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gunterlund21

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Everything posted by gunterlund21

  1. Now all you have to do is fraps that engagement.
  2. Now here is a question. Can you place mines dynamically in a mission via a LUA script that is executed at a waypoint lets say. So as a vehicle drives along mines are place every 3 seconds for 10 second. Now that would be cool. I wish I know lua scripting better. Any resources?
  3. Looks good, one day closer. Vid would be appreciated as well.
  4. Would have loved to command Helo units or other AI aircraft.
  5. Hey I wouldnt worry bout the East. They have Besczl. He is one man wrecking machine.
  6. Im sure this will be a problem. We just need to encourage ED to take these on or encourage people to download them :thumbup:
  7. Bezcl I just contributed to your mig project mainly because I saw the beautiful job you did on that ground vehicle pack with the Smerch, Scud, BRDM's etc. They are simply gorgeous and I hope you will continue to bring a wide variety of badly needed vehicles including a wider variety of BMP variants including command and recovery vehicles.... Fantastic work. ( I hope you get a chance to fix the scud.. it wont reach its target :-) ). Keep it up.
  8. this is interesting. It really makes the su vulnerable to ground fire if you have to stay on precisely all the way to the target. That means a relatively slow approach at high angle to be successful? Pry there are no SAM's in the area.
  9. oh what a lonely weekend this will be
  10. yea no doubt. Infantry seems to be a bit sketchy as to whether they will even move forward sometimes. Some other units are rather useless like mortars since they are static. I do like Besczl's pack with the static D-30 however. Wish there was an animation to mobilize them.
  11. Thanks guys for the feedback. Im trying to make my groups as large as possible based on the TOE. So for instance I leave everything at minimum at the company level not at the platoon level. Looking forward to giving this a whirl.
  12. Im making a template that will hopefully work when Combined arms comes out. It consists of all the combatants that fought in the Russo-Georgian war. It breaks down what I can discern there TOE's based on information on the web. Needless to say this is a lot of units. I have them placed into groups based on the vehicle count of a particular unit. So for instance a Russian tank company has 10 tanks in one group. They are named with what I believe to be the proper unit designation. So with that said this creates alot of groups. Now the unique piece of this is no groups have movement waypoints. They are placed based on where they started on Aug 8th 2009, but the idea is when Combined Arms comes out human commanders will be moving them into battle. Im hoping to allow people to come in as battalion commanders to control their forces. So my main question is, how many groups can I lay down before the game chokes. Im hoping the server will have some efficiencies, for instance having graphics turned off etc. Has anyone pushed the limit of how many say 10 unit groups they were able to place in a mission and still have it work. Also does deactivating groups help with system overhead or does the system still have to account for them? Im trying to minimize the number of AI controlled moving objects like aircraft etc. Thanks for the feedback.
  13. see this is why you need to throw us a bone and post more pics
  14. With that said now my guess is mid july or later. Significant bugs does not sound good
  15. that would be how Arma works. In Arma I believe if you dont own it you cant play in a mission that is using it. Mission makers will need to be specific on how they label what aircraft are in a mission.
  16. Looks like they are going to take this one down to the wire. 3 more days then its overtime...
  17. crap came home from work and nothin... no pics... no game...
  18. Ok if this thread is called screenshots let's see some more screenshots
  19. Beczl I just recently downloaded your pack for A-10 and I have to say it is brilliant. Your work is first rate. I even got the scud to launch at a target some 32km away. Question now is I know your using the parameters from grad system for this, is that correct? When the missle took off if took off at about a 40 degree angle, went low and fell short a good 15 km away. Any ideas on that. Do I need to move further back? Keep up the great work on all your projects. Quick update. Tried it two more times from 130km and 48km away from target and both times it takes off at an angle that will only get the missile half way to its target. The closer it is to the target the lower the launch angle. The motor burn is too short to give it enough speed to get to the target based on the takeoff angle. Spectacular to watch however. The longer shot climbed up to 31000 ft and about 4100 mph. Once the motor cuts though its speed drops extremely quickly and it falls way short.
  20. will there be control of AI air units? Cant remember with all the info flying around. Setting waypoints on the fly for air assets?
  21. Yes we have spent enough cycles milling this issue over. Bring on more Pics!!!!!
  22. Sierra I think you hit this whole thing on the head. We have to remember we are flying a simulator which gives us the leeway to make mistakes. The reason why I fly the A-10 is to get airborne and blow stuff up. If I want to learn the proper technique for using Tacan or Wing break or buzzing the admirals daughter I can do all of this in the A-10 and at the end of day I can still go and blow stuff up. Why would I pay for a trainer that has a very limited bandwidth when I can do all the training functions (if I want to) in a front line fighter. And best part is ..... I can blow stuff up crash into a mountain... dust myself off.... and do it again!!!!! Now if the trainers are free as many addons are free in Arma because the community does it for the love of the game.... then I will download the trainer fly it around for 20 hours to see what it can do then shelve it and go back to my A-10 so ..... I can blow stuff up with all the other people that want to experience the combat environment. I think what we are all concerned about is with all of the hoopla about new aircraft going on right now, we understand there is limited bandwidth out there to get exciting things done in a reasonable amount of time. Why not focus on planes that will have long lives (or deaths depending on how you fly)...I will pay for that!
  23. Awesome Wags. Now all you need is that little radar screen in the top right corner to track BVR targets.....
  24. Is there any information about how to pack or unpack missions. Is there another layer below the .miz or a tool that takes folders and files and makes an miz file. Thanks for the info.
  25. As long as the trainers are free I dont have a problem with them. Wont spend any money on them but bring em on if you want.
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