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SharpeXB

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Posts posted by SharpeXB

  1. 1 hour ago, PhantomHans said:

    Frankly that's none of your business. 

    I don’t mean to be combative in asking this. Just trying to understand the issue. 

    1 hour ago, PhantomHans said:

    As it stands now I have several missions and campaigns that require AAR that I cannot complete.

    Which campaign? As far as I’ve experienced AAR isn’t required for the campaigns in this game. In fact what you experience after putting in all the work to learn this is you hardly get to do it. Every campaign I’ve tried has some sort of workaround. The only campaign I’ve played that flat out required it was the A-10 Qualification Course where that’s the goal.

    1 hour ago, PhantomHans said:

    However a "magic workaround" will still allow me to complete them.

    There already is one. Select unlimited fuel. I originally learned AAR in order to get through a campaign. What better reason do you need?

    • Like 5
  2. 28 minutes ago, PhantomHans said:

    It's easy to explain that.

    At the easiest setting, the AI takes over temporarily and flies the AAR, fills the tanks,  and returns the aircraft to player control.  Should be easy enough to program. 

    At progressively more realistic settings the AI gives less and less input help or a greatly exaggerated sweet spot becomes smaller.  May be difficult to program and may be released later if ever.  This would be my preferred difficulty setting so that when I'm missing the basket by a foot I get the nudge I need to make it in, or a nudge to keep the right position on the tanker.  I'm willing to deal with handing it over to the AI.

    At the most realistic setting AAR happens without any assistance, and potentially in an EMCON environment where you use hand signals only instead of radio calls.  In other words more realistic than we have now except nobody complains about the things wrong with it now, they just beat their chest and tell people to "Get Good" like a bunch of children playing COD...

    See this has all been discussed before including ideas like this and many others in the 17 pages of the previous discussion where ED already stated they had no plans for this. It’s all been said before. So there’s no real consensus about what this is and how it would work. 

    The trouble with this idea of a progressive helper that gets more and more difficult as you dial it up. Where your goal is to get it to zero %. You can do this already. That’s how you teach yourself to do this. Step by step. Why does your plane magically filling with fuel help you learn at all? You can practice with unlimited fuel if you want to. Or try to just connect. Then to stay connected etc. No change to the game is needed for that. 
     

    And I gotta ask again. Why do you need to do AAR so much? Why does this matter? It’s a fun and rewarding thing to learn but how does watching the AI do it for you add anything to the sim experience?

    • Like 2
    • Thanks 1
  3. Although AAR training missions logically seem like a good idea and they might well be, this discussion makes me realize why there aren’t more of them. Training missions are for beginners. AAR is an advanced skill. You see in these discussions many beginners who somehow think this is something they need to tackle right away but they really don’t. There is hardly any use for this in normal DCS gameplay. Putting this right there in the training roster along with Startup and Landing etc would lead new players to think it is required and would just frustrate them. Like you see here. AAR can wait until you’ve mastered many other tasks in the sim. When you’re ready and willing to put in the effort you’ll be able to figure out how. But putting it right there on the menu in front of someone new really isn’t a great idea.  

    • Like 1
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  4. 1 hour ago, lmp said:

    I'm explaining what I experienced. Imagining 3D based on a 2D image is based on your brain understanding the size and shape of the objects in the picture. It doesn't work perfectly, especially when the objects aren't familiar everyday things. Even if you've never experienced it I encourage you to be open minded enough to believe other people's perception may work differently than yours. Many people, including pilots who have performed AAR in real life, said this is one area where DCS is more difficult than real life.

    Oh I get it that VR might help just pointing out that many people are able to do this without it. One video I saw of actual A-10 pilots using DCS for training they were indeed using VR and training at AAR with it. 

    1 hour ago, Exorcet said:

    So then a refuel assist should be fine as the same logic is followed, except it doesn't remove important physics like the change in aircraft performance with fuel weight, or the need for the player to manage fuel.

    Well we don’t even know what the hypothetical assist would do or how it works. But unlimited fuel is already in the game. AFAIK you can AAR connect with it enabled. So it’s not an impediment to practice during a mission. The effect of changing fuel weight while you’re tanking is minor or unnoticeable. 

    • Like 1
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  5. 44 minutes ago, lmp said:

    Because of a lack of depth perception due to not having a VR headset. I have never sat in a Hornet, my brain doesn't have a reference for how far the probe is from my eyes and how big the basket is. That threw me off, I thought I was flying the probe into the basket, but I was off. Back in those days the S-3 tanker, and it's drogue, had a very low quality model which also fooled my brain.

