mach number and at same IAS corresponding higher ground speed. On internal combustion engine planes you can compensate a lot make mixture more rich, so I want to know if there is similar on a low powered jet as the Hog is. -
I've seen some users missons where the mission's total score (i.e. mission goals) come from points scored playing the mission. I'll try to explaìn myself better: in mission goals there are conditions like "player scores more (less)..." or "mission score higher (lower) than...". So, let's say, if I score less 150 (individual?) points, I may have a goal score of 50 and if I score, instead, more than 150 points but less than 200, I'll get a goal score of, e.g., 70 and so on. You can see that difference also into the in-game score window (press hotkey "S"), where your personal points are called "points" and the goal score is called "result". So in the example above, when you score 180 "points" you have a "result" of 70. Actually the personal points seems to be scored hitting single units. So what I need to know is: how could I know how many individual points I can get each kind of unit I'll hit? Is there some kind of list of units and points related each one?
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loss of power at high altitude: how to compensate?
Charlie_01 replied to Charlie_01's topic in Bugs and Problems
Sorry I've gone wrong: I mean instead something like riching mixture as on prop planes. -
I've noticed a loss of power above 12-15.000 ft. I know it's usual, especially on slow planes at full payload, but I would knowjust one thing: is there some switch or something else I can do to get power boost, just like water injection on some WW II planes?
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Did someone try FAC binocular on 1.1?
Charlie_01 replied to Charlie_01's topic in DCS: A-10C Warthog
Sorry, but since on patch 1.1 I've found some new lines about FAC binoculars into commands' list, it's logical for me to suppose if they were added it was because they work!!! If they don't, well: no problem. Only a question instead: why adding some not-working items to key command list??? :huh: :huh: :music_whistling: -
On vers 1.1 I've found out new keystrokes about FAC's binocular into the command list, but I wasn't able to make them to work. Did someone try that feature? How could I make it to work?
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Have I to remap the whole control list from option's controls window only or could I copy/paste not file but instead only text lines from saved "oldprofile.lua" file into the new one? And what about reload the saved old profile as advised in this post: http://forums.eagle.ru/showthread.php?p=1353621#poststop ?
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I'm not sure it's so easy :huh: ... Look at this thead: http://forums.eagle.ru/showthread.php?t=82982
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First ever mission....Op Damcon.
Charlie_01 replied to CarneyUK's topic in User Created Missions General
Is it also for single player? -
SEAD by IA effectiveness problems
Charlie_01 replied to chromium's topic in User Created Missions General
I believe this is some kind of bug since patch 1.1.1.0. I've downloaded users-made missions of "Thunder" series but after patch 1.0 I had to modding all them because SEAD flights have no more effectiveness. I had to change WP task into "engage group" (the "search & engage" new introduced task was not enough) and rise flight's units to 4-ships to avoid all SEAD planes were shot down long before they could engage any SAMs or AAA. Not every time all SAMs are hitted after mod, but also I've randomized SEAD units' ability to make the mission outcome a little bit unpredictable. Instead in "Thunder" series' missions I flew before patch 1.0, the SEAD seemed working correctly by itself. -
What kind of skin is in the picture? Is it available into "user files" DCS' webpage? ;)
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Wind direction entry in LASTE's windedit page
Charlie_01 replied to Charlie_01's topic in DCS: A-10C Warthog
Ok! Thx to all. -
Wind direction entry in LASTE's windedit page
Charlie_01 replied to Charlie_01's topic in DCS: A-10C Warthog
Wind speed is actually in knots, as stated in flight manual on page 207: "First enter the magnetic wind direction as three digits and then the wind speed in knots as two digits" And the words "magnetic wind direction" make me think more to "wind to" than to "wind from"... So: are you really sure that LASTE input is about "wind from"?? -
Wind direction entry in LASTE's windedit page
Charlie_01 replied to Charlie_01's topic in DCS: A-10C Warthog
Ok, so it means I need to input on LASTE the wind direction indicated in briefing adding 180°, right? On the contrary, I need to input the wind direction just like ATC and JTAC calls? -
Stated that ATC and JTAC call wind direction as "wind from" instead of "wind to" you can read in briefing page just like set in ME, could someone please tell me if LASTE's windedit entries should be "wind to" or "wind from"? In other words: when I set wind layers in LASTE I have to entry wind direction as I read on briefing page or I need to add 180°?
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Good, but could you please tell me if wind input in LASTE is "wind to" or "wind from"?
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Maybe you can read also here: http://forums.eagle.ru/showthread.php?p=1277466#poststop However it's easy to calculate wind speed and temp for different layers: basically 1m/s = 2 kts and temp go down 2° C every 1000ft high more. I don't know if you really need to add 180° to wind heading on CDU. This is needed only about heading declared form ATC or JTAC: they call "wind from" direction; opposite, wind direction setting into ME is "wind to": http://forums.eagle.ru/showthread.php?p=1248259#poststop. I'm really not sure if CDU's wind heading input is "wind to" or "wind from". Does someone know that for sure?
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4- Make CBU-97 dropping possible at low altitude too (at the moment only 1800 ft bust altitude seems to work), or however set default burst altitude at 1800ft so you won't need to change settings to every single CBU you have loaded. 5- Make SEAD flights smarta bit more (at present it's more probable they are shoot down by SAMs they are hunting for than they can clear the area of air defences).
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"Visible" checkbox in "search then engage group"
Charlie_01 replied to Charlie_01's topic in User Created Missions General
The mission is actually "Thunder 5" I took from "user file" into the DCS page. I believe someone of patch 1.0's mods affected something in it so SEAD flight is no more effective and in that way the mission become impossible. I'm only trying to find a way to make it work again, so you can find all the answers you need in it. -
"Visible" checkbox in "search then engage group"
Charlie_01 replied to Charlie_01's topic in User Created Missions General
Good! I'm trying to modding a downloaded user-made mission for to make it work under 1.1.1.0 too, but I can't be able to make AI SEAD flight to attack SAMs due to low altitude cloud layer. SEAD flight reach the fence-in WP, but instead S&D SAMs it turn back to homebase immediately, leaving CAS flight under heavy fire. The only way I've found at the present is to change "SEAD" option to "search and engage group" in advanced WP properties and making WP altitude lower under clouds. In this way SEAD can have visual on SAMs. But that means SAMs also have visual on SEAD planes, which now have little chance to survive long enough to clear all the area. Anymore suggestions or using "visual" CB could be enough to make for the mission to work correctly?