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Everything posted by Winger
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Update I updated the Switchbox so it looks close to the one in the real thing. Of course i modified and added some more functionality so i can properly add more functions also for other simulators. Right now planned functions: 3x 8 Way Coolie 3x Push Button 1x I-O-II Switch 1x linear Potentiometer 1x Hall sensor for Collective lever
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I rethought the construction and here is how it turned out for now. The Switchbox in the front is pure placeholder. Like mentioned i would love to have it look like the ones of the gazelle. This time the thing is modeled with correct measurements. Its overall length is around 40 cm and when the lever is pulled up its around 25 cm high. Wanted it to be compact so i can mount it to my office chair. Also the one in the gazelle is pretty compact as well. And BTW: Great work on the Gazelle. Having fun bigtime flying it. I am looking forward to the alternate weaponloadouts and multicrew in particular. I think this si where the gazelle will start to shine combat performance wise.
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Thanks! Totally understand and respect its intellectual property. And I am not asking to make this for commecial use but my custom build homemade collective grip. Here are some pics on how i thought to construct it. The Grip and Button Box would then be replaced with the parts printed from the 3D-Data of the Gazelle Grip. Shapeways does a pretty good job for decent money when it comes to rapid prototype stuff like that. This visualization has no accurate measurements yet. Its just a visualisation of how i think it would work. The bearing will be replaced with 2 of those, screwed to the outer housing and an axle inbetween of them
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Does anyone know if its somehow possible to fly sideways while in autohover? I know i can deactivate the auto collective and correct height. Also i know i can slave the autopilot to the camera and do heading corrections. But as long as there is no multicrew capability and i have to manage pilot and weapons myself it would be awesome to make slight corrections with the trim. For me this doesnt seem to work. Is that supposed to be like that, am i doing something wrong or is it just not possible? Thanks
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I cannot seem to find the function to use the 4 key on the nadir via keyboard. There seems to be a bug. 4 Button funciton in options triggers the 5 key on the NADIR. Also i cant find the function to alter NADIR parameter rotary vie keyboardentry. Only klickable in cockpit. Anyone able to help?
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Guys whats the status on this? Any news on availability?
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Ich ifnde die Tastenbelegung für die Magnetbremse nicht (die, die man beim Startup braucht). Es gibt zwar in den Optionenn 2 Belgungen. Eine heisst "Magnetic brake" und eine "Magnetic Brake". Das Problem ist, dass die eine den Trim an/aus schaltet und die andere macht rein garnix. Hab den kompletten startup mittlerweile auf meine Schalterboxen gelegt. Nur den einen kann ich cniht belegen weil ich die Funktion nicht in den Optionen finde. Danke im Voraus! Winger
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The bird is growing on me and id love to know if there are already missions out there that I could fly with my friends. Thanks a lot for sharing! Winger
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Anyone know where i can find a decent Template with UV overlay and separate weathering rivets etc? Thanks a lot!
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Thats how i do it: 1. Lift flaps (the thing doesnt need flaps to takeoff) 2. Stick back to lock tailwheel 3. Revs to 3k 4. Keep slipindicator in the middle 5. 150 km/h release stick backpressure (dont push forward) 6. Keep slipindicator int he middle 7. The plane will start to ascend on its own 8. As soon as youre airborn pull in the gear
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Tahans. Is there an aproximate ETA yet?
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Thanks Poly. Where can i buy?:)
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HEy guys. Sorry for not reading everythign up. I am lazy. And am sitting at work so. Where please can I buy the Gazelle? Or is it a free mod? Thanks!
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Yes it is. Its hard to hit the right spot since to klickpoints seem a little of but its something you can get used to.
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Haha, at the beginning when i didnt have everythign mapped to hotas and needed to lean forward to grab they keyboard i found myself wathcing out so i dont bump my head on the canopy. Wich IS NOT THERE:) And i did that numerous times and always thought to myself. Dude, do you learn it?:)
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AWESOME. Thanks for the headsup. After sitting in a plane witht he CV1 i KNOW every flightsim enthusiast that only experienced this ONCE will never go back. I just feel a little sorry for the guys that payed so much moiney and effort for recreating 1:1 simpits. I regularily catch myself watching out not to bumb my head on the canopy when moving forward to my keyboard in the FW. I always then think to myself "LOL - there is nothing i could bump my head at":P Gosh. This is awesome. I feel like a little kid that just got the most awesome toy ever in his life. Well, actually it is the most cool toy i ever got. And my wive tends to say "Men dont get marture - only their toys get more expensive":P And she is soooo right:)
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I read they are hiring staff for the creation of CV2. But i think hoping for a CV2 release during this year is delusional. I think the earlies realistic point would be to "hope" for something substantial on a CV2 by the end of next year.
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Yes you can - easily. But i doubt you want since they are built into the SDK. So positional audio is great, soundquality is great and they are very comfortable to use. Many people dont know: The rift even has a built in mike thats working pretty well.
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I got a request to the devs for Oculus implementation. Things that need improvement and shouldnt be too hard to realize: 1. Please dont stick the options windows (after you pressed ESC when you sit inside the aircraft) to the headmovement. On the far outer edges the text is readable but it can be very hard. If the options screen would just stay in the middle, one could read everything far better and do settings easy while wearing the CV1. 2. Please add some sort of zoom. Contactvisibility at long distances is there but trying to identify can be hard at higher distance. Some sort of Zoom/binoculars would be awesome and help with that. 3. 3D Mousecursor needs some love. I mean if thats possible. Right now i can see it slightly double. Klicking in the middle of both seems to help:) I hope implementation of the oculus touch controllers once theyre released will solely solve the problem with that. 4. Not directly VR related but i dont want to make an extra thread on this so: I dont know how it is for the K4 and other planes (didnt get too try too much yet but will definately) when taxiing the FW 190 it felt a little too much "on rails". There should be really slight up and down movement when you roll over tiny craggedness in the rollway/runway. Thanks!
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I had the DK2 only for a brif period of time. I considered the resolution as non acceptable and sold it. Not so for the CV1. Resolution is much better and considered "OK but number one of the list to improve for CV2".
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The closer objects are the better the depth perception. The cockpit and plane itself really feels as if youre right sitting there. Heck. Going to far forward makes you think you actually could knock your head on the revi:). When flying deep down low the feeling of speed is totally awesome. Much easier to fly through really tight spaces or under bridges. The farther away an item is the less depthperception you have.