    3D graphics on a 2D screen are just a mind trick, it works on some people better than on others. That's why I consider it an accessibility feature.

    Although VR might indeed be a help with AAR the majority of player are using monitors. Imagining 3D on a 2D screen is something everyone does their whole life of watching video and playing games on a screen so it’s no too unusual. 

    1 hour ago, PhantomHans said:

    I'm sorry to have joined this "community".  It's apparently a waste of both my time and money.

    Sorry to see you have inadvertently stumbled on a well worn topic here. It’s all been discussed at length many times 😬

    I’m curious what sort of gameplay or module you are trying to do in DCS. Because as a new player AAR isn’t something you should attempt right away or maybe never do. Again it simply isn’t essential for playing DCS. 

     

    • Like 2
  6. 18 minutes ago, lmp said:

    I couldn't see where I need to be in the Hornet until I found the right spot by trial and error and looking at videos that ED did not provide.

    You can see the probe from the Hornets cockpit. How is it a mystery to know where you’re supposed to be? 

    21 minutes ago, lmp said:

    But why should people have to?

    At some point in any endeavor you have to help yourself just a little bit. Yeah they could have training missions but anyone willing to put in the effort can teach themselves this stuff. I’m sure the vast majority of players never touch AAR. It’s rather an advanced skill. 

    • Like 3
  7. 35 minutes ago, PhantomHans said:

    If I wanted to spend a few hours training for it, then I would spend a few hours training for it.  If all it took to fly with the Blue Angels or the Thunderbirds was spending the time to "Get Gud Scrub" then any and every pilot could do it, right?

    A few hours here and there is all it takes. Ok a lot of hours. But anyone can learn. Like anyone can learn to ride a bicycle. It’s kinda the same. 

    37 minutes ago, PhantomHans said:

    Maybe I want to jump in and fly a mission without the frustration of coming up on a surprise roadblock that I can't pass.

    It’s not a roadblock. As far as I know every campaign has a workaround for it. And again there’s unlimited fuel. 

    39 minutes ago, PhantomHans said:

    Do you not recognize the vast difference between unlimited fuel and easier AAR?

    They’re both imaginary. How is imagining your plane magically fills itself up any different than it magically not running out of gas? And the other game aids like unlimited ammo or fuel don’t actually play the game for you. Wanting the game to actually do things for you is a whole other level of handholding you don’t see in PC games at all let alone sims like this. How about an autopilot that just flies the whole mission for you while you watch?

    35 minutes ago, PhantomHans said:

    the lack of a key feature

    But it’s not a key feature or necessary task in the game. You can play this game for hundreds of hours and do lots of things and hardly run out of challenges without ever doing AAR. Why do you just want to pretend you can do this? How about just learning for real?

    • Like 5
  8. 14 minutes ago, PhantomHans said:

    Why not then?  What if I want to pretend I'm refueling?

    You already can. Just select unlimited fuel and fly behind the tanker.

    15 minutes ago, PhantomHans said:

    If I turn on unlimited fuel then I don't worry about fuel management at all.

    Well if you want some extra challenge in the sim now you’ve got a reason to learn AAR. Plus you can experience managing fuel on shorter flights. Not every flight involves AAR. 

    13 minutes ago, Exorcet said:

    If the barrier to AAR are lowered it allows players to approach AAR more often and to practice more often

    Easy. Just select unlimited fuel and try some tanker practice on your missions. Then when you feel you’ve got it, take off the training wheels. Simple. 

    9 minutes ago, PawlaczGMD said:

    If the proponents of this feature would spend the time practicing instead of flaming on the forum, they wouldn't need the aids.

    This indeed. I’m guessing the people who complain about being incapable of AAR actually have hundreds of hours in the game. They’ve just chosen other things to do with that time. And time is all it takes. 

    • Like 1
  9. 8 minutes ago, lmp said:

    The probe on the Harrier is not in front of you and in other aircraft it's often hidden behind the canopy frame.

    That’s indeed a tough one but I imagine you’re using visual references on the tanker which are very visible. For any of the other aircraft a screen graphic isn’t needed because you can clearly see where your plane needs to be. Knowing where you need to be isn’t the problem. Doing it is what takes practice. 

    12 minutes ago, lmp said:

    A video can also show me the absolutely wrong way to do it. The most popular youtubers aren't always the most knowledgeable.

    A little savvy goes a long way in determining who knows what they’re doing. It’s not too hard to figure out. Certainly having more training missions for this isn’t such a bad idea but that’s not the obstacle. 

