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gregzagk

DLC Campaign Creators
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Everything posted by gregzagk

  1. UH-1H ARGO DLC Campaign "Argo" is a story-driven campaign comprising a series of Naval Operations with the iconic UH-1H. As a pilot of the Hellenic Navy, assigned to the recently obtained FFG-46 Argo Frigate, your day-by-day missions include a variety of demanding tasks such as flying in all-weather conditions, Search & Rescue ops, Cargo delivery, Troops transport & Antisubmarine warfare. You and Argo's crew have just sailed towards the Black sea for the needs of NATO "Sea Breeze" exercise. NATO is very cautious and takes extra protection measures since it is believed that small ISIL terrorist groups have infiltrated Georgia by exploiting the refugee waves coming from Turkey. Your Huey’s performance in the exercise will define its future in the Hellenic Navy as military analysists doubt its competence in a modern Naval environment. The eyes of the whole fleet are on you and your chopper. Are you up for the task? "Argo" Campaign Features: 15 Story-driven, realistic missions +300 custom voiceovers +100 pages of detailed briefings, maps & storyline Purchase in DCS E-shop Credits: The Campaign wouldn't be the same without the following people: 373vFS_Petritis (Inspiration, ideas, extensive feedback & testing, voice-overs) 373vFS_Chrico (Extensive testing & feedback, voice-overs in all missions as Major) 373vFS_Kyro (Testing & voice-overs) 373vFS_Daredevil (Testing & voice-overs) 373vFS_Fotis (Voice-overs) 373vFS_Talos (Voice-overs) 373vFS_Nightmare (Voice-overs) 373vFS_Anastasis (Voice-overs) 373vFS_Cvah (Voice-overs) NakedSquirel (Anon6) - (Voice-overs) Baltic Dragon "The Enemy Within Campaign", Mirage 2000 Campaign, DCS F-15C: The Georgian War campaign, A-10C NTTR Campaign (Voice-overs) Aries (*NOB* squadron) - (Voice-overs) ED Campaign testing team for the extensive testing of the campaign, Last but not least: Buddyspike Team (Xcom, Crash, Ciribob) mwd2 aka Ghost0815 for motivation & helping gaining experience in the mission editor and DCS World functions.
  2. Thank you! Hmm that's interesting. Will check asap and let you know. Greg
  3. Thank you for your feedback guys. Will check it out and update the mission files. Greg
  4. Thank you will check asap. Greg
  5. Yes, during testing it didn't face any issue like dropping below ~610 due to payload which shall be the limit. Without wanting to spoil anything you may have to deal with various situations which you shall check stuff like that to avoid damage. There shall be a dedicated thread for the campaign soon, in which you will be able to report any issues spotted. Greg
  6. The total weight and loadouts are calculated for each mission. You can check the details in the briefings. Nothing should be out of limits :) Greg
  7. You are right. The campaign can be demanding at some points but not impossible. Cargos/ Sling loading operations are present in some missions but not all the time. From my perspective this will help you master the huey as you will get motivated to improve your skills and that's probable the main reason of flying a campaign. There was already a great campaign (UN Campaign) so "Argo's" goal is to get you deeper in the Huey's capabilities including sling load, hovering in various weather conditions etc. As you already completed the default campaign you should be able to get through the missions. Maybe you will fail in the first trials but you should get rewarded in the end. :) Didn't notice any issue like this during the testing so I guess it was fixed at some point. Greg
  8. Maybe your DCS setup didn't update correctly? Please try a repair to check if that's the problem. Thank you. Greg
  9. Thank you all guys! Yes the F2 should be currently working but just for your helicopter. Greg
  10. Thank you guys! I hope you will enjoy the campaign. Waiting eagerly for your feedback :thumbup: Greg
  11. Thanks a ton for the review! Nicely done. I am eagerly waiting for the official release so that the community can fly and provide feedback. I hope you guys like the whole campaign. Thanks to you and all the testers for all your feedback during testing. Working on that :) Greg
  12. Thanks! Almost there ;) Greg
  13. Should be ok now ;) Greg
  14. Thanks fixing it now. Greg
  15. Yes that one is gone get a tweak as it's an overkill. We don't plan to add it on Red though. As far for the aircraft we have currently: On both sides: Mirages, SU-25T, Viggens, A-10C, UH-1H, Mi-8. Red only: SU-27, MiG-29, SU-33, MiG-21, L-39, SU-25A, KA-50 Blue only: F-15C, F-5, HAWK, A-10A, Gazelle
  16. Yes these are no official Blue Flag rounds. It's just the server running instead of having it down. We didn't have the time to bring a good concept up due to real life priorities. Working on it again now. Greg
  17. Small update for the mission files: - Added A-10C's slots for Red side - Moved SU-33s to Anapa AB - Removed Carriers (Kuznetsov & Carl Vinson) - Added Belougas for Mirages More fixes & updates to come after a team meeting during the week. Greg
  18. Not with the current setup. Greg
  19. Yes, sorry for the delay but we shall bring some changes the upcoming week now that we are back on track. Greg
  20. It's finished and currently being tested by the team :) Can't talk about an estimated release date though as it depends on how the testing will go (if any issues come up etc). Greg
  21. Server is back online after an error during mission restart. Greg
  22. I'd guess the team wants to get many players in and have as many connections and disconnections possible during the test. Otherwise the server can get full and then the player will just change slots. Greg
  23. Please add Pyotr Velikiv, Kuznetsov & Moskva ships. Also SA-10/Patriot SAM groups & EWR. As these systems shoot a mass number of missiles the servers seems struggling when the number of clients exceed ~40. Except from that, sinking Pyotr Velikiv caused a server crash in some occasions. Another thing is mass connections in mission start which can cause server crash. To avoid this we have to tell people to connect one by one. Also ground movement by combined arms when you have many players and units in the mission causes stability issues. Finally as many servers & scripts use to export lua/text files to gather information during the missions, I would suggest you try a simple script which exports a file every X minutes. We noticed that in some cases servers drops a great number of players (connection timeout) when a file is exported. Best of luck with the test! Greg
  24. We got a squadron leader meeting back then about this kind of event but had to postpone it for now. We run into stability issues that we won't be able to easily deal with them with our current free time status. Greg
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