

MACADEMIC
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Everything posted by MACADEMIC
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Nice WIP Krupi. I like the way of hinting at the symbol in the rear, better than the diamond. Recently came across another one that also works nicely, in this video. MAC
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Screenshots by skin creators, posted here :) Hint, hint, please do so... MAC
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Wow...looks so perfect to me I was sure it's a render. MAC
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These renderings just look amazing - what's the source? Wish the aircraft would look like this in game. MAC
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Flagrum, you advance throttle to take off position but you don't hold your brakes until the engine has rev'd up to full take off power. You release brakes by feel just a moment before that, when the tail starts to lift (so much for no propwash effect, Otto...). You'll have full take off power just an instant after that. MAC
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Could it be that you have very low frame rates? Was the case with me, very difficult to take off until I tuned my settings way down to achieve better ones. Since then, taking off no problem. MAC
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Perhaps you give the manufacturer's take off technique a try, described in one of my earlier posts? Keep stick neutral until liftoff. MAC
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+1 to OP! MAC
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Should probably add that the technique mentioned in the handbook was not exactly the one used by Erich Brunotte and his fellow pilots in his squadron - they didn't have manuals at the time and flew by feel and experience, and to them the Dora 9 more resembled a 109 than the A series 190s. So, they let the tail come up (both techniques seem to work fine also in DCS). Here's a very rare video of Dora 9s during take off in horrendous conditions starting at around 2:14. As you can see, both techniques are used. MAC P.S.: I have 15% curve on rudder, with dead zone at 10.
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Posted this earlier on in the aerodynamic model thread, but probably belongs here as well. Take Off technique according to the original FW190-D9 pilot's operating handbook: - straighten airplane - full brakes, stick neutral - smartly advance power to take off position - release brakes - small corrections with rudder to keep straight - don't push stick forward only lightly feel forces on stick - leave tail down until plane is ready to fly Videos and track for illustration. MAC P.S.: 0 wind, 0 trim, no helpers, Sony Dualshock 3 controller For trk file, see here.
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Questions about Aerodynamic Model
MACADEMIC replied to IIIJG52_Otto_'s topic in DCS: Fw 190 D-9 Dora
See Edit remark in my post, 0 wind. MAC -
Questions about Aerodynamic Model
MACADEMIC replied to IIIJG52_Otto_'s topic in DCS: Fw 190 D-9 Dora
From my experience, there's no shortage of prop wash in the flight model. Rudder responds immediately to inputs when taking off with full power upon brake release. Mostly a matter of practice to get used to the aircraft. Take Off technique according to the original FW190-D9 pilot's operating handbook: - straighten airplane - full brakes, stick neutral - smartly advance power to take off position - release brakes - small corrections with rudder to keep straight - don't push stick forward only lightly feel forces on stick - leave tail down until plane is ready to fly Videos and track for illustration. [EDIT: 0 wind, 0 trim, no helpers, Sony Dualshock 3 controller] MAC Take Off FW190D9.trk -
Yes - and actually it would be a good idea to have a few 'Weisse' numbers of the same livery of his IV/JG51 made, such as the Weisse 13 we know his flight leader Heinz Marquardt was flying as well. This way some of the talented video creators could perhaps create a flying video of the two flying in formation for Erich. He often asks to see how the sim turned out - and this would a something we could put on a DVD and send him. MAC
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To answer your questions: prior to testing the DCS FW190 simulation, Erich had practically no experience with any flight simulators other than ones that were built in the 30s and perhaps 40s, and which were used during his training, the instrument procedures trainer called 'Link trainer'. So it's been a long while ago for him. He was a bit sceptical how it would go and only agreed because the testing setup we had was a good one, with Spitfire rudders, a modified FFB2 with a long stick, and three monitors. I can't say much about this part of the testing because I wasn't there at the time, perhaps you'll see some of it in Yo-Yo's documentary. However I can say that Erich was impressed with how much love for detail Yo-Yo and the team at ED were working to produce a genuine representation of his favourite airplane, and he was very glad he could contribute to that. Moreover, when the Dora was finally released I called him and told him how excited people were about the new product, and that people all over the world were now flying Doras, knowing he had been part of the process - this truly amazed him and made him laugh. He's a true gentleman and happy to share what he knows with us. MAC P.S.: About trim - he told me he's only used trim for cruise, but didn't touch it for take off and landings.
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Beautiful, thanks Chuck! :thumbup: MAC P.S.: A printer friendly version would be great for me as well, perhaps with a light grey background?
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[REQUEST] Cockpit closed but can hear other engines...
MACADEMIC replied to Krupi's topic in Western Europe 1944-1945
Interesting observation, would also be good to know how other aircraft could be heard from an open cockpit of a not so high powered airplane (e.g. Tiger Moth). As for the M-14P IvanK has mentioned, it is typically rated at 360HP, probably twice that of a Cessna, and the M-14PF on my Yak18-T has 400. A lot less than the FW or Mustang. While I hope nobody has a sound system at home that can pump out 130db engine sound and wants to use it while flying DCS :D , it would be most true to the experience of the fighter pilots of that time not to have the 'sound radar' warning of approaching enemy planes. The first indication of trouble at 6 o'clock was often tracers whizzing over the canopy, or worse :cry: I think an option would work best. MAC -
[REQUEST] Cockpit closed but can hear other engines...
MACADEMIC replied to Krupi's topic in Western Europe 1944-1945
No, haven't had such situation with a close pass. It's an interesting question for Erich, I'll ask him how he remembers it. MAC -
[REQUEST] Cockpit closed but can hear other engines...
MACADEMIC replied to Krupi's topic in Western Europe 1944-1945
From own experience, you don't hear anything from the outside world inside a high powered complex piston aircraft, even when flying in close formation with another, similar aircraft. I heard that WWII pilots said they couldn't even hear a B-17 from very close by. These sound effects are nicely done in DCS, however they're not realistic. Best is to give a server host the option to enable/disable, same for SP. MAC -
The power of the NVIDIA GeForce GT 330M 512 MB :smilewink: MAC
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Request, could someone with a Steam account please start a topic over there and link the video/this topic? Can't do it myself, don't have Steam, but noticed some people are interested in DCS and are asking if they can use a gamepad for a start. Thanks, MAC
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:D MAC
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Ciao Saetta! As you see I'm not very competitive yet with my equipment, I managed to down the Mustang AI but haven't tried flying against real people yet. Hope I can in the near future :) Are you flying the Dora? The simulation is fantastic, I really like it. Will do my best to get some of the old friends to join as well... MAC
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Hi Krupi, Yes he did, he flew the A-6 and the A-8 as well. I had asked him about the differences before, he said the Dora was the more elegant and maneuverable aircraft alltogether. It was his favourite plane. Roll rate was pretty much the same though, as far as I remember. Visibility in flight was better on the Dora too. Some of his statements should be in the interview. MAC
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Just to show it's possible to fly DCS with a gamepad type controller, as an entry level solution. Not a perfect traffic pattern, but control with the PS3 Dualshock gamepad is okay. XBox360 controller/similar would work the same way. Would be nice if ED could provide camera smoothing / speed options, and key input value definition, currently not available. Makes it easier for people to try DCS. MAC Settings: - FW190-D9 Real Mode - no auto rudder, no take-off assist - zero wind, turbulence Hardware: - MacBook Pro 2011, Win7 Bootcamp - PS3 Controller dual Shock 6-Axis, axis for pitch, roll, yaw, view; buttons for trim, throttle; ScpDriver - keyboard for gear, flaps
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None, this makes this his copy so special. Interesting question, thanks. MAC