

blkspade
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Everything posted by blkspade
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This is far from accurate. There are ways to evade to 120 through a combination of chaff and maneuvers. The are some Russian drivers who pull this off successfully and give me a hell of a time in my attempts to kill them. If I go entirely defensive, I've officially given them my 6 to deploy an ET toward. The other reason F-15 pilots are proving more successful is that they are commonly both higher and faster which adds to the 120's kinematic performance. The catch 22 for the Russian pilot is being at altitude typically make them easier to kill.
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I wonder if this was a night I was flying... Anyway this really happens realistically due to influx of inexperienced pilots that happen to be RU pilots. I have had these nights where I have an awesome K/D ratio, but I still get killed. Like all things aerial combat, you fly with your advantages in mind. When I get killed in my F-15 I've made a gross mistake, which I generally learn from. That said the 120's are still not almighty, the more experienced guys still manage to evade them from seemingly impossible ranges. All the missiles are flawed, I've taken the time to learn to exploit said flaws while using mine in the most advantageous ways possible.
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A suggestion to ED DCS World FC versions
blkspade replied to 71st_Mastiff's topic in Lock On: Flaming Cliffs 1 & 2
The 25T is already free in DCS world... Why bother with a stand-alone A-10A, when you have the C. -
While I haven't tried to use the TD via the keyboard or mouse, I did notice that it was initially a bit squirrelly when I set up my warthog TD for it. In order to fix this you need click axis tune for both the horizontal and vertical option and configure a curve and deadzone.
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Yeah you can't kill anything with them outside of 12nm. The Aim-7 is better, but the seeker is crap, and thirsty for chaff. I watched a target fly in a straight line and spoof 2 of them. I ended up having to use an Aim-9, while narrowly escaping a R-73.
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Nothing I love more than to see a Russian jet cruising along above 15,000'. Even more so when he's only doing like 400 knots. There are some issues, which may be partially due to lag, randomly loosing lock on a non-maneuvering target. Also the elevation scale occasionally indicates that you're scanning a certain area at a certain range setting, but its actually missing targets in the altitude bracket that are at a closer range. The radar also occasionally hangs up. It looks like its back in RWS, but you'll notice (or not) that the scan bars aren't moving/missing. With all that I'm still effective at delivering death with it, just annoyed by it sometimes. Where have all you 51st guys been at lately, the Red side seems to be hurting for skilled flanker pilots.
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While I haven't used any of it, there is an auto-start key combo, and a "Game" mode, typically attached to the DCS titles. Not sure about how it is for Huey, but they are in BS and A-10C.
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FC2 to FC3, main differences (is it worth)?
blkspade replied to joker68's topic in Lock On: Flaming Cliffs 1 & 2
Well, the campaigns are still a bit broken, as is the AI tied behavior tied to them. Improved flight manual? I haven't looked at since beta, when I did it looked like the FC2 manual with some of the FC3 imagery put in place and typos galore. I have responded to a few posts recent where people (who actually RTFM) seemed confused about the content in the manual as opposed to what is observed in sim. We haven't been given the A-10A afm yet. Missile performance is different... Beside these things yeah everything else is awesome. I'm sure these things are still be worked on, but you're link is only slightly misleading to someone who were to decide on a purchase today based on all the info in said link. -
It makes an incredible amount of sense that sim to RL capability seems plausible. If anything the fidelity of these sims give us a tremendous leg up in possibility of flying any of these craft in real life. When you consider there was a time before simulators when people had to learn to fly whatever aircraft for the first time based solely on theory. Flight simming has provided years muscle memory training, provided you've used some sort of flight stick and/or yoke, and an ability to interpret instruments. All this being non-specific to the huey however, as the sim hasn't been around so long. Chopper piloting may be incur a whole different level of difficulty and complexity, but I'd recon a reasonably high level of crossover between sim and RL fixed wing flight. Once you've got the concept of pitch, roll, and yaw stamped into your memory, and can read the instruments, you gotta know your numbers. Or at least one, stall speed, for what ever craft is sitting there for your escape from the apocalypse.
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Exactly. Lately when I've been flying on the 51st its that certain people rather enjoy attacking sochi, which is blue striker home plate. I sometimes CAP here and target area, and use Sochi to R&R. The lack friendly SAM nails leaves me unknowing whether or not I have sam cover while extending and RTB. So if I'm winchester and know I'm being chased home I just pray and wait for a sam launch.
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Actually it shows you your current weight, as opening the screen shows the numbers of whats left in/on your aircraft.
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I find it interesting and annoying that this is bug from FC2.
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There is so much broken with the AI wingmen, its maddening. Atleast in the F-15 campaign they have 3 drop tanks, but once they start engaging all bets are off. I've only once convinced a wingman to refuel at the tanker and have him succeed. In the same mission I was once forced defensive with only Aim-9s left, requesting my wing men to cover me against 2 SU-30s. I basically had to recommit, evade whatever missile they had left to fire at me and push in for 2 sidewinder kills. Yes my wingmen (2/3) were indeed still alive and being useless.
