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Nobody96

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Everything posted by Nobody96

  1. The CB inside the Warthog/Cougar grip is a simple PCB with three of the shelf shift register soldered onto it. It should be fairly easy to replicate. so long Mathias
  2. Thanks Dragon. I will give it a try as soon as possible.
  3. Thanks! :-)
  4. I am also having troubles playing this game with my machine (specs in the sig). I still hope it is only due to the problems the engine has with my FFB stick (http://forums.eagle.ru/showthread.php?t=103586). Maybe this is the problem at your side too. so long Mathias
  5. I don't know if I exactly got the op, but I would love have separate keybindings for "on" and "off" also. ED did a great job with the P-51 regarding this matter. There, for most of the buttons, you can bind a button to toggle the position of the switch and a button to set the same switch to a defined position. I would love to do the same in the Huey, especially for the master arm switch, so I would not have to worry what the current setting is and could simply hit a button on my keyboard to bring it to the desired position. (LShift+A for armed, A for safe and LCtrl+A for off) That and having a shortcut for the darn "RPM warning of switch" are my only open wishes for DCS:Huey So if anyone from Belsimtek is reading this post, please read it like "Hell, what great game we made. People are happy and just wishing for more shortcuts and we haven't even released it yet" ;-) so long Mathias
  6. Hi Dragon First let me thank you for your great missions and the effort you put into creating them. I currently have massive performance issues running your Weapons Training mission. Could it be that you increased the amount of units on the map? My GPU memory (1GB) is maxed out and as long as I don't remove a couple of units, I am unable to get more than 10fps at the airfield. It could also be possible that the currently present FFB issue is taking its toll. so long Mathias
  7. Are you by any chance using a FFB-Stick? There are some known performance issues with the current FFB implementation. so long Mathias
  8. Hi there, since the May the 8th I am having troubles hosting a multiplayer server. I also have issues connecting to the servers of my friends. Others are able to connect to these servers just fine, therefore it must be an issue on my side. I haven't changed anything on my configuration though and the issue didn't got better or worse through the updates. Issues: I cannot join the servers hosted by my friends. We tried two machines, everyone else was able to connect. I couldn't find the server in the server browser and when I connected via manual ip, I got a 'connection interrupted'. When I am hosting a server, my friends do not find my server in the server list and when they connect manually via ip the mission loads, but as soon as they are finished loading the mission, the connection gets interrupted. The list of servers I am able to see in the server browser is very short. I am getting currently about 25 entries were as my friends regularly have about 50-60 servers in that list Things I tried so far Checked if the ports are open on my and my friends site via nmap. - positive Checked if a connection is possible via telnet. - positive Checked if packages are transmitted after a connection is established but also after a connection refused displayed via wireshark. -positive Checked if my network configuration is working or if a firewall is preventing the connection. -positive ( I am working as a devop, my friends also very qualified and rechecked my config and the configuration was working previously and hasen't changed) Switched from 'Lan' to ADSL, to Modem speed on the server and the client side. Hosting with 'Internet' and 'Lan' setting enabled Reinstalled DCS Reinstalled DCS and wiped my config from 'Saved Games' Reinstalled DCS, removed all registry entries I could find and removed my config from 'Saved Games' All of the above, plus I uninstalled all the Mircosoft Redistributable and Mircosoft Visual C stuff and got it reinstalled from the DCS setup. I have run out of ideas to check. I cannot fly with my friends anymore, something I enjoyed for the last 3 years. I would love to get some hints or help. so long Mathias
  9. For all my copilots it works fine too but for me it takes ages to spawn in a Huey. I have a DCS on a SSD also and am with this ~30s slower to spawn than a friend of mine with his regular harddisc. so long Mathias
  10. Had the same problem when I modified my pedals. The problem for me was, that the gears connecting the pedals to the poti where not properly aligned when I put the pedals back together. As a result, the poti didn't report that it was centered. The gears are very coarse, so I is easy to align then properly. Hope that this is your problem also and I could be of help. so long Mathias --EDIT-- Forgot to take the opportunity to thank PeterP for the boldness of trying it first and of course for sharing the results: THANKS :-)
  11. Just had a quick check and could not see any differences. I only checked the zoom and the loading time issue though. so long Mathias
  12. Oh I am so exited. :-)
  13. Just got updated to this version also by doing an reinstall with an older version. My friends who are still on 1.2.4.11855 are not able to update. so long Mathias
  14. So there are people who like the current implementation and people who don't. To please both, an additional option would indeed be nice. And please don't try to convince the other party of your preferred workaround by pointing out it is realistic. Neither of the two non-ffb trim implementations are realistic. Also since the G940 has gone out of production, you cannot even buy a new ffb-stick anymore, let alone a rudder. so long Mathias
  15. Are you sure? I am no native english speaker, but to me it sounded like they stumbled upon this bug just now. -Mathias
  16. Nobody96

    Game Engines!

    Also, if it is indeed random, the server could roll the dice and provide the results to its clients. so long Mathias
  17. Just a thought: Your prop is wind-milling the engine and therefore the pistons are still moving and sucking air. Opening and closing the throttle still changes the amount air going through the system and therefore results in a change of MP. The supercharger is still working since the engine is still turning. The only difference is, that the prop drives the engine and not the other way around. Also keep in mind that the prop angle is controlled automatically as is the MP to a certain extend. so long Mathias
  18. I think it would be nice to have separate buttons for gear up and gear down so we can actually break the gear when we move the handle while the gear is in transit. I know the developers have a lot more pressing matters to do, but maybe it fits in the schedule some time. so long Mathias
  19. From the Manual: CANOPY EMERGENCY RELEASE HANDLE: The red Canopy Emergency Release handle is located just ahead of the Canopy Handcrank. The handle is operated by pulling toward the pilot. This results in a mechanical release of the latches holding the canopy and permits the slip stream to carry the canopy clear of the aircraft. So the explosion animation might indeed a (hopefully temporary) quirk. so long Mathias
  20. On a second thought, its thrown pretty far at second 29 in this vid: so long Mathias
  21. Good to hear, thank you.
  22. Hi there While hosting a mission, I discovered that I only hear my engine and no other P-51 engine (while using F2). I am also hearing the engines of the AWACS helping me to find home, so I guess its a simple packaging error. The connected client hears my engine. so long Mathias
  23. Hi there Is the canopy supposed to be blown of when I pull the handle on ground? As I understand it, it should only be released so the air stream pulls it away while flying but since there is not enough wind to blow it away it should stay in position while I am on the ground. If there are some explosives in place to throw it off even when parking, why is there a point in the checklist for the canopy interlocking? so long Mathias
  24. The Shkval only has to calculate the range if it is not measuring the distance, so of course the error only occurs when the laser is not firing :-) Its to late for further testing anyways so I will check it when the new patch arrives. so long Mathias
  25. Has anything been done about the problems with the Shkval range calculations? Nate mentioned something but I cannot find it in the changelog. - Mathias
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