Jump to content

SharpeXB

Members
  • Posts

    6561
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by SharpeXB

  1. 8 minutes ago, Exorcet said:

    Unless you consider finding the tanker with something like TACAN, and remembering to set your radios properly to communicate, or managing fuel to know when to go to the tanker. There is plenty of training value.

    How does seeing your aircraft fill with fuel 1000 yards from the tanker have any training value? It just doesn’t. And those other steps like finding the tanker aren’t the part people have trouble with and require all the practice. 
    Honestly it seems like you don’t know how to do AAR. Perhaps you should learn how before trying to come up with suggestions to help train at it. 

    12 minutes ago, Exorcet said:

    No it's not.

    Almost like unlimited fuel. Many servers discourages things that result in reckless gameplay. Easy access to fuel would certainly be one of those things. 

    • Like 1
    • Thanks 1
  2. 21 minutes ago, Exorcet said:

    You'd have to get 1000 yards from the tanker, requiring more skill than using unlimited fuel, so it would still help even if you make up an arbitrary number

    You can practice getting closer and closer and steadier without your plane magically filling up. That doesn’t have any training value.

    23 minutes ago, Exorcet said:

    And as for disabling it online, there is no real need since it doesn't provide an advantage

    It would absolutely affect the gameplay since it’s almost akin to giving everyone unlimited fuel. Easy effortless hockey stops at the tanker “fill-up zone” and running around the game on burners. Plus it would act as a noob magnet. It’s a challenge to keep servers free of team killing noobs crashing their planes into each other taking off down taxiways and such. 

    • Like 3
  3. 1 hour ago, Exorcet said:

    It helps by making AAR more approachable. More missions can be built around AAR, allowing more practice, allowing for faster learning. It has been explained many times how it is helpful.

    Seeing your plane magically fill with gas 1,000 yards from the tanker from a giant sized basket or a 1,000’ long probe has no value in training anyone. 

    1 hour ago, freehand said:

    So if this feature was implemented would it be allowed on server missions people create ? 

    People would certainly want it disabled online. That’s another reason there’s no point in having it. 

    • Like 2
    • Thanks 1
  4. 38 minutes ago, PhantomHans said:

    We have aids that change the game physics to make it easier...

     

    Game flight mode,

    Game flight mode is gone. Or in the process of being removed. I don’t think it exists anymore. 

    27 minutes ago, PhantomHans said:

    As I said before my preferred method would be something that could be turned up or down to accommodate various skill levels.  Hopefully eventually I'd get to a point where I did it all myself. 

    You can practice right now without any additional aids. Why do you need the plane to magically fill with fuel? How does that help? It doesn’t. That’s why this suggestion never makes sense. 

    • Like 3
  5. 33 minutes ago, PhantomHans said:

    How can you complain about me not using gameplay aids when you come in here and defecate all over my request for a gameplay aid?

    There are already aids and workarounds for this. AAR just isn’t an obstacle like you’re making it out to be. 

  6. 17 minutes ago, PhantomHans said:

    There's plenty that has irritated me besides that.  But I think that together with the "we don't need difficulty options, you should just get good" attitude here, was what killed my interest. 

    There are plenty of gameplay aids in DCS. You just choose not to use them. 
    In any game at some point you have to decide to change yourself to play the game because the game isn’t going to change for you. This attitude in any other game will just end up with the same result. Developing skills is rewarding. Try it you might like it. 

    • Like 2
  7. 3 minutes ago, PhantomHans said:

    Right?!

    Now I just want my money back so I can leave and everyone will be happy!

    I completely understand that you don't want new players here.  My mistake!

    How about doing something else in DCS besides AAR? I probably had hundreds of hours in flight sims and DCS before I attempted it. Learn to walk before you try to run. This is a rewarding game if you stick with it but it takes patience. 

    • Like 4
  8. There are actually very few commands which are truly common to all the DCS modules or aircraft in general. Some don’t have flaps or retractable gear etc. But these general type commands are actually universal in DCS. Plus you can save and load profiles of your controllers. For example if you assign toe brakes and even a response curve to your pedals. You can save that and then load it into any module.You might find your universal stick profile actually has very few commands on it though. But it works. 
    The trouble with having another menu with all the general type aircraft commands is then you’re looking at a menu that has lots of stuff that doesn’t apply to the module at hand and that can get confusing really fast. Does a P-51D have cowl flaps? Where’s the aileron trip for the Spitfire? And so on…

  9. 20 minutes ago, NIGHTHAWK1 said:

    Just to put in my 2 cents worth.  I agree with PhantomHans, (just so you know that you have some support here).  I am only 72, but have spent many years teaching students various skills: youth baseball, horseback riding, carpentry,, skiing.  All of these require a person to learn the simple steps before the more advanced.  I know of many people who were taken to the top of the mountain and told to "ski", or put on a horse and told to "ride", or told to hit the ball, (and many of these people never attempted that activity again), which is the case of DCS = lost customer.  I think that all of the helps in DCS are good for beginning to learn this game.  I have 1000s of hours of sim time and still find some aspect hard to learn.

