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gregzagk

DLC Campaign Creators
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Everything posted by gregzagk

  1. Server crash each time after sinking Pyotr Velikiy or Kuznetsov ships:
  2. The Red Mirages have the UAE skins while Blue have French. The Carrier was placed to check mostly how it performs. It gives a slight advantage to the Red side as far for the missiles but you can properly prepare when you spot a SU-33 in your RWR. There are not many available out there and when the ships will bind to the blue flag repair system you shall be able plan an attack against the Carrier group to eliminate the threat. Greg
  3. Yes, once we get the server stable we shall try it out again. Greg
  4. The issues weren't there before the last mission and dcs update so I probable did something wrong in the latest mission files. Checking to fix it asap. Edit: Uploading new ones. Seems like the previous were something like corrupted. Greg
  5. Please provide us with some feedback if the server performs better than yesterday. Thanks Greg
  6. The changes we did were: - Viggen - Ships - SU-33s (R-27ER & R-27ET available due to Carrier bug) - Turned on the exports to test something Turned exports off again now. It may solve the lag issues as objects and sensors won't export anymore. Greg
  7. Yes used the metal camo and the green camo to separate them. Can you please provide us any details about the instability of the server? Is it lagging? Disconnects? Thank you Greg
  8. We are getting back slowly and checking things with the guys. Sorry for the delayed updates but our time was limited. Once ready we hope we will present a good concept for round 10 that may include the gazelle variants divided in the two sides. Greg
  9. No, it's a bug with the Carrier Warehouse. Couldn't find an alternative. Will check it out asap. Greg
  10. Sorry for the delay. The updated missions are up. Server restarted. - Added the Viggen for both sides - Added Naval units (they are not connected with Blue Flag's scripts yet, so they are just spawning in each mission) - Added Kuznetsov & Carl Vinson Carrier groups - Added SU-33s for Red side - Fixed the warehouses - Map & Side selection reseted Greg
  11. New mission files will be available in a few hours :thumbup: Greg
  12. Yes, thought of the concept but I would like to get feedback once "Argo" is out and move forward based on this. Thanks! Looking forward to see you guys flying it. :thumbup: Greg
  13. It seems that since the last updates in 1.5 & 2.0 DCS World versions, you can't set trigger zone radius smaller than 100 meters. It turns it back to 100m. EDIT: Older missions are not affected luckily. Trigger zones keep their size. If you need to edit them they get the 100m limit though. Greg
  14. Yes, the campaign is ready. Finished the last parts today. :) There will be a final testing period from now on and if all goes well it shall be published soon. I hope you will find it interesting and enjoy it. You can check for updates here: https://forums.eagle.ru/showthread.php?t=178117 Greg
  15. Very nice concept! Are the LCAC from this mod (https://forums.eagle.ru/showthread.php?p=3028340) ? Greg
  16. Will check it out but don't know cause they are static :) Greg
  17. The 373vFS will be there with 4x Mirages as the last time. Thanks. See you :thumbup: Greg
  18. We prepared the missions and maps but due to lack of free time we weren't able to finalize them yet. We really slowed down these days but we hope we will be able to move these plans on in the near future. The "funny" part is that all 4 for us in the Buddyspike team had some real life things to deal with at the same period, so we might get some luck and get back at the same time also :) At the moment we mostly try to keep the server up, note bugs and do "team changes" etc so that people can play on. Greg
  19. Thank you guys. Yes, FFG-46 Argo crew is getting ready also :)
  20. The missions (concept, briefings, triggers) are basically done. Currently doing testing and preparing the final voice overs. Shall have an update soon if everything turns well. :) Greg
  21. I also confirm that the "follow" doesn't seem to work on the latest update. Tried it also with triggered action. Greg
  22. Changed most of them ;) Some left to finish. Greg
  23. If you just want to check the remaining forces for a single match and don't want to transfer their values or use their number to trigger stuff etc, you can use a simple method to avoid triggers and scripts: - Set the desired values in each airbase/farp instead of unlimited (e.g. 12x SU-27, 12x F-15C). - Get in the F-10 Map during the match and click on the airbase/farp you want (FARPs will be only visible if you have the F10 map open) - Click on the resources tab and check the values Simple method that should do the job. Greg
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