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Nobody96

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Everything posted by Nobody96

  1. Hey StarHopper, have you tried the zoom function? I regularly pick up targets, even helicopters, outside the range of my Vikhrs using the Mark-I eyeball. Since you said that you often end up in the engagement range of radarless targets (<4km AFAIK), you really should work on you situational awareness. On another thought: maybe your monitor is to small. I am using a 22" screen. If that is the case, you should consider using labels, because the AI isn't limited by a small DPI value. so long Mathias
  2. Yes, in the sample there are several loadouts that contain the Kh-25ML.
  3. IMHO it has to be the Kiowa Warrior. It would not only make the A10 and the next fixed wing aircraft that is to come more fun in multiplayer but would also be one of the deadliest weapons out there, simply because you don't have just missiles at your disposal but whole planes. Imagine sneaking up a enemy position, sending out a ATO and then see it explode. so long Mathias
  4. Someone read to much about a strange CERN experiment result... :-)
  5. I thought that the Ka-50 is very much influenced by the lessons learned with the Hind in Afganistan. I don't think that the Apache, the Mi-28 or the Tiger (especially the German one) are any better than the Black Shark, when it comes to hunting down irregular troops. I reccon that the decision against the Ka-50 in favor of the Ka-52 was influenced by something else. As far as I know, the Black Shark was chosen by EA because of a military contract. Since military therefore also played BS a lot, I believe they came to the same conclusion as we did: Its an impressive helicopter with an autopilot that has a rather mean attitude. so long Mathias
  6. Damn... missed it. Hopefully me and my two fellow wingman will make it next time :-)
  7. This Howto describes how to add the 3 additionally S-8 rocket types to the Antitank loadout and leave the existing ones intact. First you have to create the loadouts you want to add. This is done in the file "Scripts/Aircrafts/_Common/rearm.lua". The structure of this file is pretty selfexplaining. To get the propper values for LauncherCLSID and LauncherCategory, take a look at "Scripts/Database/db_weapons" where WorldID is the LauncherCategory. You can name your loadout anything you like but I am not sure if spaces in loadout names will work. Next you have to assign a eventid to your loadout. This is done in the file "Sound/events_id.lua" Search for the line starting with "wsRepHumanHel_LoadMin". Below that all existing loadouts are listed in the order they appear in the rearm menu. Since we do not want to mess with the existing loadouts, we add own loadouts at the end of the list of loadouts, directly above "wsRepHumanHel_LoadMax" as "<loadoutname> = counter:next()". The eventid that we are after is then the index of your loadout in this list + the start counter which is 4500. Therefore the first loadout you add should have the number 4537. Next lets bind a key to your loadout in the rearm menu. This is done by editing the file "Scripts/Input/wingmencommandplane.lua". Search for "WC['ReloadingAntitankHel']" to extend your Antitank menu. For me it looks like this: WC['ReloadingAntitankHel'] = { keyCommands = { {combos = {{key = 'F1'}}, down = wsRepHumanHel_12xATGM_2xB8V20A_2A42}, {combos = {{key = 'F2'}}, down = 4537}, {combos = {{key = 'F3'}}, down = 4538}, {combos = {{key = 'F4'}}, down = 4539}, {combos = {{key = 'F5'}}, down = wsRepHumanHel_12xATGM_2xUB13_2A42}, {combos = {{key = 'F6'}}, down = wsRepHumanHel_12xATGM_2xUPK23_2A42}, {combos = {{key = 'F7'}}, down = wsRepHumanHel_12xATGM_2xKMGU_AT_2A42}, {combos = {{key = 'F8'}}, down = 4540}, {combos = {{key = 'F9'}}, down = wsRepNull}, {combos = {{key = 'F10'}}, down = wsRepNull}, {combos = {{key = 'F11'}}, down = wsRepHumanBack}, } } As you can see I added 4 custom loadouts to my Antitank menu. It should work now but it will not be displayed in the loadout menu. This is just a cosmetic issue but in the heat of battle you might not want to remember the correct keys. To edit the Antitank menu display, open the file "FUI/resourcesbs/rc-reloadingantitankhel.res". The definition of a new line look like this: \static \begin \tag{4} \font{2} \coord{12,65,186,85} \caption{F3 - 12xATGM; 2xB820A (illumination); 2A42} \end Make sure that "\tag{n}" is ascending and unique and that the coord's doesn't overlap. Therefore the second and the third coord should be inkrementet by 20 for every line. As a sample, I attached my modifications, which also is overwriting the ferry loadout and moves the Antitank loadout one row up in the main rearm menu. so long Mathias custom loadout.zip
  8. I wrote a Howto: http://forums.eagle.ru/showthread.php?p=1293803#post1293803
  9. Is it just me or is it currently not possible to buy something in DCS's online shop? It seems that my login status gets resetted, everytime I follow a link. I would love to buy Blackshark for a friend and due to steams Euro = Dollar exchange policy, it is actually cheaper in the shop. so long Mathias
  10. Yes, during the tests it slewed betwen 2-5 km to short. The direction was ok though, meaning that I only had to slew the Skval up further.
  11. Thought also its due to INU inaccuracy at first, but then the flashing sqare on the ABRIS is in the correct position. As another test, I created a NAV/TGT point myself and it had exactly the same coordinates. My Skval would turn to the selfmade correctly but would fall a couple of kilometers short on the on I entered. I think it is due to the height of the target above zero, but then why does the slewing work for selfmade targets? Mathias
  12. Hi I have the following problem and cannot find a sollution: When a human wingman sends me the cordinates of a target via comms, and I enter these into my PVI-800 I cannot convince my Skval to turn to it correctly. It always slews to a point that is to near. If I assign a abris symbol to the TGT and slew my Skval with DL-INGRESS it also falls short, despite the fact that the symbol is at the right position. What workes on the other hand is: - slew to targets recieved via Datalink - slew to selfmade NAV/TGT points - in the ABRIS: move the yellow line of the Skval over the target symbol Mathias
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