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quarkie

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  1. This is easily avoided by signing the files, but I'm not sure if DCS autoupdater has this feature.
  2. I don't want to rant, but this issue is far more important than it looks at first glance. Low FPS not only degrades visual experience, - it degrades gameplay itself. With inconsitent/low FPS player barely controls aircraft, since his muscle memory goes way out of sync with the game. For i.e. - it is a huge pleasure to rip tanks with GAU-8 when FPS is good (i.e. - empty map with 5 stationary units), but it becomes a complete pain when your FPS is low, or worse - jumps from 40 to 10 in the middle of the dive. This experience interpolates pretty much on every activity in DCS and it becomes painful just to play this game. We can dream of any aircraft in the world to be introduced into DCS, but if FPS issues will be resolved - it can prolong joy from existing aircraft almost indefinitely. This is a #1 issue for me. Dynamic campaigns, F/A-18 and Nevada - all of this is pointless with low FPS, - it would be just as painful to play as already existing stuff.
  3. I do that on live tanks as well. They don't fire because of the angle.
  4. Imagine a line going straight from the runway into the air. And then imagine a point on this line somewhere 10 nm away from runway. The ATC is giving you the heading from your current position to that point each time you poll him. So if you are close to that point (within 20 nm), even slight deviation in heading can change advised by ATC heading drastically as you close in.
  5. This is how I do it. -35° ... -45° dive, 0.3 ... 0.4 nm range. 40-60 round kills and low chance of backfire (tanks in video are inert, however). I can highly recommend this mission by StrongHarm for practice - http://forums.eagle.ru/showthread.php?t=72549
  6. I read some speculations on russian forums that Belsimtek is essentially a Minsk branch of ED, just with a different name. So it's a good thing they are involved, two heads are better than one.
  7. I wonder how many Top Gun jokes/scenes they are going to reuse.
  8. The issue is still present in DCS World: A-10C 1.2.3.9871 In-flight navigation systems realignment after loss of power results in corrupted position calculated by CDU. Affects navigation data on the HUD. On screenshot: Real data: TAD WP1: DK 519 754, barometric altitude: 830 ft Corrupted data: CDU POS page: DK 595 596, altitude: -2094 ft (negative altitude)
  9. Enjoyed the mission. 10 per drum on first try, 14 on second. Edit: Busted all 16 with single drum on third try. Landed with 50 rounds left. :) My tips: Dive angle -35° ... -45°, fire at 0.4 nm distance, aim at center to maximize hits. That way you'll need 40-60 rounds for a kill. But you can easily fly yourself into terrain that way, so be careful. Track recorded in DCS World 1.2.2, doesn't seem to work well in 1.2.3 buster101.zip
  10. What was happening in april/may last year? Multiplayer issues related to FC3?
  11. You kidding me, right? http://forums.eagle.ru/showthread.php?t=100554 http://forums.eagle.ru/showthread.php?t=100410 These your "reports" are only decipherable through telepathy and clairvoyance and are the prime examples of what I am talking about.
  12. Open Beta tests and events on major projects like Diablo or BF are done not to test the game itself, but rather test their services and networks for load and gather automated reports. Unless you have QA full of masters of telepathy and fortune telling, who can guess a song from 2 notes, checking actual bug reports from amateurs is a waste of resources.
  13. And suddenly all 1.2.3 patch talks ceased. I smell a conspiracy here.
  14. There's no shared codebase defined as AFM, if I understand correctly. Each AFM is unique, - i.e. A-10C has its' own AFM, GBU-12 - its' own, etc. Su-25 AFM is kind of dated, since it has been introduced in 2005 with FC1, IIRC.
  15. Both Su-25 variants already have AFM, although not as advanced as A-10C
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