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SharpeXB

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Posts posted by SharpeXB

  1. 37 minutes ago, Aluminum Donkey said:

    If I enable G-Sync compatible with no vertical sync, I get tearing.

    Right. So just cap your frame rate at or 2-3 frames below your screen rate. That prevents tearing without the latency added by Vsync. Fast may be doing almost the same thing though. I think the limit is better in NCP than DCS. For myself I leave DCS at 300 (ie off) and set 117 in NCP for my 120Hz display. 

    • Like 2
  2. 6 minutes ago, Hiob said:

    because, DCS simulates how a real zoom lense system would work. Opposed to a "scaling" approach operating more like a picture zoom in a photo-app e.g.
    Wether this is a good approach or not I'm not judging.
    When staying in "reasonable" limits, the problem with the distortion is bearable imho. Part of the problem is that some default views are unrealisticly far zoomed out. 

    I don’t see what the difference between that and what any other game or sim does with its FOV. No other game I know of has such a wide limit, they usually have this set to some reasonable value. 

  3. 6 hours ago, Aluminum Donkey said:

    I'm finding that too, except I use variable refresh (Freesync enabled in monitor, G-Sync ON in NVCP.)

    Using normal Vsync causes stuttering for me.

    Vsync is best turned off in any form when using G-Sync. If you see tearing just cap your refresh rate at or 2-3 frames below your screen. I think it’s better to use NCP for that since I see the DCS limiter may cause problems and you can’t fine tune it. 

  4. 6 hours ago, Tom Kazansky said:

    IIRC there is an additional keybind that resets the zoom in DCS. I can't remember whether I had to press that once, too. Just give it a try. (I will when I'm back at my PC)

    “Zoom Normal” returns you to the value you set with RAlt+Num0. Snap View Saving needs to be enabled for this to work. 

    • Like 2
  5. 30 minutes ago, Mr_sukebe said:

    With some of the above posts, I do wonder how some drive a car successfully.  Do you have to look at the gear lever to change gear, the wiper stalks to use them?

    Oh there’s a value to physical controls. Like a HOTAS. But having the entire cockpit replicated? Yeah it’s cool. For one specific aircraft. What about a Hornet compared to a Phantom? There’s hardly anything similar there at all. Plus I get a kick out of using the realistic cockpit in the game, heck those are DCS’s best feature. And it is rather silly that all these high end controls try to replicate a specific real aircraft. I wouldn’t have a good use for all those switches on the throttle that are really just used for startup. And fun fact the cockpit in the game has all those displays for you to look at too. Why have those on your desk? That gear is all very nice but I can’t see a use for it myself. If I was using VR I think my choice to interact with the cockpit would be a trackball. The idea of blindly groping around for controls that don’t match what you see in VR doesn’t seem appealing. 

  6. 1 hour ago, Dragon1-1 said:

    “beautiful graphics" is definitely a thing in DCS

    Not really… I dig DCS but sometimes it looks like a 20 year old game just with highly detailed models and clouds. It appears to have this limited color palette and poor shadows or shading or whatever. I’m not a computer graphics expert so I can’t analyze exactly what’s so dated. It also lacks HDR support. It’s not nearly at the level of that other civy flight sim with a Cessna. Point is if your goal is just to fly and admire the graphics and scenery this isn’t the best game for that. 

    1 hour ago, Dragon1-1 said:

    I don't know what settings and maps you're playing on

    PS I’m on the max settings in 4K. Go figure what that looks like in big civy game 🤔

    1 hour ago, Dragon1-1 said:

    We have realistic navaids, too, though as most maps are strictly modern, there's a paucity of VOR and NDB stations

    A few. But you couldn’t really simulate real life civilian flying here. There’s no ATC here that’s even close to RL either. 

  7. Sorry but the Cessna 172 is the most boring aircraft you can have in a flight sim. 🙄 And DCS doesn’t have any of the features that make civilian flying interesting like real weather, air mass modeling or turbulence, realistic nav aids, beautiful graphics and so on. Some Third Party could try to make one of these but it would be a fail here in DCS for certain. As a DCS module it would just take years to create and languish in Early Access as a mediocre product. 
    It’s better done in other games and out of place in a combat sim. 

  8. I don’t use VR but I gotta say the full build cockpit thing is something I can’t see ever doing. If you replicate this full on cockpit for a particular aircraft what about flying different ones? Part of the experience here is interacting with the 3D Cockpit in the sim IMO. Plus it would be downright confusing to map like an AH-64 or M-2000 controls to an F-18 cockpit etc. In VR even more so it would seem.

  9. 56 minutes ago, The_Nephilim said:

    so I am CPU Bound with a 265K in VR? but in 2D I am GPU Bound..

    That makes sense to me because AFAIK drawing scenes is done by the CPU and in VR you need to draw two stereoscopically  

    With the system below I’m GPU limited on a 4K monitor at 120Hz. 

  10. 18 minutes ago, scommander2 said:

    I guess that more new CPUs will be introduced next year and they are able to make better performance in ST/MT so that GPU is no longer the bottleneck.

    Actually the stronger your CPU is, the more likely it is that your GPU will be the bottleneck. 

    • Like 1
  11. Cool idea but it would need improved ATC and animated ground crews. Landing damaged aircraft is my favorite activity in flight sims 😁
    I think there have been damaged A-10s brought in but in truth modern aircrews IRL would probably eject rather than attempt to land a badly damaged aircraft. Definitely a common thing in WWII though. 

    • Thanks 1
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