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Everything posted by gregzagk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
The truth is that the winning side of each round is already known by the time Xcom selects it. Aries knows more. He made a formal search about this. :D * Reds are pushing towards Kobuleti and Xcom is red on round 7 btw... Just saying :lol: -
Nice gameplay ideas! Keep it up :thumbup:
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
Crashes are not a new thing in DCS. Every server suffers from time to time. Now we run a rolled back version in the server in order to override the new bug (issues with spawned units) and players connect with the newest version. Guess that's not the ideal way to avoid issues but we have to move forward instead of just postpone the events. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
Hey guys. No it's not a DCS crash. Unfortunately there are some power issues in the area of the server causing the machine to restart. We contact the technical support and hope this will get better soon. Thanks for your patience. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
:smilewink: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
Maybe I didn't understand it completely but I think this is already implemented with the EWR function as Frostie says. Right now Intercepts spawn at airbases depending on which owns it and takeoff when they spot enemy contacts. If you destroy them, they get to the repair process and will spawn again only if the time passes and no captured occured first. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
As it is now it wouldn't fit easily. But it may be ok for the new concept that we work on. Don't have any ETA yet though. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
It's up again. The autorestart failed some hours again. Thanks for your patience. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
You can send me a personal message here or post in http://www.buddyspike.net . Thanks -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
Please send reports like that on pm's and not making posts as MP disputes are not allowed in the forums. Thanks in advance Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
gregzagk replied to gregzagk's topic in Multiplayer
Not a mission issue but a last bug presented in the latest DCS version with spawned groups. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
Yes its related with a bug presented in the new stable version of dcs. Trying to override it. Ciribob is on it. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
There is a West vs East concept on the works that should be available soon. The current round give us time to work on the backround ;) Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
Xcom flying red side... We are doomed! -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
gregzagk replied to gregzagk's topic in Multiplayer
Minor changes but I had to leave out of town. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
gregzagk replied to gregzagk's topic in Multiplayer
New thread: http://forums.eagle.ru/showthread.php?p=2792876#post2792876 New round starts tonight (18:00 zulu). PDF file will be updated asap. A new concept that is on the works should help on that :P Official end of the 6th round... Greg -
POWERED BY "BUDDY SPIKE" www.buddyspike.net 24/7 Online Dynamic PvP Campaign for DCS World 1.5 Created by: Xcom , Greg, Crash, Ciribob SERVER NAME : 373vFS DCS GREECE SERVER SERVER STATUS : ONLINE FOR TESTING ROUND 7 OFFICIAL START : Saturday 28th May at 18:00 ZULU OFFICIAL END : Sunday 12th June at 21:00 ZULU Round 7 will be on the stable version of DCS World. It will run for 16 days if no other victory conditions occur first. REAL TIME WEB BASED MAP : http://gadget-buddyspike.rhcloud.com/ Check the Campaign's status on a real time basis. SOP - INFO : We highly recommend you to place the autoexec.cfg file to your saved games/dcs/config folder for better connection in the server (less lag) as 104th & TAW proposed. Link: http://www.foinikas.org/ftp/public/DCS_World/Briefings/Buddy%20Spike/autoexec.rar autoexec.cfg file should include one of the following: For 8Mbit down and 2Mbit up: if not net then net = {} end net.download_speed = 1024*1024 net.upload_speed = 256*1024or For 2Mbit down and 1Mbit up: if not net then net = {} end net.download_speed = 256*1024 net.upload_speed = 128*1024Russian Version* needs to be updated : *Huge thanks to [HA]CiberAlex & [HA]Sonic for their kindly offer to translate it for the Russian community. "BUDDY SPIKE" WEBSITE: www.buddyspike.net Teamspeak IP: 89.163.173.82:1337 Password: RayGun BLUE HQ FORUM : http://www.buddyspike.net/forum/m/32856486/viewforum/6225142 RED HQ FORUM : http://www.buddyspike.net/forum/m/32856486/viewforum/6225137 REGISTRATIONS ARE OPEN DURING THE CAMPAIGN FEEL FREE TO REGISTER YOUR SQUADRON OR AS A LONEWOLF HERE : http://www.buddyspike.net/blueflagreg *Register and join www.buddyspike.net first Changelog for the 7th round - Air to Air missiles limitations: AIM-120C, R-27ER, R-27ET, R-77 Not available - Cluster bombs removed - Improved AI bombing script (more accurate) - Tweaks to improve reported lag issues based on feedback - Available Weapons : All Air to Air missiles except AIM-120B/C, R-27ER, R-27ET, R-77 Air to Ground: All A-G Weapons available except: Nuclear bombs Cluster bombs KH-58s Squadrons & Lonewolves Registered for Operation "Blue Flag" ROUND 7 LINK: http://www.buddyspike.net/members Forum signatures for the Operation "Blue Flag" created by 373vFS_Crash Enjoy! PLEASE POST IN THIS THREAD IN CASE THE SERVER CRASHES - OR REPORTED DOWN. Thanks in advance
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
gregzagk replied to gregzagk's topic in Multiplayer
Yes the new round includes our 80s variant for the air to air missiles. Also no clusters for both sides. Opening the new thread now. Greg -
LOL yes :D We will start a new one tonight though.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
gregzagk replied to gregzagk's topic in Multiplayer
Congratulations to all! Will open the new thread asap. In the meantime we work on a new concept in the background. We hope to have news soon. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
gregzagk replied to gregzagk's topic in Multiplayer
Round 7 starts tonight with concept changes like we did in the past. ;) Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
gregzagk replied to gregzagk's topic in Multiplayer
No it's not like this. Don't get the wrong picture. The stats show not so much unbalance in the numbers. Of course today Reds had not much active airbases and that caused only blue in the server. It happens occasionally. But seeing this and think that the numbers are always these is wrong. We had to ban some people also that gave us no other option. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
gregzagk replied to gregzagk's topic in Multiplayer
No worries. There are always people trying to ruin others experience. But the will to have fun is much bigger :) We had fun during that round and will continue in the next. Greg -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
gregzagk replied to gregzagk's topic in Multiplayer
Hey, even we much appreciate the time your squadron spent in the server (one of the most active) there were some actions that we hoped to stop and were patient about that. Unfortunately that didn't happen and we had to act. As said before this place is not for this kind of talk so we ask to meet in the teamspeak and discuss about these issues. Thanks in advance. Greg