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Zakatak

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Everything posted by Zakatak

  1. Off the ski jump :) Wow, taskbar sorta ruined it. Anybody know a light mod? Navigation lights can look a little odd sometimes.
  2. Riptide, where have I heard that... Hmmm... Were you a member of FlightSimWould/FS2004 forums like 2 years ago? It would be retarded if you remembered me but I think my name was 3rdWire.
  3. Cheatcode: Wookiepelt Millenium Falcon unlocked! Can't believe I remember that. I remember the code "chicken" would give you an AT-ST aswell. Although a sim for Jango Fett's ship wouldn't be so bad either. Though I would still take a Viper MkII sim over all others.
  4. Watch him come tomorrow with the code for an engine that tops every flight simulation ever made eightfold :music_whistling:
  5. No Gundam please, don't really how you could make a sim about something as ridiculous as that. Mechs don't fly in space with giant swords. Pretty much anything Colonial from BSG would be fun to fly. Viper Mark II or the Raptor.
  6. Holy sheeeeit, imagine replaying this scene in the Battlestar Galactica? DAMN!
  7. Front Mission? Never heard of it. Mechwarrior is a mech-based survey sim, much simpler then a flight sim but still a challenge. Is Front Mission 3 like this? Fast forward it a little if you must.
  8. I play Bass Guitar, although not much anymore. Don't have the dedication to get professional about it.
  9. Not sure whether to put this in chit chat or wishlist, so I flipped a coin and it landed here. Anyway, if you could have a fictional DCS module, what would it be? Remember X-wing vs. TIE Fighter? Same idea. A movie, a game, a book, a television show, whatever you want. If I had to make a study sim of anything, it would be definitely be Mechwarrior. Likely the Vulture, although Thor would offer much more interesting gameplay since it works at all ranges. Knowing how to ramp start a fusion reactor and utilizing LRM-20's would be awesome. Vulture is the main characters mech in both of these intros, if you want an idea. Enjoy pre-2000's cheesiness. Skip ahead a little.
  10. Sorry, quality, I meant quality. I moved it all the way to "Optimal Quality" and got practically no framerate loss (maybe 2FPS), and the game looks much better now. Thanks!
  11. I set my ATI 5670 to "high performance" which is the "3rd best" setting out of 4 possible options. I think that overrides all other options and sets them to high, which should be enough.
  12. Really? Because I would see it having the exact same performance impact as any other square kilometer of terrain (very little). Some terrain is yellow. Some terrain is grey. Some terrain is green. Some terrain is blue? You did it with streams. Blue terrain with wave textures wouldn't look as nice as true water, but better then a bottomless pit :p
  13. Nuh-uh. I'm 16 dammit, you people are too knowledgeable for me .
  14. Yes, father. You should be able to see them. It isn't a game breaker of course, but like the water, it is... distracting. Also, are the engine inlets supposed to move? On the A-10 the fans don't rotate. I've only seen that feature on the Tornado/Su-25T actually. Also, guys what if you made a new kind of terrain that looks just like water, but is capable of being set at any level? Should be technically possible.
  15. Yes, father. You should be able to see them. It isn't a game breaker of course, but like the water, it is... distracting. Also, guys what if you made a new kind of terrain that looks just like water, but is capable of being set at any level? Should be technically possible.
  16. Something... like... ah! I like the F-16 but you don't enjoy the rush you would get from when you trap the 3rd wire :joystick:
  17. I don't want the F-16 because I really really don't like the finicky FBW :( The plane has more control then you do. Besides, if I wanted an F-16 study sim, i'll go DL FreeFalcon right now!
  18. Another idea I don't think has been mentioned! And I've convinced myself it was the Hornet the whole time. Did you guys forget about the AV-8B?
  19. And I am not denying it does have a small payload. We are likely going to need a centerline tank in nearly all missions, and likely wing tanks too. I am almost positive it is the F/A-18C, as are others, but the problem with the F/A-18C is payload. It may be a simulation of extreme fidelity, but it is still a game and we want to blow shit up. So, who here played Battlefield: Modern Combat on PS2/Xbox? More relevant then you think. It had a system that let you swapped between soldiers, looking at them, and pressing Y. So here is my idea. You start the mission as flight leader, you call the shots as before. But when your weapons run out, all the fun of combat is gone! So, you look at your wingman, press a button, and now you are in the craft beside you. AI takes over on your original aircraft. This works for any F/A-18C currently within the combat zone. Of course, if you swap to your wingmans POV, you don't get to order people around anymore, I'm afraid. If you jump into another flight leader, you now control this squad. Somebody is going to say "but this is a simulator, you do not change souls in a simulation!" to which I combat with this convincing argument... meh.
  20. You think? Just go into Flaming Cliffs 2, hit F2, and look around your craft. Am I the only one seeing "cracks" in the model?
  21. If we had carriers close enough to shore, as well as circling tankers, and a Blue coalition airfield with ground maintenance... Plenty of F/A-18 weaponry? Because despite combat range and payload, it would be a blast to fly. 60 degrees angle of attack, catapult launches, etc etc etc. Somebody will say "it lacks speed", but so did the A-10 and I had a blast flying that beast.
  22. Not EVERYTHING is going to be carrier ops. And even though it is impossible, ED was nice enough to (somehow) drop Carl Vinson and Admiral Kuznetsov right beside the Georgian shoreline, so our hardpoints won't be consisting of 3 fuel tanks each mission.
  23. Speaking of that patch, is it free?
  24. I'm not a programmer, games designer, or anything related to developing games. Hell, I doubt this is even possible. I was going to throw you the sales pitch but I'll skip it: Is it possible the render some things on the screen at a faster framerate then others, to conserve energy? All theoretical stuff but here is an example. Lets say a computer runs DCS A-10C at a steady 30FPS. Now lets change the performance. Lets make slow-moving and distant objects (things on the screen that are in the background) run at 20FPS, while making nearby units, your aircraft, and missiles run at 60FPS. Everything else would sit at 40FPS. Does this make sense? Have different parts of the screen update more then others.
  25. Not really related, but I just realized why they call the refuel system either "male or female". :D <childish giggles>
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