    2nd note:  DCS is missing a huge revenue source by making this game only for the "hardcore" simmer.  It is obvious that they are struggling, just read the writing on the walls.  Bringing the beginners into flight sims could be a large benefit for us all in that they would generate more $ resources to make more for improvemens and new mods.     

     

    Although instruction is great, a PC game cannot literally take your hand and teach you a physical skill. I can imagine if someone who had learned AAR literally took your hand and demonstrated the control inputs to you that would be a big help. IRL that’s done with dual instruction aircraft controls. But such things just are not feasible here. So for the most part you are on your own to teach yourself. I find AAR akin to riding a bicycle using only your vision as feedback. Did someone teach you to ride a bicycle or did you learn to ride one. If you think about it you learned it through practice. There’s not another way. 

    • Like 4
    • Thanks 1
  10. 6 minutes ago, Exorcet said:

    You would need to ask the poll respondents if you wanted to find out since the poll isn't very specific.

    Looking at the poll itself, the most straightforward interpretation is:

    Yes - I want this badly

    vs

    No - I don't want this badly

    And as it turns out the 33/66 split is compatible with a 100% vote of wanting easy AAR, but where only 33% of people want it "badly".

    It’s a simple Yes or No answer. Not “No I don’t want this badly or yet or at all” etc. You’re twisting words there. 😆

    11 minutes ago, Exorcet said:

    No supporting evidence for this statement anywhere.

     

    IMG_1611.jpeg

    • Like 1
  11. 36 minutes ago, Exorcet said:

    Nowhere in the poll does it say against.

    The title reads “Easy AAR Poll”

    What do you think “Yes” and “No” mean in that context?

    1 minute ago, PhantomHans said:

    Seriously though 36% want it.  Okay if that's not enough then what percent need to want something to justify the addition?

    But nearly twice as many do not want it. 

    • Like 2
  12. 16 minutes ago, Exorcet said:

    No where does the poll say against.

    “No” means against. 

    16 minutes ago, Exorcet said:

    33% support is a sizeable amount of the playerbase, so that poll seems like a good indicator that it would be a popular addition in a sim where not everyone is going to be interested in every feature.

    33% is the minority. This is virtual air combat gentlemen, there are no points for second place 😉

  13. 19 minutes ago, Exorcet said:

    One example is DCS, where the game manages the rudder for you on take off if you so wish, or starts the plane for you.

    The level of help being asked for here is more like Easy Auto Takeoff or Landing. Not just assisting with one control axis. The trouble with that sort of progressive help in AAR is it seems like it would require new flight models. Like Game Mode which if you notice has been discontinued. If the player’s goal is to progressively improve then they can do that without a helper and indeed that’s probably less interfering. I imagine a slider helper for the flight model actually interfering with learning of these reflexes. 

    • Like 2
  14. 17 minutes ago, PhantomHans said:

    Honestly having met the lovely community here I would be more than happy to accept a refund and go play War Thunder instead.  In fact I really do regret having given DCS a try now thanks to the people here.

    You would get the same reaction with this attitude in any game or sport or activity.

    • Like 5
  15. 25 minutes ago, Exorcet said:

    Unlimited fuel isn't a training aid and removes the fuel experience entirely

    Sure it can be a training aid. AFAIK you can still attempt refueling with this enabled. So if you’re not confident in your AAR ability but want to fly a mission with it, you can still practice and if not successful you haven’t spoiled the flight. If you want the broader experience of managing the fuel then that’s a reason to learn AAR. 

    • Like 2
  16. 13 minutes ago, markturner1960 said:

    I just meant it was a way more gamey, arcade type of thing

    I’m not aware of any game no matter how arcadish that has helpers on the level of actually playing the game for you. So what’s being asked for here just isn’t done in games at all. At that point they wouldn’t be games anymore they’d be videos. Key word in interactive entertainment is interactive

    • Like 1
  17. 10 minutes ago, PhantomHans said:

    if it was the only alternative implemented by ED, I would say 'My request has been dealt with in a manner of speaking I guess its good enough for now'

    Good luck with that. They’ve stated repeatedly over many years that they aren’t going to do this. You’re wasting your breath on a well worn topic. 

    • Like 4
×
×
  • Create New...