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I was under the impression it was always intended for them to be visible. For both realism and functionality.
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Considering buying a Saitek X52...
blkspade replied to calantlar's topic in PC Hardware and Related Software
The throttle is probably the only thing that was good about the X52, is the only thing I miss since moving on to other HOTAS. The rotaries are phenomenal for radar manipulation. At some point the stick will stop being smooth and develop sticky points in the spring. The connector between the stick and throttle is a very uncommon male-male ps2 cable, that is not very robust and will ruin your day if it comes out mid flight not to mention the potential for bending and breaking pins. The cable is easily enough replaced, but pretty much can only be found online at place that specifically sells cables (monoprice) because 0 local places are likely to ever carry them. A couple of the toggles stopped working on mine. The CH hotas suffers from 1 design flaw in that the connection to the Pots are made with some sort push and crimp connector instead of being soldered on. This causes axis spiking when they begin to loosen. In my case this lead to crashes on takeoff due to random aileron roll input, or full afterburner while throttle is in idle position. The latter was particularly bad as I would sometimes walk away while spooling engines to come back to see I've blown-up in a field or crashed into a hanger. -
I recently purchase the HP ZR2740w. Its a 27 inch IPS with a 2560x1440 resolution. Its probably the best performing and cheapest IPS you can get at that size and res. It has a great pixel response, but a little ghosting. The first thing I did when I got it was load-up UT3, which is on the top end of twitch based shooters and it felt great. I don't do a lot of FPS play, but when I do its usually games that are a lot slower paced (AA3, Arma 2 & 3). I've only recently noticed the ghosting in DCS at the merge in a dogfight, or any other time when another aircraft it flying past you really close, at really high speed. All is good otherwise.
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I have noticed some anomalies and bugs in the F-15 campaign. Its become hard to tell which mission I'm on at this point number wise but its some where between 6-9 the Defensive CAP mission. The mission prior was seemingly unbeatable, until the 2nd to last update, but I was award a mission complete at the start of the mission after the update. On the current mission (which I've flown atleast 4 times) the AWACS escort fails to protect the AWACS every time from the SU-30s. According the radio chatter it seems like they are engaging, they just suck at their job, maybe they engage much too late. All my efforts to pass this mission have failed thus far, even though the only losses on our side to ever occur are our AWACS and occasionally one of my wingmen. Either my flight destroys the Su-25s or another (F-16s?). My flight pretty much always handles the SU-30s, and only once do I think the Mig29s even bothered entering our airspace or we theirs. Another topic are the AI wingmen, and their abuse of JP8 and their unwillingness to AAR. One of them goes screaming bingo, I'll say hit the tanker. He'll respond copy, then immediately say rejoin. I figured out that when this happens you pretty much have to guide your flight to the tanker just to have one top off. Another instance #3 was stuck in line (chicks in tow) for a while, I hadn't realized and eventually sent #2 to refuel and he somehow went ahead of #3. Now in that case #2 was lined up and ready to refuel following the tanker closely enough to connect but never did, #3 went on to eject. With all immediate threats splashed I had to send #2 home.
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http://msdn.microsoft.com/en-us/library/windows/desktop/ff476891(v=vs.85).aspx
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Hence the redundancy. We're already a bunch a guys pretending fighter/bomber pilots. Next you want to pretend to be a person pretending to be a pilot. We're drone operators in a sense as it is already.
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My point being that full internal fuel and a center tank would be 17,475lbs of fuel. So that would be the number to assume the wing tanks are empty, but dropping them results in lower than you should have.
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Well no, it does take fuel from the externals first. The problem is that the externals function as a single tank, so any fuel drawn from them comes out of all of them at the same time. The wing tanks are actually supposed to deplete first. Internal fuel of the F-15 is 13,455LBS, each fuel tank should be ~4,020LBS each. Knowing when they're empty would be a matter of doing some math in your head, but you know the externals are empty when either the total is below 13,400, or internal wing numbers start dropping below 6,700.
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LOL. I think a couple of those were launch failures. Either way a non-existent issue in FC3. You can take your own wing off with an AGM-65 in the A-10C though.
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You have clearly missed the point without even trying what I have suggested. The tank jettison command will and always has dropped all tanks. The weapon jettison command starts with tanks and works it way to weapons the more times you hit it. It will do the outer tanks first. In either case its almost pointless to carry 3 tanks with the intention of dropping 2 because of how broken the fuel flow logic is.
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You need to use weapon jettison to do that.
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Yeah a drone module makes 0 sense, and is borderline redundant. You'd be a guy at a desk with a joystick and throttle staring at a computer screen. Might as well be making a DCS:PC Pilot module...