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FlightControl

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Everything posted by FlightControl

  1. Hi Sith, Sorry for asking, but I've been wondering about this question too. Got a lot of reputation posts, but my rep level stays at 11, with 2 green boxes... It doesn't increase... Is this normal, or, is there something I should now? Look, just wondering, not chasing reputation. Some users have an abundantly high reputation score, with less posts written. Don't know why. Rep list Rep box Sven
  2. Something i am struggling already for quite a while now. I am a complete NOOB when it comes to using this forum efficiently. How can i use the forum to efficiently create a multi-qouted reply in a thread? A multi-quoted reply contains fragments of the original message, including the author and then i can respond to those fragments with my own text. Right now, how i do this is I do Reply and get the quoted reply. But the reply contains the whole block of the previous messages quoted. Then i start to play with deleting parts of that quoted part, and splitting it up by added and copying the author information into the new added
  3. What factors play on AI side? All these questions are for a script in development...
  4. @bushmanni. You've introduced an interesting concept. Recce van be "informed" ok target locations likeliness. Also, advanced processes may lead to faster and accurate detection? How do recce deal with camouflage?
  5. I confused you. That other one is an open question, to get input from military experts. There are quite some people there... The post here is for mission designers... Maybe a bit more technical. Wanted to grasp both views. Fc
  6. ? Bushmanni answered that. And... It depends is not good enough. That is a consultant answer. Ib guess only those people can answer this question who have used the detection API of dcs world... Not sure if there are people around who have? Los going directly through villages and forests is not what I would call realistic. Fc
  7. Where is the answer?
  8. Ok. Sometimes I have the impression that my posted are not read. Thanks for your answer.
  9. So, how realistic is dcs then?
  10. Can be done... Wait till next week...
  11. All, Find this link to my https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg/playlistsYouTube channel with tutorials on mission scripting using an object oriented framework. You'll learn mission scripting and design in no time. A lot of work is being put into this and I think you should not miss out... Fc
  12. Guys, How realistic is DCS World in terms of detection? What are things taken into account in DCS Woeld and what are the things that are really unrealistic? Fc
  13. Guys, let discuss some additional filters that could contribute to make detection more "realistic". The first is DistanceProbability for visual detection only. The further the target is from the detector, the less likely it will be that it gets detected, right? Why this factor? I found that FAC, and JTAC have incredible eyes. Even with binoculars or de-interference zoomers, the speed and accuracy of detection is phenomenal in DCS World. The are able to detect targets with one second that is 5 km away, including type information, all visually. That is why this additional probability factor comes in. Specify a %-tage probability that if a target is detected at 5km distance, that it really would get detected... The second is AngleProbability. The higher the detector is located, the more likely it can detect targets. I found that Recces are able to detect targets 5 km away within seconds when on the ground. Bullshit. There are always some clutter objects in between. Also, targets will likely hide behind clutter and camouflage... Certain areas or terrain you're should not allow this. The third is Foggy Zones... A ZoneProbability. In DCS World, trees, buildings are not accounted for in DCS World forum LOS calculation. With *ZoneProbability*, the mission designer can define zones where detection will be very difficult. Each zone can be given a probability factor. An array of zones with probability factor will be accepted. Of course, the more zones, the more CPU overhead, so this is to be used for very specific detection scenarios. Now, my question, ... Are there other probabilities that need to be taken into account for visual detection.... And are there any probabilities that need to be added for radar, ir, drink etc detections??? Fc
  14. Realistic Detection? Guys, let discuss some additional filters that could contribute to make detection more "realistic". The first is DistanceProbability for visual detection only. The further the target is from the detector, the less likely it will be that it gets detected, right? Why this factor? I found that FAC, and JTAC have incredible eyes. Even with binoculars or de-interference zoomers, the speed and accuracy of detection is phenomenal in DCS World. The are able to detect targets with one second that is 10 km away, including type information. That is why this additional probability factor comes in. Specify a %-tage probability that if a target is detected at 10km distance, that it really would get detected... The second is HeightProbability. The higher the detector is located, the more likely it can detect targets. I found that JTACS are able to detect targets 10 km away within seconds when on the ground. Bullshit. There are always some clutter objects in between. Also, targets will likely hide behind clutter and camouflage... The third is Foggy Zones... A ZoneProbability. In DCS World, trees, buildings are not accounted for in DCS World forum LOS calculation. With *ZoneProbability*, the mission designer can define zones where detection will be very difficult. Each zone can be given a probability factor. An array of zones with probability factor will be accepted. Of course, the more zones, the more CPU overhead, so this is to be used for very specific detection scenarios. Now, my question, ... Are there other probabilities that need to be taken into account for visual detection.... And are there any probabilities that need to be added for radar, ir, drink etc detections??? Fc
  15. Example of Event Handling If you want to try out some of these missions yourselve, have a look here: https://github.com/FlightControl-Master/MOOSE/tree/master/Moose%20Test%20Missions/EVT%20-%20Event%20Handling FC
  16. Event Handling in Mission Object Oriented Scripting Framework Find this new playlist that will contain videos explaining how to process the different DCS events within your moose objects created in your missions. Various examples are created going through the scripting mechanism how to subscribe to the different events, and how to handle the different events within your objects when they occur. The first video is an overview video of event handling in MOOSE, and explains some of the mechanisms and components that are created. Hope you like the videos and would really, really like some feedback on this mechanisms from the community. FC!
  17. nono, it is about AI here, no Ka-50 human aiming... AI ...
  18. Test mission Try this test mission, Sometimes ... the abrams takes at least 6 to 8 hits and just does not die. Sometimes ... the abrams takes one hit to be destroyed. strange ... FC CAS-010 - CAS in a Zone by Helicopter.miz CAS-010 - CAS in a Zone by Helicopter.lua
  19. And you too Ignition, send me a PM, you're not on slack yet, are you?
  20. Hey! If you want help with MOOSE, send me a PM. I can get you on our MOOSE user community on slack. FC
  21. Thanks Riipcord, @all, I just wished people would be open to try something new... It is really hard to bring this message into this community. The moose framework has been under development for about 1,5 years now. It has become a comprehensive framework for mission designers. Especially for CA, there a lots of functions that are exciting to use. Look to MOOSE as a puzzle. Little objects that you can combine to enhance your mission designs and create a wow effect ... Have a look here for more information on the subject: http://flightcontrol-master.github.io/MOOSE/ Send me a PM if you are interested, I can bring you on our MOOSe user community, which is now about 30 active users. (Ps: MOOSE has become a sticky in the forums ...) Fc.
  22. Have a look here: http://flightcontrol-master.github.io/MOOSE/ If you're interested, send me a PM. FC
  23. Let's get AI_CAS_ZONE now working too :-)
  24. Hi Pikey, the initial version of the MOOSE missile trainer was developed together with Stuka and the 476th team. Fc
  25. I strongly advise you to have a look here: https://github.com/FlightControl-Master/MOOSE/tree/master/Moose%20Test%20Missions/SPA%20-%20Spawning hope this helps, Sven
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