-
Posts
7986 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Posts posted by SharpeXB
-
-
6 minutes ago, Hiob said:
because, DCS simulates how a real zoom lense system would work. Opposed to a "scaling" approach operating more like a picture zoom in a photo-app e.g.
Wether this is a good approach or not I'm not judging.
When staying in "reasonable" limits, the problem with the distortion is bearable imho. Part of the problem is that some default views are unrealisticly far zoomed out.I don’t see what the difference between that and what any other game or sim does with its FOV. No other game I know of has such a wide limit, they usually have this set to some reasonable value.
-
Yeah I don’t know why DCS has that distorted wide view. If you’re using an axis for the command you can set a limit with the saturation in the response menu.
-
2
-
-
Gamers can never be convinced that seeing small distant aircraft IRL would be difficult. They’re too conditioned by video games using icons and labels.
-
6 hours ago, Aluminum Donkey said:
I'm finding that too, except I use variable refresh (Freesync enabled in monitor, G-Sync ON in NVCP.)
Using normal Vsync causes stuttering for me.
Vsync is best turned off in any form when using G-Sync. If you see tearing just cap your refresh rate at or 2-3 frames below your screen. I think it’s better to use NCP for that since I see the DCS limiter may cause problems and you can’t fine tune it.
-
I always found Fast Sync in NCP to work really well for DCS back when I had a fixed rate display.
-
6 hours ago, Tom Kazansky said:
IIRC there is an additional keybind that resets the zoom in DCS. I can't remember whether I had to press that once, too. Just give it a try. (I will when I'm back at my PC)
“Zoom Normal” returns you to the value you set with RAlt+Num0. Snap View Saving needs to be enabled for this to work.
-
2
-
-
I’ve been able to keep GHUB running in the background and if the problem occurs just Alt Tab to it, change the rate and then back to DCS again to fix it. Leaving the rate at 125 is rather klunky.
-
I remember leaving my PC on all night to download an 8GB game
-
Just now, Mr_sukebe said:
Just wanted you to know that I’m not accidentally going to ignore you. It really is deliberate.
Cheers
-
30 minutes ago, Mr_sukebe said:
With some of the above posts, I do wonder how some drive a car successfully. Do you have to look at the gear lever to change gear, the wiper stalks to use them?
Oh there’s a value to physical controls. Like a HOTAS. But having the entire cockpit replicated? Yeah it’s cool. For one specific aircraft. What about a Hornet compared to a Phantom? There’s hardly anything similar there at all. Plus I get a kick out of using the realistic cockpit in the game, heck those are DCS’s best feature. And it is rather silly that all these high end controls try to replicate a specific real aircraft. I wouldn’t have a good use for all those switches on the throttle that are really just used for startup. And fun fact the cockpit in the game has all those displays for you to look at too. Why have those on your desk? That gear is all very nice but I can’t see a use for it myself. If I was using VR I think my choice to interact with the cockpit would be a trackball. The idea of blindly groping around for controls that don’t match what you see in VR doesn’t seem appealing.
-
1 hour ago, Dragon1-1 said:
“beautiful graphics" is definitely a thing in DCS
Not really… I dig DCS but sometimes it looks like a 20 year old game just with highly detailed models and clouds. It appears to have this limited color palette and poor shadows or shading or whatever. I’m not a computer graphics expert so I can’t analyze exactly what’s so dated. It also lacks HDR support. It’s not nearly at the level of that other civy flight sim with a Cessna. Point is if your goal is just to fly and admire the graphics and scenery this isn’t the best game for that.
1 hour ago, Dragon1-1 said:I don't know what settings and maps you're playing on
PS I’m on the max settings in 4K. Go figure what that looks like in big civy game
1 hour ago, Dragon1-1 said:We have realistic navaids, too, though as most maps are strictly modern, there's a paucity of VOR and NDB stations
A few. But you couldn’t really simulate real life civilian flying here. There’s no ATC here that’s even close to RL either.
-
Sorry but the Cessna 172 is the most boring aircraft you can have in a flight sim.
And DCS doesn’t have any of the features that make civilian flying interesting like real weather, air mass modeling or turbulence, realistic nav aids, beautiful graphics and so on. Some Third Party could try to make one of these but it would be a fail here in DCS for certain. As a DCS module it would just take years to create and languish in Early Access as a mediocre product.
It’s better done in other games and out of place in a combat sim. -
I don’t use VR but I gotta say the full build cockpit thing is something I can’t see ever doing. If you replicate this full on cockpit for a particular aircraft what about flying different ones? Part of the experience here is interacting with the 3D Cockpit in the sim IMO. Plus it would be downright confusing to map like an AH-64 or M-2000 controls to an F-18 cockpit etc. In VR even more so it would seem.
-
6 hours ago, Etask said:
By any means, is there a way I can force the system to believe I’m using 4k on my QHD screen before I actually buy a new monitor?
Pretty sure this would do that. Set 3840x2160 and see if DCS makes that available in the settings
-
It’s just farming all its info from this forum
Which can be wrong a lot…
-
4
-
-
log attached
-
I’m GPU limited with the system below running a 4K monitor at 120Hz
-
Oh yeah, I don’t like that at all!
-
1
-
-
56 minutes ago, The_Nephilim said:
so I am CPU Bound with a 265K in VR? but in 2D I am GPU Bound..
That makes sense to me because AFAIK drawing scenes is done by the CPU and in VR you need to draw two stereoscopically
With the system below I’m GPU limited on a 4K monitor at 120Hz.
-
18 minutes ago, scommander2 said:
I guess that more new CPUs will be introduced next year and they are able to make better performance in ST/MT so that GPU is no longer the bottleneck.
Actually the stronger your CPU is, the more likely it is that your GPU will be the bottleneck.
-
1
-
-
I don't think changing ports actually helps, the problem just appears and goes away seemingly at random. Don't know if more of these helps but here are some files. Lowering the polling rate to 125 isn’t a great solution as the mouse is really awkward at that setting
-
3 hours ago, silverdevil said:
have you tried a different mouse? is it wireless? i am running out of ideas.
No I only have one mouse. It would be hard to test because the problem comes and goes. No other games are affected, just DCS
-
1
-
-
Cool idea but it would need improved ATC and animated ground crews. Landing damaged aircraft is my favorite activity in flight sims
I think there have been damaged A-10s brought in but in truth modern aircrews IRL would probably eject rather than attempt to land a badly damaged aircraft. Definitely a common thing in WWII though.-
1
-
-
I have something similar to this for racing pedals
-
2
-
Ok, I just MIGHT have a handle on what's causing stuttering for me
in Game Performance Bugs
Posted · Edited by SharpeXB
Right. So just cap your frame rate at or 2-3 frames below your screen rate. That prevents tearing without the latency added by Vsync. Fast may be doing almost the same thing though. I think the limit is better in NCP than DCS. For myself I leave DCS at 300 (ie off) and set 117 in NCP for my 120Hz display.