

Gun Jam
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Help with some tactic and game play questions
Gun Jam replied to Gun Jam's topic in DCS: A-10C Warthog
it should look like this CameraViewAngleLimits[A_10A] = {5.0, 140.0} Works great. Is this okay for online play or is it independent as in it doesnt work online? Another question: Whats the deal with the ECM pod....You press - key activate it but it only runs for 15 seconds or so. Is this because it generates a bunch of heat...but I can reinitialize it directly then its out again in 15 sec. When should it be activated and whats the basic theory of operation? Thanks -Gun -
Help with some tactic and game play questions
Gun Jam replied to Gun Jam's topic in DCS: A-10C Warthog
Okay thanks a bunch. I opened the view.ula but was unable to locate that zoom field. Any ideas where it might be? -
Help with some tactic and game play questions
Gun Jam replied to Gun Jam's topic in DCS: A-10C Warthog
Speed...Do you usually attempt to find the target using the zoom alone then switch to the tgp after its been visually located? About the radio using "easy communications" eliminates the use of the mic switch? is that it? Frogisis thanks for the tip on the contrast ill try that out. -
Hello Im running patch 1111 which I think is the latest. First of all my main issue is locating an enemy. For example the mission "defend yankee" The best way I found is to listen to the report from yankee base and simply look that direction until you see the muzzle blast from the mortars then mark that location with the HUD then fine tune it with the TGP. This works pretty good So I thought I had it figured out. I then went to play CSAR mission with the down f16 pilot. I get to the fence in WP and my wingman reports Armor 12 OC for 13. Its not making any dust its not shooting and its a mobile SAM. There is a huge amount of space to cover if you try to look for it using the TGP alone and you have to zoom in a bit because its not that huge of a target. When I reach fence in how should I go about locating the targets my wingman "sees" How he manages to find them so well is beyond me. What aerial maneuvers should I execute at the fence in to help prevent getting too close to the sams as i try to locate them/ Further more Im having trouble communicating with my wingman (and all others) ill tell "flight" or wingman to engage air defenses but they dont seem to comply I think my radios are set...but it appears not. Thanks for your help. -Gun
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Close its " And save the fat one for me" ;)
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Question about SPI point: Once its set using HUD and not a targeting pod (for example on the tread of a stationary tank where it meets the ground) Does it stay put or will it drift off target as the plane turns due to accumulating error in I guess a gyro or whatever it uses to "know" where the SPI is set. After making a turn (180) and coming back to the SPI form the other direction it doesnt look like the SPI is where I had it set. Is that because of gyro drift or because of terrain which is in this case a runway and looks pretty flat.
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Thats a good point. Is there a way lase a target without a targeting pod (which is not provided in this mission)? another question. Without the use of the targeting pod is there a more precise way to set a SPI...for example lining the CCRP pipper up with the target and making that a SPI somehow? I use the keyboard to slew the SPI on the hud and its not super smooth. One quick press and its too far above or below the target. Based on the replies it sounds like as long as the two lines on the HUD are lined up and through the pipper then they would also extend into the SPI and my results are typical for a high drag dumb bomb or a dumb bomb in general using CCRP mode. Thanks for your helpful replies -Gun
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Hello Ive been playing the training mission on General purpose bombing. I have some questions about CCRP mode. It appears that even though the two long lines on the hud (I think they are called steering and azimuth) are nearly perfectly aligned and through center of the reticule pipper the bomb usually misses by a 100 to 300 feet because apparently the whole above mess isnt aligned with the tail on the SPI that i set. The problem is when flying level I cant see the tail on the SPI to align it with the steering and azimuth lines because it is outside (below) the HUD window. OR when the steering and azimuth lines are aligned and inline with the pipper dot does that mean its also inline with the SPI and the bomb (air drag in this case) is missing for another reason? Thanks -Gun
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I think I do want pro...Ive looked at the features and my parents have a PC that runs pro..I like it there. I do have what I think is a valid college ID although I did graduate sometime ago... Thanks you guys have been very helpful
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Home pro? Is that an inside joke or is there really such a thing? Home premium? Again thanks for your input guys!
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Hello Im building a new computer and want win 7 64bit. I just dont know if I want it in home, pro, or ultimate flavor. I plan to get the OEM builder pack on newegg. My initial reaction was to get 7 pro and its only a 30 dollar difference between home. 99 vs 130 In the compare list it says that Home doesnt have the "run in xp mode" which I use in vista some times although im not sure its the same thing. I have heard that all version on windows 7 be it home or ultimate can do the same thing...for a 30 dollar difference is it worth going with pro over home? They all use the same Direct x 11 right...and they would all run games about the same right? Thanks
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Hello Im building a new system and have read lots of good things about the Dell U2711 IPS-H monitor. I was wondering if anyone was playing A-10 with one? If so...how do you like it? AND How does it work with others games you may have played such as ARMA or COD? Any ghosting or lag issues? Thanks -Gun
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So whats the deal. Is DCS the publisher or developer? Were these sims built for gamers or were they originally the software that ran military sims (I thought I read that somewhere) DCS should release a demo that's a highly effective form of advertisement. maybe the demo allows you to play 2 tutorial missions (start up / takeoff and something with weapon systems)
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yess...Jane's Longbow 2 was indeed good times.
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Thanks for everyone's help! Ill look into track ir5
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awesome these guys went all out. Im guessing based on the complexity of this sim that track IR is required as much as a joystick is. What track ir system works well?
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Whats the basic campaign story? Who are you fighting and why? it doesn't look like you have to fly very far on each mission is that true or does it utilize some kind of "skip ahead" feature? Thanks again
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I've been a long time fan of pc sims. I started with falcon and aces of the pacific. A-10 cuba was one of my favorites for lots of reasons. the last sim I played was Il2. I kinda felt that PC sims were dead and nothing worth playing was ever released after il2. Then I saw a-10c on youtube last night and I was like...whoa. I had no idea anything of this depth existed. I dont own it yet and I dont think my pc will run it but I'm still totally excited! I guess I have two initial questions. 1) being that even the start up procedure is nearly realistic and requires a fair amount of time does this sim allow for one to save games in progress or a check point system during a campaign mission? 2) is the campaign dynamic or is it a scripted story. Thanks -Gun