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-Mop-

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Everything posted by -Mop-

  1. Got this red star pilot at least after about hundred tries Erster echter Abschuss.trk
  2. Wie ich festgestellt habe macht onlinezocken erst dann richtig spaß, wenn man zusammen unterwegs ist und auch eine kommunikation zwischen den einzelnen Spielern möglich ist. Ich suche daher ein paar Leute denen ich mich anschließen könnte. Ich fliege das Biest bereits seit 1,5 Jahren und bin soweit mit der steuerung, kampftaktik bestens vertraut. Die Erfahrung im onlinegaming ist aber ausbaufähig ;-) Meldet euch... zeitlich bin ich flexibel... solange ichs mit meinem Beruf noch in einklang kriege ;-))) MfG Christian
  3. I would appreciate that too
  4. Those are 2 different methods to slave the shkval upon the target: 1. by dl: therefore you have to cage the shkval, switch OFF TGT in the PVI-800, then press the the target-type-button on the dl-panel(of course you had to store a target in the dl), afterwards the ingress-button on the dl-panel, now the target-type-button unlights, when you now UNCAGE the shkval it move towards the target (also very nice: when pressing the Route-Mode, the heli will fly towards it) 2. by TGT (PVI-800): therefore cage shkval, select a target point on the PVI, UNCAGE shkval... and vôila on both method you have to be shure that the helmet-mounted sight is OFF
  5. You dont have to use the dl-Paneln for this... it works without it
  6. Thx so far for all your relies... it really helped alot... right now i´m training in the "shooting range mission" to approach on multiple targets - low-level and highspeed - to shoot as much targets as i can.... then veer off on a distance not closer than 3-4 km... the interesting thing is to mark and store the targets from maximum shkval-range in the datalink... then go to 20 meter agl... what works very good is to use the ingress function of the datalink in order to steer towards the targets as well as lock those on with the shkval with the datalink-ingress-function... just 2 questions on this: -is this a good way? or is there something better? -Why does the lock on with the datalink-ingress-function wont find the stored target if you flew a few curves... in this case the shkval-reticle is placed far away from the target... has this something to do with the inertial navigation?
  7. So the ones who are onboard since bs1 ( and bought just an update on bs2) are locked out from beta... hhhmmmm.... brilliant
  8. My question is, how do I approach on ground targets and shoot them down the right way. I didn´t find anything special in the game´s handbook, on this forum an anywhere else. Often I find something according to: How to lock on targets, how to shoot, an how work together with your wingman... but I didn´t find anything what tells me how to get myself into the right shootingposition... I´ve got a handbook for the NVAs, the former eastern-german army, helicopterpilots: It tells me that there are 3 ways to attack a ground target: 1. from horizontal flight at a certain speed. -locking on from far away, shooting 1 or 2 targets with guided missiles, and veering off before you get into the reach of the targets primary weapon My question: How fast should i fly? at which altitude should i fly? 2. form fixed position up inthe air. (this what i mostly do right now, but it feels unrealistic and most important: I´m a sitting duck for every enemy, especially handheld sams, and so i often get shot down) My question: how do i use cover? Should i first store the ground targets position in my datalink and after popping-up i use the datalinks ingress-function and shoot at them(better ideas?) How do I prevent beeing shot my behind? 3. from diving towards the target -as I unstood this: this should only be done when the weapon i chose needs to be dropped (for example bombs) or i want to improve my shooting skills with fixed gun in order to get the real ww2-feeling ;-) Is there anybody who give me same hints on 1. and 2. and when to use the one or the other? Are there some training tracks or videos or texts who can explain it to me. Or am i completly wrong and it works completely different... please tell me Thx in advance, Christian
  9. I read the faq, but theres one thing i don´t understand... i´m really looking forward for a ww2-fighter-simulation... But - and this is the questions - does it make sense to fly against modern jets, helicopters or maybe other p-51s? I´m very curious about this kind of campaign ;-) Please dear developer, think of implemeting some other ww2 fighters and bombers... otherwise this will only be an aerobatic-simulator
  10. Got this too... btw when will the patch come out? ;-)))
  11. Hi Shagrat.... die Quellenangaben beziehen sich auf die Anleitung von A-10... letzlich müsste das gleiche doch auch bei Ka-50 funktionieren... gehe ich Recht in der Annahme, dass mit der Angabe des Towers "Heading 287" die Flugrichtung von der aktuellen Position an gibt? Habe ich es richtig verstanden, dass ich dafür aud dem HSI "desired track" auf 287 Grad einstelle? aber wie kann mir das HSI die Entfernung zu "pattern intercept" angeben, wenn ich an keiner Stelle die Ausrichtung der Landebahn (sprich einen 2. Vektor) eingegeben habe der zur Berechnung eines Schnittpunktes beider Vektoren (und damit die Beechnung einer Entfernung) herhalten könnte? PS(an alle): gibt es gerade zu Thema Navigation nicht irgendwo eine gute Fortgeschrittenenzusammenfassung? MFG Christian
  12. thanks... very much... but it was called invulnerable... not dead... as mentioned above
  13. Anyone who can aswer this question for BS2?
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