    • Like 4
  10. 10 minutes ago, ex81 said:

    Is there any DCS training mission for AAR ????

    There are practice missions. That’s really all that’s needed. Again this is like 2% instruction and 98% practice. The actual steps in the cockpit like extending the probe and such are very simple. There are tons of tutorials for this on YouTube. Honestly this is something only very few people do so the investment in some interactive training missions probably isn’t warranted. I think the Harrier has one. Maybe the F-15E too, I don’t recall at the moment. 

  11. AAR isn’t necessary to play the game. There’s plenty you can do on shorter flights without it. In fact most people probably don’t play long enough sessions to even need it. If you manage your fuel correctly you can fly across the entirety of these maps without it. Any of the campaigns which feature it always have a workaround. Then of course there’s unlimited fuel as a gameplay aid. So there’s no real need for Easy AAR unless you just somehow want to pretend you’re refueling. Which you could still do with unlimited fuel, just fly behind the tanker and pretend. It would be the same thing. 

  12. 15 minutes ago, lmp said:

    We have an overlay for the IFLOLS, why not for the PDL? We have an alignment overlay for sling loading, why not for probe and drogue refueling? Learning to hit the basket is a lot easier when you actually know what you're doing wrong.

    You don’t really need an overlay for something you can see right in front of you. The IFLOLS is tiny on most screens but the boom, probe or tanker and its lights aren’t. 

    18 minutes ago, lmp said:

    Why don't we have proper tutorials for all aircraft?

    AAR is 2% instruction and 98% practice. A tutorial can’t do the practice for you. Any video can show you the basics, the rest is up to you. 

    22 minutes ago, lmp said:

    It should be a progression, from formation flying, through very simple AAR scenarios

    Part of the “problem” is that most of the gameplay is DCS doesn’t involve any formation flying. Unless you do something like play WWII DLC campaigns that have you flying long durations as a wingman. Most DCS missions cast you as the lead. So players are trying to run before they can walk. Perhaps when there’s a dynamic campaign with a career mode or something which can put you as a wingman for hours and hours. That really helps. 

    • Like 1
  13. The funny thing you need the F10 map for if you are playing without external views is to taxi. You’ll have to idea where you are on the base and there are no taxi instructions. So even the most realistic servers still have your plane location shown on the map. So what’s the point in worrying about realism in this regard?

    • Thanks 1
  14. 9 minutes ago, Elphaba said:

    I do. And in my missions, the map is just a map - nothing on it at all. 

    That has NOTHING to do with the OP's request to dumb the game down. 

    Personally I dig the full real mode as well. But I see no reason to force that all the time for everyone especially in single player. I don’t see much gameplay difference between a windowed or full screen map really. It’s hardly destroying the sim. 

    • Like 3
  15. 1 hour ago, Elphaba said:

    In an idea world, the 'F10 Map' would be on your kneeboard. Like it would be in a real aircraft. 

    Having a live map with units showing and moving around as you fly is like Ace Combat compared to Real Life or DCS. 

    So, I stand by my point. A top down view of everything you'd see, live, on the F10 taking up a quadrant of the screen is too OP. Negates SA and pilotage. 

    You do know it’s possible to control the “realism” of the F10 map in the mission settings, right? So you don’t have to “cheat” if you don’t want to. Those settings are usually enforced in multiplayer. 

    • Like 2
  16. 2 hours ago, Bimbac said:

    The DTC also ensures that everybody has the same settings, frequencies, coordinates, laser codes, etc. - that's the main benefit. In real life, when the pilots go through the mission briefing, the planning staff prepares all the data for them with the cooperation of the flight leaders, who then distribute the mission data to their subordinates. I really wish we get the same functionality in the DCS, preferably in the form of the XML file, which could be distributed freely to the players participating in the mission.

    Indeed the DTC would have to generate a file that can be shared otherwise it doesn’t seem that useful. I guess we really don’t know how it will work yet. And the usefulness seems mostly a MP thing. In SP these things are given to you like they’d be IRL. 

  17. 3 hours ago, Ithronwise said:

    If more game developers would support linux this number on steam would much higher.

    And players won’t use Linux since developers won’t support it… 🐥🥚🐥🥚🐥🥚

    • Like 1
  18. 6 hours ago, mytai01 said:

    It's not at all easy to see fighter sized aircraft beyond 5 miles without binoculars

    If a video game tried to replicate this realism its players would riot. They’ve been convinced by games with dots and icons that this should be easy 😉

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