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Everything posted by Markindel
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Finally! I understand why not appear the damage in the fuselage B17G. I did some tests with a PBY5-Catalina. As soon as I can I will release a new version of the B17G. no damage with little damage, first level with a lot of damage, second level. Consider, that this work should be done for every single part of a plane.
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Werewolf's Re-Heat Afterburner Mod (DCS 1.5)
Markindel replied to Werewolf1025's topic in Utility/Program Mods for DCS World
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Hi Stonehouse, to tell you the truth I do not know exactly. Usually just put a connector, for example, as in the Macchi 205 Greyhound - watch the Macchi205Veltro.lua file in "Gun =" section. In this way, however, the machine gun shoots forward only. In the bombers that have to shoot in different directions the "Guns" section seems not to need the connector positioned in the 3D model. I, in any case B17G I put the connector in the 3d model. I think that just change the entry values "muzzle_pos =" to match the values with the mitragliatrine position in the 3D model.
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Yes. Yes, thanks to the excellent lua files of Stonehouse.
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Only AI, no cockpit.
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Hi Stonehouse. The lua files that I have used is that of B29DOL. I only changed the sections Damage. I'm not very good with the lua files. If you can, and if you like, you may give a controlled?
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Test version of the B17G. I'm not particularly pleased, there are several problems that I could not solve. For example, the damage does not appear on the fuselage. I am sure that the error in the lua files. I used the 39 argumet usually used to run the driver's head to simulate the rotation of the dorsal turret. I used the argument 0, to indent the ventral turret landing. Let me know what you think. http://www.mediafire.com/download/4v46snmg6iqsb6c/Boeing_B17.zip
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Wing left Wing right
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Great works! Compliments.
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A really interesting project. Compliments.
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Thanks Stonehouse, I used your B29. lua. I just changed a few details to fit the B17.
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Thanks guys, I now the tests.
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Hi to all. I'm trying the mod of B 29. I'm trying to bomb the tanks positioned on an airport. But it does not work. I need to know if someone on the B29 mod works well. Thanks.
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"And yet it moves" or "Albeit it does move" (Italian: E pur si muove or Eppur si muove) :) Are in the early stages, work is still long.
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Hi Stonehouse. Thank you, thank you so much for your help. Putting together our knowledge we will do something serious.
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I found a good free model of the B17. It is a model for FSX. I can not guarantee anything because there are many problems I will face of which, at the time, I do not know the solution. For example, the movement of the turrets. DCS does not exist anything like that and I do not know if their movement will work with the same argument of the naval turrets. If there is some lua files expert who wants to help will be very welcome. Credit: Special thanks to : -GMAX for the drawing program and Microsoft for their makmdls.mdk. -to Gary Herbert for the original model. -to John Terrell for the textures. -A.F.Scrub
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Esac_mirmidon, Thanks for the reply.
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Stonehouse, I'm sorry you have these problems with the Skins. I want to know if other users have the same problems. Esac_mirmidon, you have problems with your skin? As for the P40. About two years ago I started to do the mod of the P40, just as AI. I had not done the damage model because then you do not even know how to do. Now I'm starting a new project: the B17 (as promised). After finishing the B17, I will complete the P40. If anyone is interested in this mod, as it stands now send me a message. The basic model of the P40 is a 3d model Free: http://www.colacola.se/
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Thanks Esac for the report, are known bugs. For the lights I have to understand how to do. For bullets shown in the cockpit: the problem is that we are using the cockpit of the P51D, to solve the problem try to move the connector arms. For the damage model: somewhere I'm wrong but I do not know where. however, I will try to solve these problems.
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Download the test version of the Macchi 205. Use the cockpit of the P51D, so you must have installed the P51D. Original model for FSX converted with the permission of the authors. 1.Flyable Macchi 205 Veltro with the P51D"s cockpit. So you must have the P51D module. 2.CREDIT: · Manuele "MVG3D" Villa : Conversion of the original model GMax del C.202 (of Pietro Zazzetta/Italianwings) in C.205 per FS9/FSX - Complit re-skinning. Animation and Gauges (codici xml + textures). · Stefano "PCMeneg" Meneghini : Gauges (codici xml). 3.Put the "Macchi 205 Veltro" folder here: dcsw / Mods/aircraft. 4.caution: after installing the Macchi 205 Veltro copy folders bin cockpit options from P51D inside to Macchi 205 Veltro folder, overwriting the existing. 5. Inside the DOC folder you will find historical notes on Macchi. http://www.mediafire.com/download/pblygpt4o6v3cna/Macchi+205+Veltro.zip In the future, I'll try to do the cockpit, but I think this is bigger adventure of my modest possibilities. Waiting for your opinions and suggestions to improve the mod. Mario.
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I have the utmost confidence in Leatherneck Simulations. I'm quite sure that this will be a great mod! I just hope he is released soon.
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I'm almost done! With the permission of the authors I have included many different skins. I just have a problem with the lights of formation (or training? I get lost with these two lights) Egyptian skin. during the war of six days two Macchi 205 Egyptians were shot down by the Israelis spitfire. Night fire. Real Skin. Macchi 205 captured by the US
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Hi LeCuvier. You're right, it's true. DCS World is mainly a flight simulator. The behavior of dipente ships from graphics engine. we hope you can take command of the ships in the future. Thank you for your compliments. Mario.
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There are no problems, it is always best to ask. Inside the Mods folder you have to create the folder Tech Inside the folder tech you put the folder WWII Bismark C:\Program Files\Eagle Dynamics\DCS World\Mods\tech C:\Program Files\Eagle Dynamics\DCS World\Mods\tech\WWII Bismark
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Hi Hans. Certainly, you can. Mario.